commonMain.androidx.compose.foundation.gestures.ScrollExtensions.kt Maven / Gradle / Ivy
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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.foundation.gestures
import androidx.compose.animation.core.AnimationSpec
import androidx.compose.animation.core.animate
import androidx.compose.animation.core.spring
import androidx.compose.foundation.MutatePriority
/**
* Scroll by [value] pixels with animation.
*
* Cancels the currently running scroll, if any, and suspends until the cancellation is
* complete.
*
* @param value number of pixels to scroll by
* @param animationSpec [AnimationSpec] to be used for this scrolling
*
* @return the amount of scroll consumed
*/
suspend fun ScrollableState.animateScrollBy(
value: Float,
animationSpec: AnimationSpec = spring()
): Float {
var previousValue = 0f
scroll {
animate(0f, value, animationSpec = animationSpec) { currentValue, _ ->
previousValue += scrollBy(currentValue - previousValue)
}
}
return previousValue
}
/**
* Jump instantly by [value] pixels.
*
* Cancels the currently running scroll, if any, and suspends until the cancellation is
* complete.
*
* @see animateScrollBy for an animated version
*
* @param value number of pixels to scroll by
* @return the amount of scroll consumed
*/
suspend fun ScrollableState.scrollBy(value: Float): Float {
var consumed = 0f
scroll {
consumed = scrollBy(value)
}
return consumed
}
/**
* Stop and suspend until any ongoing animation, smooth scrolling, fling, or any other scroll
* occurring via [ScrollableState.scroll] is terminated.
*
* @param scrollPriority scrolls that run with this priority or lower will be stopped
*/
suspend fun ScrollableState.stopScroll(scrollPriority: MutatePriority = MutatePriority.Default) {
scroll(scrollPriority) {
// do nothing, just lock the mutex so other scroll actors are cancelled
}
}
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