commonMain.androidx.compose.foundation.gestures.ForEachGesture.kt Maven / Gradle / Ivy
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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.foundation.gestures
import androidx.compose.ui.input.pointer.AwaitPointerEventScope
import androidx.compose.ui.input.pointer.PointerEventPass
import androidx.compose.ui.input.pointer.PointerInputScope
import androidx.compose.ui.util.fastAny
import kotlin.coroutines.cancellation.CancellationException
import kotlinx.coroutines.currentCoroutineContext
import kotlinx.coroutines.isActive
/**
* A gesture was canceled and cannot continue, likely because another gesture has taken
* over the pointer input stream.
*/
class GestureCancellationException(message: String? = null) : CancellationException(message)
/**
* Repeatedly calls [block] to handle gestures. If there is a [CancellationException],
* it will wait until all pointers are raised before another gesture is detected, or it
* exits if [isActive] is `false`.
*
* [awaitEachGesture] does the same thing without the possibility of missing events between
* gestures, but also lacks the ability to call arbitrary suspending functions within [block].
*/
@Deprecated(
message = "Use awaitEachGesture instead. forEachGesture() can drop events between gestures.",
replaceWith = ReplaceWith("awaitEachGesture(block)")
)
suspend fun PointerInputScope.forEachGesture(block: suspend PointerInputScope.() -> Unit) {
val currentContext = currentCoroutineContext()
while (currentContext.isActive) {
try {
block()
// Wait for all pointers to be up. Gestures start when a finger goes down.
awaitAllPointersUp()
} catch (e: CancellationException) {
if (currentContext.isActive) {
// The current gesture was canceled. Wait for all fingers to be "up" before looping
// again.
awaitAllPointersUp()
} else {
// forEachGesture was cancelled externally. Rethrow the cancellation exception to
// propagate it upwards.
throw e
}
}
}
}
/**
* Returns `true` if the current state of the pointer events has all pointers up and `false`
* if any of the pointers are down.
*/
internal fun AwaitPointerEventScope.allPointersUp(): Boolean =
!currentEvent.changes.fastAny { it.pressed }
/**
* Waits for all pointers to be up before returning.
*/
internal suspend fun PointerInputScope.awaitAllPointersUp() {
awaitPointerEventScope { awaitAllPointersUp() }
}
/**
* Waits for all pointers to be up before returning.
*/
internal suspend fun AwaitPointerEventScope.awaitAllPointersUp(
pass: PointerEventPass = PointerEventPass.Final
) {
if (!allPointersUp()) {
do {
val events = awaitPointerEvent(pass)
} while (events.changes.fastAny { it.pressed })
}
}
/**
* Repeatedly calls [block] to handle gestures. If there is a [CancellationException],
* it will wait until all pointers are raised before another gesture is detected, or it
* exits if [isActive] is `false`.
*
* [block] is run within [PointerInputScope.awaitPointerEventScope] and will loop entirely
* within the [AwaitPointerEventScope] so events will not be lost between gestures.
*/
suspend fun PointerInputScope.awaitEachGesture(block: suspend AwaitPointerEventScope.() -> Unit) {
val currentContext = currentCoroutineContext()
awaitPointerEventScope {
while (currentContext.isActive) {
try {
block()
// Wait for all pointers to be up. Gestures start when a finger goes down.
awaitAllPointersUp()
} catch (e: CancellationException) {
if (currentContext.isActive) {
// The current gesture was canceled. Wait for all fingers to be "up" before
// looping again.
awaitAllPointersUp()
} else {
// detectGesture was cancelled externally. Rethrow the cancellation exception to
// propagate it upwards.
throw e
}
}
}
}
}
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