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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.foundation.text
import androidx.compose.animation.core.AnimationSpec
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.keyframes
import androidx.compose.foundation.text.input.internal.CursorAnimationState
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.MotionDurationScale
import androidx.compose.ui.composed
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Rect
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Paint
import androidx.compose.ui.graphics.drawscope.drawIntoCanvas
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.isUnspecified
import androidx.compose.ui.platform.LocalWindowInfo
import androidx.compose.ui.text.input.OffsetMapping
import androidx.compose.ui.text.input.TextFieldValue
import androidx.compose.ui.unit.dp
import androidx.compose.ui.util.fastCoerceIn
import kotlinx.coroutines.withContext
import androidx.compose.ui.unit.Dp
import kotlin.math.floor
internal fun Modifier.cursor(
state: LegacyTextFieldState,
value: TextFieldValue,
offsetMapping: OffsetMapping,
cursorBrush: Brush,
enabled: Boolean
) = if (enabled) composed {
val cursorAnimation = remember { CursorAnimationState() }
// Don't bother animating the cursor if it wouldn't draw any pixels.
val isBrushSpecified = !(cursorBrush is SolidColor && cursorBrush.value.isUnspecified)
// Only animate the cursor when its window is actually focused. This also disables the cursor
// animation when the screen is off.
// TODO confirm screen-off behavior.
val isWindowFocused = LocalWindowInfo.current.isWindowFocused
if (isWindowFocused && state.hasFocus && value.selection.collapsed && isBrushSpecified) {
LaunchedEffect(value.annotatedString, value.selection) {
cursorAnimation.snapToVisibleAndAnimate()
}
drawWithContent {
this.drawContent()
val cursorAlphaValue = cursorAnimation.cursorAlpha
if (cursorAlphaValue != 0f) {
val transformedOffset = offsetMapping
.originalToTransformed(value.selection.start)
val cursorRect = state.layoutResult?.value?.getCursorRect(transformedOffset)
?: Rect(0f, 0f, 0f, 0f)
val cursorWidth = floor(DefaultCursorThickness.toPx()).coerceAtLeast(1f)
val cursorX = (cursorRect.left + cursorWidth / 2)
// Do not use coerceIn because it is not guaranteed that the minimum value is
// smaller than the maximum value.
.coerceAtMost(size.width - cursorWidth / 2)
.coerceAtLeast(cursorWidth / 2)
// TODO(demin): check how it looks on android before upstream
drawIntoCanvas {
it.drawLine(
Offset(cursorX, cursorRect.top),
Offset(cursorX, cursorRect.bottom),
Paint().apply {
cursorBrush.applyTo(size, this, cursorAlphaValue)
strokeWidth = cursorWidth
isAntiAlias = false
}
)
}
}
}
} else {
Modifier
}
} else this
private val cursorAnimationSpec: AnimationSpec = infiniteRepeatable(
animation = keyframes {
durationMillis = 1000
1f at 0
1f at 499
0f at 500
0f at 999
}
)
internal expect val DefaultCursorThickness: Dp
private object FixedMotionDurationScale : MotionDurationScale {
override val scaleFactor: Float
get() = 1f
}
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