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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers

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/*
 * Copyright 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.compose.foundation

import androidx.collection.mutableLongObjectMapOf
import androidx.compose.foundation.gestures.PressGestureScope
import androidx.compose.foundation.gestures.ScrollableContainerNode
import androidx.compose.foundation.gestures.detectTapAndPress
import androidx.compose.foundation.gestures.detectTapGestures
import androidx.compose.foundation.interaction.HoverInteraction
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.PressInteraction
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.composed
import androidx.compose.ui.focus.FocusRequesterModifierNode
import androidx.compose.ui.focus.Focusability
import androidx.compose.ui.focus.requestFocus
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.hapticfeedback.HapticFeedback
import androidx.compose.ui.hapticfeedback.HapticFeedbackType
import androidx.compose.ui.input.key.KeyEvent
import androidx.compose.ui.input.key.KeyInputModifierNode
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.pointer.PointerEvent
import androidx.compose.ui.input.pointer.PointerEventPass
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.PointerInputScope
import androidx.compose.ui.input.pointer.SuspendingPointerInputModifierNode
import androidx.compose.ui.node.CompositionLocalConsumerModifierNode
import androidx.compose.ui.node.DelegatableNode
import androidx.compose.ui.node.DelegatingNode
import androidx.compose.ui.node.ModifierNodeElement
import androidx.compose.ui.node.PointerInputModifierNode
import androidx.compose.ui.node.SemanticsModifierNode
import androidx.compose.ui.node.TraversableNode
import androidx.compose.ui.node.currentValueOf
import androidx.compose.ui.node.invalidateSemantics
import androidx.compose.ui.node.traverseAncestors
import androidx.compose.ui.platform.InspectorInfo
import androidx.compose.ui.platform.LocalHapticFeedback
import androidx.compose.ui.platform.LocalViewConfiguration
import androidx.compose.ui.platform.debugInspectorInfo
import androidx.compose.ui.semantics.Role
import androidx.compose.ui.semantics.SemanticsPropertyReceiver
import androidx.compose.ui.semantics.disabled
import androidx.compose.ui.semantics.onClick
import androidx.compose.ui.semantics.onLongClick
import androidx.compose.ui.semantics.role
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.center
import androidx.compose.ui.unit.toOffset
import kotlinx.coroutines.Job
import kotlinx.coroutines.cancelAndJoin
import kotlinx.coroutines.coroutineScope
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch

/**
 * Configure component to receive clicks via input or accessibility "click" event.
 *
 * Add this modifier to the element to make it clickable within its bounds and show a default
 * indication when it's pressed.
 *
 * This version has no [MutableInteractionSource] or [Indication] parameters, the default indication
 * from [LocalIndication] will be used. To specify [MutableInteractionSource] or [Indication], use
 * the other overload.
 *
 * If you are only creating this clickable modifier inside composition, consider using the other
 * overload and explicitly passing `LocalIndication.current` for improved performance. For more
 * information see the documentation on the other overload.
 *
 * If you need to support double click or long click alongside the single click, consider using
 * [combinedClickable].
 *
 * ***Note*** Any removal operations on Android Views from `clickable` should wrap `onClick` in a
 * `post { }` block to guarantee the event dispatch completes before executing the removal. (You do
 * not need to do this when removing a composable because Compose guarantees it completes via the
 * snapshot state system.)
 *
 * @sample androidx.compose.foundation.samples.ClickableSample
 * @param enabled Controls the enabled state. When `false`, [onClick], and this modifier will appear
 *   disabled for accessibility services
 * @param onClickLabel semantic / accessibility label for the [onClick] action
 * @param role the type of user interface element. Accessibility services might use this to describe
 *   the element or do customizations
 * @param onClick will be called when user clicks on the element
 */
fun Modifier.clickable(
    enabled: Boolean = true,
    onClickLabel: String? = null,
    role: Role? = null,
    onClick: () -> Unit
) =
    composed(
        inspectorInfo =
            debugInspectorInfo {
                name = "clickable"
                properties["enabled"] = enabled
                properties["onClickLabel"] = onClickLabel
                properties["role"] = role
                properties["onClick"] = onClick
            }
    ) {
        val localIndication = LocalIndication.current
        val interactionSource =
            if (localIndication is IndicationNodeFactory) {
                // We can fast path here as it will be created inside clickable lazily
                null
            } else {
                // We need an interaction source to pass between the indication modifier and
                // clickable, so
                // by creating here we avoid another composed down the line
                remember { MutableInteractionSource() }
            }
        Modifier.clickable(
            enabled = enabled,
            onClickLabel = onClickLabel,
            onClick = onClick,
            role = role,
            indication = localIndication,
            interactionSource = interactionSource
        )
    }

/**
 * Configure component to receive clicks via input or accessibility "click" event.
 *
 * Add this modifier to the element to make it clickable within its bounds and show an indication as
 * specified in [indication] parameter.
 *
 * If [interactionSource] is `null`, and [indication] is an [IndicationNodeFactory], an internal
 * [MutableInteractionSource] will be lazily created along with the [indication] only when needed.
 * This reduces the performance cost of clickable during composition, as creating the [indication]
 * can be delayed until there is an incoming [androidx.compose.foundation.interaction.Interaction].
 * If you are only passing a remembered [MutableInteractionSource] and you are never using it
 * outside of clickable, it is recommended to instead provide `null` to enable lazy creation. If you
 * need [indication] to be created eagerly, provide a remembered [MutableInteractionSource].
 *
 * If [indication] is _not_ an [IndicationNodeFactory], and instead implements the deprecated
 * [Indication.rememberUpdatedInstance] method, you should explicitly pass a remembered
 * [MutableInteractionSource] as a parameter for [interactionSource] instead of `null`, as this
 * cannot be lazily created inside clickable.
 *
 * If you need to support double click or long click alongside the single click, consider using
 * [combinedClickable].
 *
 * ***Note*** Any removal operations on Android Views from `clickable` should wrap `onClick` in a
 * `post { }` block to guarantee the event dispatch completes before executing the removal. (You do
 * not need to do this when removing a composable because Compose guarantees it completes via the
 * snapshot state system.)
 *
 * @sample androidx.compose.foundation.samples.ClickableSample
 * @param interactionSource [MutableInteractionSource] that will be used to dispatch
 *   [PressInteraction.Press] when this clickable is pressed. If `null`, an internal
 *   [MutableInteractionSource] will be created if needed.
 * @param indication indication to be shown when modified element is pressed. By default, indication
 *   from [LocalIndication] will be used. Pass `null` to show no indication, or current value from
 *   [LocalIndication] to show theme default
 * @param enabled Controls the enabled state. When `false`, [onClick], and this modifier will appear
 *   disabled for accessibility services
 * @param onClickLabel semantic / accessibility label for the [onClick] action
 * @param role the type of user interface element. Accessibility services might use this to describe
 *   the element or do customizations
 * @param onClick will be called when user clicks on the element
 */
fun Modifier.clickable(
    interactionSource: MutableInteractionSource?,
    indication: Indication?,
    enabled: Boolean = true,
    onClickLabel: String? = null,
    role: Role? = null,
    onClick: () -> Unit
) =
    clickableWithIndicationIfNeeded(
        interactionSource = interactionSource,
        indication = indication
    ) { intSource, indicationNodeFactory ->
        ClickableElement(
            interactionSource = intSource,
            indicationNodeFactory = indicationNodeFactory,
            enabled = enabled,
            onClickLabel = onClickLabel,
            role = role,
            onClick = onClick
        )
    }

/**
 * Configure component to receive clicks, double clicks and long clicks via input or accessibility
 * "click" event.
 *
 * Add this modifier to the element to make it clickable within its bounds.
 *
 * If you need only click handling, and no double or long clicks, consider using [clickable]
 *
 * This version has no [MutableInteractionSource] or [Indication] parameters, the default indication
 * from [LocalIndication] will be used. To specify [MutableInteractionSource] or [Indication], use
 * the other overload.
 *
 * If you are only creating this combinedClickable modifier inside composition, consider using the
 * other overload and explicitly passing `LocalIndication.current` for improved performance. For
 * more information see the documentation on the other overload.
 *
 * ***Note*** Any removal operations on Android Views from `clickable` should wrap `onClick` in a
 * `post { }` block to guarantee the event dispatch completes before executing the removal. (You do
 * not need to do this when removing a composable because Compose guarantees it completes via the
 * snapshot state system.)
 *
 * @sample androidx.compose.foundation.samples.ClickableSample
 * @param enabled Controls the enabled state. When `false`, [onClick], [onLongClick] or
 *   [onDoubleClick] won't be invoked
 * @param onClickLabel semantic / accessibility label for the [onClick] action
 * @param role the type of user interface element. Accessibility services might use this to describe
 *   the element or do customizations
 * @param onLongClickLabel semantic / accessibility label for the [onLongClick] action
 * @param onLongClick will be called when user long presses on the element
 * @param onDoubleClick will be called when user double clicks on the element
 * @param hapticFeedbackEnabled whether to use the default [HapticFeedback] behavior
 * @param onClick will be called when user clicks on the element
 */
fun Modifier.combinedClickable(
    enabled: Boolean = true,
    onClickLabel: String? = null,
    role: Role? = null,
    onLongClickLabel: String? = null,
    onLongClick: (() -> Unit)? = null,
    onDoubleClick: (() -> Unit)? = null,
    hapticFeedbackEnabled: Boolean = true,
    onClick: () -> Unit
) =
    composed(
        inspectorInfo =
            debugInspectorInfo {
                name = "combinedClickable"
                properties["enabled"] = enabled
                properties["onClickLabel"] = onClickLabel
                properties["role"] = role
                properties["onClick"] = onClick
                properties["onDoubleClick"] = onDoubleClick
                properties["onLongClick"] = onLongClick
                properties["onLongClickLabel"] = onLongClickLabel
                properties["hapticFeedbackEnabled"] = hapticFeedbackEnabled
            }
    ) {
        val localIndication = LocalIndication.current
        val interactionSource =
            if (localIndication is IndicationNodeFactory) {
                // We can fast path here as it will be created inside clickable lazily
                null
            } else {
                // We need an interaction source to pass between the indication modifier and
                // clickable, so
                // by creating here we avoid another composed down the line
                remember { MutableInteractionSource() }
            }
        Modifier.combinedClickable(
            enabled = enabled,
            onClickLabel = onClickLabel,
            onLongClickLabel = onLongClickLabel,
            onLongClick = onLongClick,
            onDoubleClick = onDoubleClick,
            onClick = onClick,
            role = role,
            indication = localIndication,
            interactionSource = interactionSource,
            hapticFeedbackEnabled = hapticFeedbackEnabled
        )
    }

@Deprecated(message = "Maintained for binary compatibility", level = DeprecationLevel.HIDDEN)
fun Modifier.combinedClickable(
    enabled: Boolean = true,
    onClickLabel: String? = null,
    role: Role? = null,
    onLongClickLabel: String? = null,
    onLongClick: (() -> Unit)? = null,
    onDoubleClick: (() -> Unit)? = null,
    onClick: () -> Unit
) =
    composed(
        inspectorInfo =
            debugInspectorInfo {
                name = "combinedClickable"
                properties["enabled"] = enabled
                properties["onClickLabel"] = onClickLabel
                properties["role"] = role
                properties["onClick"] = onClick
                properties["onDoubleClick"] = onDoubleClick
                properties["onLongClick"] = onLongClick
                properties["onLongClickLabel"] = onLongClickLabel
            }
    ) {
        val localIndication = LocalIndication.current
        val interactionSource =
            if (localIndication is IndicationNodeFactory) {
                // We can fast path here as it will be created inside clickable lazily
                null
            } else {
                // We need an interaction source to pass between the indication modifier and
                // clickable, so
                // by creating here we avoid another composed down the line
                remember { MutableInteractionSource() }
            }
        Modifier.combinedClickable(
            enabled = enabled,
            onClickLabel = onClickLabel,
            onLongClickLabel = onLongClickLabel,
            onLongClick = onLongClick,
            onDoubleClick = onDoubleClick,
            onClick = onClick,
            role = role,
            indication = localIndication,
            interactionSource = interactionSource,
            hapticFeedbackEnabled = true
        )
    }

/**
 * Configure component to receive clicks, double clicks and long clicks via input or accessibility
 * "click" event.
 *
 * Add this modifier to the element to make it clickable within its bounds.
 *
 * If you need only click handling, and no double or long clicks, consider using [clickable].
 *
 * Add this modifier to the element to make it clickable within its bounds.
 *
 * If [interactionSource] is `null`, and [indication] is an [IndicationNodeFactory], an internal
 * [MutableInteractionSource] will be lazily created along with the [indication] only when needed.
 * This reduces the performance cost of clickable during composition, as creating the [indication]
 * can be delayed until there is an incoming [androidx.compose.foundation.interaction.Interaction].
 * If you are only passing a remembered [MutableInteractionSource] and you are never using it
 * outside of clickable, it is recommended to instead provide `null` to enable lazy creation. If you
 * need [indication] to be created eagerly, provide a remembered [MutableInteractionSource].
 *
 * If [indication] is _not_ an [IndicationNodeFactory], and instead implements the deprecated
 * [Indication.rememberUpdatedInstance] method, you should explicitly pass a remembered
 * [MutableInteractionSource] as a parameter for [interactionSource] instead of `null`, as this
 * cannot be lazily created inside clickable.
 *
 * Note, if the modifier instance gets re-used between a key down and key up events, the ongoing
 * input will be aborted.
 *
 * ***Note*** Any removal operations on Android Views from `clickable` should wrap `onClick` in a
 * `post { }` block to guarantee the event dispatch completes before executing the removal. (You do
 * not need to do this when removing a composable because Compose guarantees it completes via the
 * snapshot state system.)
 *
 * @sample androidx.compose.foundation.samples.ClickableSample
 * @param interactionSource [MutableInteractionSource] that will be used to emit
 *   [PressInteraction.Press] when this clickable is pressed. If `null`, an internal
 *   [MutableInteractionSource] will be created if needed.
 * @param indication indication to be shown when modified element is pressed. By default, indication
 *   from [LocalIndication] will be used. Pass `null` to show no indication, or current value from
 *   [LocalIndication] to show theme default
 * @param enabled Controls the enabled state. When `false`, [onClick], [onLongClick] or
 *   [onDoubleClick] won't be invoked
 * @param onClickLabel semantic / accessibility label for the [onClick] action
 * @param role the type of user interface element. Accessibility services might use this to describe
 *   the element or do customizations
 * @param onLongClickLabel semantic / accessibility label for the [onLongClick] action
 * @param onLongClick will be called when user long presses on the element
 * @param onDoubleClick will be called when user double clicks on the element
 * @param hapticFeedbackEnabled whether to use the default [HapticFeedback] behavior
 * @param onClick will be called when user clicks on the element
 */
fun Modifier.combinedClickable(
    interactionSource: MutableInteractionSource?,
    indication: Indication?,
    enabled: Boolean = true,
    onClickLabel: String? = null,
    role: Role? = null,
    onLongClickLabel: String? = null,
    onLongClick: (() -> Unit)? = null,
    onDoubleClick: (() -> Unit)? = null,
    hapticFeedbackEnabled: Boolean = true,
    onClick: () -> Unit
) =
    clickableWithIndicationIfNeeded(
        interactionSource = interactionSource,
        indication = indication
    ) { intSource, indicationNodeFactory ->
        CombinedClickableElement(
            interactionSource = intSource,
            indicationNodeFactory = indicationNodeFactory,
            enabled = enabled,
            onClickLabel = onClickLabel,
            role = role,
            onClick = onClick,
            onLongClickLabel = onLongClickLabel,
            onLongClick = onLongClick,
            onDoubleClick = onDoubleClick,
            hapticFeedbackEnabled = hapticFeedbackEnabled
        )
    }

@Deprecated(message = "Maintained for binary compatibility", level = DeprecationLevel.HIDDEN)
fun Modifier.combinedClickable(
    interactionSource: MutableInteractionSource?,
    indication: Indication?,
    enabled: Boolean = true,
    onClickLabel: String? = null,
    role: Role? = null,
    onLongClickLabel: String? = null,
    onLongClick: (() -> Unit)? = null,
    onDoubleClick: (() -> Unit)? = null,
    onClick: () -> Unit
) =
    clickableWithIndicationIfNeeded(
        interactionSource = interactionSource,
        indication = indication
    ) { intSource, indicationNodeFactory ->
        CombinedClickableElement(
            interactionSource = intSource,
            indicationNodeFactory = indicationNodeFactory,
            enabled = enabled,
            onClickLabel = onClickLabel,
            role = role,
            onClick = onClick,
            onLongClickLabel = onLongClickLabel,
            onLongClick = onLongClick,
            onDoubleClick = onDoubleClick,
            hapticFeedbackEnabled = true
        )
    }

/**
 * Utility Modifier factory that handles edge cases for [interactionSource], and [indication].
 * [createClickable] is the lambda that creates the actual clickable element, which will be chained
 * with [Modifier.indication] if needed.
 */
internal inline fun Modifier.clickableWithIndicationIfNeeded(
    interactionSource: MutableInteractionSource?,
    indication: Indication?,
    crossinline createClickable: (MutableInteractionSource?, IndicationNodeFactory?) -> Modifier
): Modifier {
    return this.then(
        when {
            // Fast path - indication is managed internally
            indication is IndicationNodeFactory -> createClickable(
                interactionSource,
                platformIndication(indication) as IndicationNodeFactory
            )
            // Fast path - no need for indication
            indication == null -> createClickable(interactionSource, null)
            // Non-null Indication (not IndicationNodeFactory) with a non-null InteractionSource
            interactionSource != null ->
                Modifier.indication(interactionSource, indication)
                    .then(createClickable(interactionSource, null))
            // Non-null Indication (not IndicationNodeFactory) with a null InteractionSource, so we
            // need
            // to use composed to create an InteractionSource that can be shared. This should be a
            // rare
            // code path and can only be hit from new callers.
            else ->
                Modifier.composed {
                    val newInteractionSource = remember { MutableInteractionSource() }
                    Modifier.indication(newInteractionSource, indication)
                        .then(createClickable(newInteractionSource, null))
                }
        }
    )
}

/**
 * How long to wait before appearing 'pressed' (emitting [PressInteraction.Press]) - if a touch down
 * will quickly become a drag / scroll, this timeout means that we don't show a press effect.
 */
internal expect val TapIndicationDelay: Long

/**
 * Returns whether the root Compose layout node is hosted in a scrollable container outside of
 * Compose. On Android this will be whether the root View is in a scrollable ViewGroup, as even if
 * nothing in the Compose part of the hierarchy is scrollable, if the View itself is in a scrollable
 * container, we still want to delay presses in case presses in Compose convert to a scroll outside
 * of Compose.
 *
 * Combine this with [hasScrollableContainer], which returns whether a [Modifier] is within a
 * scrollable Compose layout, to calculate whether this modifier is within some form of scrollable
 * container, and hence should delay presses.
 */
internal expect fun DelegatableNode.isComposeRootInScrollableContainer(): Boolean

/** Whether the specified [KeyEvent] should trigger a press for a clickable component. */
internal expect val KeyEvent.isPress: Boolean

/** Whether the specified [KeyEvent] should trigger a click for a clickable component. */
internal expect val KeyEvent.isClick: Boolean

private class ClickableElement(
    private val interactionSource: MutableInteractionSource?,
    private val indicationNodeFactory: IndicationNodeFactory?,
    private val enabled: Boolean,
    private val onClickLabel: String?,
    private val role: Role?,
    private val onClick: () -> Unit
) : ModifierNodeElement() {
    override fun create() =
        ClickableNode(
            interactionSource,
            indicationNodeFactory,
            enabled,
            onClickLabel,
            role,
            onClick
        )

    override fun update(node: ClickableNode) {
        node.update(interactionSource, indicationNodeFactory, enabled, onClickLabel, role, onClick)
    }

    override fun InspectorInfo.inspectableProperties() {
        name = "clickable"
        properties["enabled"] = enabled
        properties["onClick"] = onClick
        properties["onClickLabel"] = onClickLabel
        properties["role"] = role
        properties["interactionSource"] = interactionSource
        properties["indicationNodeFactory"] = indicationNodeFactory
    }

    override fun equals(other: Any?): Boolean {
        if (this === other) return true
        if (other === null) return false
        if (this::class != other::class) return false

        other as ClickableElement

        if (interactionSource != other.interactionSource) return false
        if (indicationNodeFactory != other.indicationNodeFactory) return false
        if (enabled != other.enabled) return false
        if (onClickLabel != other.onClickLabel) return false
        if (role != other.role) return false
        if (onClick !== other.onClick) return false

        return true
    }

    override fun hashCode(): Int {
        var result = (interactionSource?.hashCode() ?: 0)
        result = 31 * result + (indicationNodeFactory?.hashCode() ?: 0)
        result = 31 * result + enabled.hashCode()
        result = 31 * result + (onClickLabel?.hashCode() ?: 0)
        result = 31 * result + (role?.hashCode() ?: 0)
        result = 31 * result + onClick.hashCode()
        return result
    }
}

private class CombinedClickableElement(
    private val interactionSource: MutableInteractionSource?,
    private val indicationNodeFactory: IndicationNodeFactory?,
    private val enabled: Boolean,
    private val onClickLabel: String?,
    private val role: Role?,
    private val onClick: () -> Unit,
    private val onLongClickLabel: String?,
    private val onLongClick: (() -> Unit)?,
    private val onDoubleClick: (() -> Unit)?,
    private val hapticFeedbackEnabled: Boolean,
) : ModifierNodeElement() {
    override fun create() =
        CombinedClickableNodeImpl(
            onClick,
            onLongClickLabel,
            onLongClick,
            onDoubleClick,
            hapticFeedbackEnabled,
            interactionSource,
            indicationNodeFactory,
            enabled,
            onClickLabel,
            role,
        )

    override fun update(node: CombinedClickableNodeImpl) {
        node.hapticFeedbackEnabled = hapticFeedbackEnabled
        node.update(
            onClick,
            onLongClickLabel,
            onLongClick,
            onDoubleClick,
            interactionSource,
            indicationNodeFactory,
            enabled,
            onClickLabel,
            role
        )
    }

    override fun InspectorInfo.inspectableProperties() {
        name = "combinedClickable"
        properties["indicationNodeFactory"] = indicationNodeFactory
        properties["interactionSource"] = interactionSource
        properties["enabled"] = enabled
        properties["onClickLabel"] = onClickLabel
        properties["role"] = role
        properties["onClick"] = onClick
        properties["onDoubleClick"] = onDoubleClick
        properties["onLongClick"] = onLongClick
        properties["onLongClickLabel"] = onLongClickLabel
        properties["hapticFeedbackEnabled"] = hapticFeedbackEnabled
    }

    override fun equals(other: Any?): Boolean {
        if (this === other) return true
        if (other === null) return false
        if (this::class != other::class) return false

        other as CombinedClickableElement

        if (interactionSource != other.interactionSource) return false
        if (indicationNodeFactory != other.indicationNodeFactory) return false
        if (enabled != other.enabled) return false
        if (onClickLabel != other.onClickLabel) return false
        if (role != other.role) return false
        if (onClick !== other.onClick) return false
        if (onLongClickLabel != other.onLongClickLabel) return false
        if (onLongClick !== other.onLongClick) return false
        if (onDoubleClick !== other.onDoubleClick) return false
        if (hapticFeedbackEnabled != other.hapticFeedbackEnabled) return false

        return true
    }

    override fun hashCode(): Int {
        var result = (interactionSource?.hashCode() ?: 0)
        result = 31 * result + (indicationNodeFactory?.hashCode() ?: 0)
        result = 31 * result + enabled.hashCode()
        result = 31 * result + (onClickLabel?.hashCode() ?: 0)
        result = 31 * result + (role?.hashCode() ?: 0)
        result = 31 * result + onClick.hashCode()
        result = 31 * result + (onLongClickLabel?.hashCode() ?: 0)
        result = 31 * result + (onLongClick?.hashCode() ?: 0)
        result = 31 * result + (onDoubleClick?.hashCode() ?: 0)
        result = 31 * result + hapticFeedbackEnabled.hashCode()
        return result
    }
}

internal open class ClickableNode(
    interactionSource: MutableInteractionSource?,
    indicationNodeFactory: IndicationNodeFactory?,
    enabled: Boolean,
    onClickLabel: String?,
    role: Role?,
    onClick: () -> Unit
) :
    AbstractClickableNode(
        interactionSource,
        indicationNodeFactory,
        enabled,
        onClickLabel,
        role,
        onClick
    ) {
    override suspend fun PointerInputScope.clickPointerInput() {
        detectTapAndPress(
            onPress = { offset ->
                if (enabled) {
                    requestFocusWhenInMouseInputMode()
                    handlePressInteraction(offset)
                }
            },
            onTap = { if (enabled) onClick() }
        )
    }

    fun update(
        interactionSource: MutableInteractionSource?,
        indicationNodeFactory: IndicationNodeFactory?,
        enabled: Boolean,
        onClickLabel: String?,
        role: Role?,
        onClick: () -> Unit
    ) {
        // enabled and onClick are captured inside callbacks, not as an input to detectTapGestures,
        // so no need need to reset pointer input handling when they change
        updateCommon(interactionSource, indicationNodeFactory, enabled, onClickLabel, role, onClick)
    }

    final override fun onClickKeyDownEvent(event: KeyEvent) = false

    final override fun onClickKeyUpEvent(event: KeyEvent): Boolean {
        onClick()
        return true
    }
}

/**
 * Create a [CombinedClickableNode] that can be delegated to inside custom modifier nodes.
 *
 * This API is experimental and is temporarily being exposed to enable performance analysis, you
 * should use [combinedClickable] instead for the majority of use cases.
 *
 * @param onClick will be called when user clicks on the element
 * @param onLongClickLabel semantic / accessibility label for the [onLongClick] action
 * @param onLongClick will be called when user long presses on the element
 * @param onDoubleClick will be called when user double clicks on the element
 * @param interactionSource [MutableInteractionSource] that will be used to emit
 *   [PressInteraction.Press] when this clickable is pressed. Only the initial (first) press will be
 *   recorded and emitted with [MutableInteractionSource]. If `null`, and there is an
 *   [indicationNodeFactory] provided, an internal [MutableInteractionSource] will be created when
 *   required.
 * @param indicationNodeFactory the [IndicationNodeFactory] used to optionally render [Indication]
 *   inside this node, instead of using a separate [Modifier.indication]. This should be preferred
 *   for performance reasons over using [Modifier.indication] separately.
 * @param enabled Controls the enabled state. When false, [onClick], [onLongClick] or
 *   [onDoubleClick] won't be invoked
 * @param onClickLabel semantic / accessibility label for the [onClick] action
 * @param role the type of user interface element. Accessibility services might use this to describe
 *   the element or do customizations
 */
fun CombinedClickableNode(
    onClick: () -> Unit,
    onLongClickLabel: String?,
    onLongClick: (() -> Unit)?,
    onDoubleClick: (() -> Unit)?,
    interactionSource: MutableInteractionSource?,
    indicationNodeFactory: IndicationNodeFactory?,
    enabled: Boolean,
    onClickLabel: String?,
    role: Role?,
): CombinedClickableNode =
    CombinedClickableNodeImpl(
        onClick,
        onLongClickLabel,
        onLongClick,
        onDoubleClick,
        hapticFeedbackEnabled = true,
        interactionSource,
        indicationNodeFactory,
        enabled,
        onClickLabel,
        role,
    )

/**
 * Public interface for the internal node used inside [combinedClickable], to allow for custom
 * modifier nodes to delegate to it.
 */
sealed interface CombinedClickableNode : PointerInputModifierNode {
    /**
     * Updates this node with new values, and resets any invalidated state accordingly.
     *
     * @param onClick will be called when user clicks on the element
     * @param onLongClickLabel semantic / accessibility label for the [onLongClick] action
     * @param onLongClick will be called when user long presses on the element
     * @param onDoubleClick will be called when user double clicks on the element
     * @param interactionSource [MutableInteractionSource] that will be used to emit
     *   [PressInteraction.Press] when this clickable is pressed. Only the initial (first) press
     *   will be recorded and emitted with [MutableInteractionSource]. If `null`, and there is an
     *   [indicationNodeFactory] provided, an internal [MutableInteractionSource] will be created
     *   when required.
     * @param indicationNodeFactory the [IndicationNodeFactory] used to optionally render
     *   [Indication] inside this node, instead of using a separate [Modifier.indication]. This
     *   should be preferred for performance reasons over using [Modifier.indication] separately.
     * @param enabled Controls the enabled state. When false, [onClick], [onLongClick] or
     *   [onDoubleClick] won't be invoked
     * @param onClickLabel semantic / accessibility label for the [onClick] action
     * @param role the type of user interface element. Accessibility services might use this to
     *   describe the element or do customizations
     */
    fun update(
        onClick: () -> Unit,
        onLongClickLabel: String?,
        onLongClick: (() -> Unit)?,
        onDoubleClick: (() -> Unit)?,
        interactionSource: MutableInteractionSource?,
        indicationNodeFactory: IndicationNodeFactory?,
        enabled: Boolean,
        onClickLabel: String?,
        role: Role?
    )
}

private class CombinedClickableNodeImpl(
    onClick: () -> Unit,
    private var onLongClickLabel: String?,
    private var onLongClick: (() -> Unit)?,
    private var onDoubleClick: (() -> Unit)?,
    var hapticFeedbackEnabled: Boolean,
    interactionSource: MutableInteractionSource?,
    indicationNodeFactory: IndicationNodeFactory?,
    enabled: Boolean,
    onClickLabel: String?,
    role: Role?,
) :
    CombinedClickableNode,
    CompositionLocalConsumerModifierNode,
    AbstractClickableNode(
        interactionSource,
        indicationNodeFactory,
        enabled,
        onClickLabel,
        role,
        onClick
    ) {
    class DoubleKeyClickState(val job: Job) {
        var doubleTapMinTimeMillisElapsed: Boolean = false
    }

    private val longKeyPressJobs = mutableLongObjectMapOf()
    private val doubleKeyClickStates = mutableLongObjectMapOf()

    override suspend fun PointerInputScope.clickPointerInput() {
        detectTapGestures(
            onDoubleTap =
                if (enabled && onDoubleClick != null) {
                    {
                        requestFocusWhenInMouseInputMode()
                        onDoubleClick?.invoke()
                    }
                } else null,
            onLongPress =
                if (enabled && onLongClick != null) {
                    {
                        requestFocusWhenInMouseInputMode()
                        onLongClick?.invoke()
                        if (hapticFeedbackEnabled) {
                            currentValueOf(LocalHapticFeedback)
                                .performHapticFeedback(HapticFeedbackType.LongPress)
                        }
                    }
                } else null,
            onPress = { offset ->
                if (enabled) {
                    requestFocusWhenInMouseInputMode()
                    handlePressInteraction(offset)
                }
            },
            onTap = {
                if (enabled) {
                    onClick()
                }
            }
        )
    }

    override fun update(
        onClick: () -> Unit,
        onLongClickLabel: String?,
        onLongClick: (() -> Unit)?,
        onDoubleClick: (() -> Unit)?,
        interactionSource: MutableInteractionSource?,
        indicationNodeFactory: IndicationNodeFactory?,
        enabled: Boolean,
        onClickLabel: String?,
        role: Role?
    ) {
        var resetPointerInputHandling = false

        // onClick is captured inside a callback, not as an input to detectTapGestures,
        // so no need need to reset pointer input handling

        if (this.onLongClickLabel != onLongClickLabel) {
            this.onLongClickLabel = onLongClickLabel
            invalidateSemantics()
        }

        // We capture onLongClick and onDoubleClick inside the callback, so if the lambda changes
        // value we don't want to reset input handling - only reset if they go from not-defined to
        // defined, and vice-versa, as that is what is captured in the parameter to
        // detectTapGestures.
        if ((this.onLongClick == null) != (onLongClick == null)) {
            // Adding or removing longClick should cancel any existing press interactions
            disposeInteractions()
            // Adding or removing longClick should add / remove the corresponding property
            invalidateSemantics()
            resetPointerInputHandling = true
        }

        this.onLongClick = onLongClick

        if ((this.onDoubleClick == null) != (onDoubleClick == null)) {
            resetPointerInputHandling = true
        }
        this.onDoubleClick = onDoubleClick

        // enabled is captured as a parameter to detectTapGestures, so we need to restart detecting
        // gestures if it changes.
        if (this.enabled != enabled) {
            resetPointerInputHandling = true
            // Updating is handled inside updateCommon
        }

        updateCommon(interactionSource, indicationNodeFactory, enabled, onClickLabel, role, onClick)

        if (resetPointerInputHandling) resetPointerInputHandler()
    }

    override fun SemanticsPropertyReceiver.applyAdditionalSemantics() {
        if (onLongClick != null) {
            onLongClick(
                action = {
                    onLongClick?.invoke()
                    true
                },
                label = onLongClickLabel
            )
        }
    }

    override fun onClickKeyDownEvent(event: KeyEvent): Boolean {
        val keyCode = event.key.keyCode
        var handledByLongClick = false
        if (onLongClick != null) {
            if (longKeyPressJobs[keyCode] == null) {
                longKeyPressJobs[keyCode] =
                    coroutineScope.launch {
                        delay(currentValueOf(LocalViewConfiguration).longPressTimeoutMillis)
                        onLongClick?.invoke()
                    }
                handledByLongClick = true
            }
        }
        val doubleClickState = doubleKeyClickStates[keyCode]
        // This is the second down event, so it might be a double click
        if (doubleClickState != null) {
            // Within the allowed timeout, so check if this is above the minimum time needed for
            // a double click
            if (doubleClickState.job.isActive) {
                doubleClickState.job.cancel()
                // If the second down was before the minimum double tap time, don't track this as
                // a double click. Instead, we need to invoke onClick for the previous click, since
                // that is now counted as a standalone click instead of the first of a double click.
                if (!doubleClickState.doubleTapMinTimeMillisElapsed) {
                    onClick()
                    doubleKeyClickStates.remove(keyCode)
                }
            } else {
                // We already invoked onClick because we passed the timeout, so stop tracking this
                // as a double click
                doubleKeyClickStates.remove(keyCode)
            }
        }
        return handledByLongClick
    }

    override fun onClickKeyUpEvent(event: KeyEvent): Boolean {
        val keyCode = event.key.keyCode
        var longClickInvoked = false
        if (longKeyPressJobs[keyCode] != null) {
            longKeyPressJobs[keyCode]?.let {
                if (it.isActive) {
                    it.cancel()
                } else {
                    // If we already passed the timeout, we invoked long click already, and so
                    // we shouldn't invoke onClick in this case
                    longClickInvoked = true
                }
            }
            longKeyPressJobs.remove(keyCode)
        }
        if (onDoubleClick != null) {
            when {
                // First click
                doubleKeyClickStates[keyCode] == null -> {
                    // We only track the second click if the first click was not a long click
                    if (!longClickInvoked) {
                        doubleKeyClickStates[keyCode] =
                            DoubleKeyClickState(
                                coroutineScope.launch {
                                    val configuration = currentValueOf(LocalViewConfiguration)
                                    val minTime = configuration.doubleTapMinTimeMillis
                                    val timeout = configuration.doubleTapTimeoutMillis
                                    delay(minTime)
                                    doubleKeyClickStates[keyCode]?.doubleTapMinTimeMillisElapsed =
                                        true
                                    // Delay the remainder until we are at timeout
                                    delay(timeout - minTime)
                                    // If there was no second key press after the timeout, invoke
                                    // onClick as normal
                                    onClick()
                                }
                            )
                    }
                }
                // Second click
                else -> {
                    // Invoke onDoubleClick if the second click was not a long click
                    if (!longClickInvoked) {
                        onDoubleClick?.invoke()
                    }
                    doubleKeyClickStates.remove(keyCode)
                }
            }
        } else {
            if (!longClickInvoked) {
                onClick()
            }
        }
        return true
    }

    override fun onCancelKeyInput() {
        resetKeyPressState()
    }

    override fun onReset() {
        super.onReset()
        resetKeyPressState()
    }

    private fun resetKeyPressState() {
        longKeyPressJobs.apply {
            forEachValue { it.cancel() }
            clear()
        }
        doubleKeyClickStates.apply {
            forEachValue { it.job.cancel() }
            clear()
        }
    }
}

internal abstract class AbstractClickableNode(
    private var interactionSource: MutableInteractionSource?,
    private var indicationNodeFactory: IndicationNodeFactory?,
    enabled: Boolean,
    private var onClickLabel: String?,
    private var role: Role?,
    onClick: () -> Unit
) :
    DelegatingNode(),
    PointerInputModifierNode,
    KeyInputModifierNode,
    FocusRequesterModifierNode,
    SemanticsModifierNode,
    TraversableNode {
    protected var enabled = enabled
        private set

    protected var onClick = onClick
        private set

    final override val shouldAutoInvalidate: Boolean = false

    private val focusableNode: FocusableNode =
        FocusableNode(
            interactionSource,
            focusability = Focusability.SystemDefined,
            onFocusChange = ::onFocusChange
        )


    private var pointerInputNode: SuspendingPointerInputModifierNode? = null
    private var indicationNode: DelegatableNode? = null

    private var pressInteraction: PressInteraction.Press? = null
    private var hoverInteraction: HoverInteraction.Enter? = null
    private val currentKeyPressInteractions = mutableLongObjectMapOf()
    private var centerOffset: Offset = Offset.Zero

    // Track separately from interactionSource, as we will create our own internal
    // InteractionSource if needed
    private var userProvidedInteractionSource: MutableInteractionSource? = interactionSource

    private var lazilyCreateIndication = shouldLazilyCreateIndication()

    private fun shouldLazilyCreateIndication() =
        userProvidedInteractionSource == null && indicationNodeFactory != null

    /**
     * Handles subclass-specific click related pointer input logic. Hover is already handled
     * elsewhere, so this should only handle clicks.
     */
    abstract suspend fun PointerInputScope.clickPointerInput()

    open fun SemanticsPropertyReceiver.applyAdditionalSemantics() {}

    protected fun updateCommon(
        interactionSource: MutableInteractionSource?,
        indicationNodeFactory: IndicationNodeFactory?,
        enabled: Boolean,
        onClickLabel: String?,
        role: Role?,
        onClick: () -> Unit
    ) {
        var isIndicationNodeDirty = false
        // Compare against userProvidedInteractionSource, as we will create a new InteractionSource
        // lazily if the userProvidedInteractionSource is null, and assign it to interactionSource
        if (userProvidedInteractionSource != interactionSource) {
            disposeInteractions()
            userProvidedInteractionSource = interactionSource
            this.interactionSource = interactionSource
            isIndicationNodeDirty = true
        }
        if (this.indicationNodeFactory != indicationNodeFactory) {
            this.indicationNodeFactory = indicationNodeFactory
            isIndicationNodeDirty = true
        }
        if (this.enabled != enabled) {
            if (enabled) {
                delegate(focusableNode)
            } else {
                // TODO: Should we remove indicationNode? Previously we always emitted indication
                undelegate(focusableNode)
                disposeInteractions()
            }
            invalidateSemantics()
            this.enabled = enabled
        }
        if (this.onClickLabel != onClickLabel) {
            this.onClickLabel = onClickLabel
            invalidateSemantics()
        }
        if (this.role != role) {
            this.role = role
            invalidateSemantics()
        }
        this.onClick = onClick
        if (lazilyCreateIndication != shouldLazilyCreateIndication()) {
            lazilyCreateIndication = shouldLazilyCreateIndication()
            // If we are no longer lazily creating the node, and we haven't created the node yet,
            // create it
            if (!lazilyCreateIndication && indicationNode == null) isIndicationNodeDirty = true
        }
        // Create / recreate indication node
        if (isIndicationNodeDirty) {
            // If we already created a node lazily, or we are not lazily creating the node, create
            if (indicationNode != null || !lazilyCreateIndication) {
                indicationNode?.let { undelegate(it) }
                indicationNode = null
                initializeIndicationAndInteractionSourceIfNeeded()
            }
        }
        focusableNode.update(this.interactionSource)
    }

    final override fun onAttach() {
        if (!lazilyCreateIndication) {
            initializeIndicationAndInteractionSourceIfNeeded()
        }
        if (enabled) {
            delegate(focusableNode)
        }
    }

    final override fun onDetach() {
        disposeInteractions()
        // If we lazily created an interaction source, reset it in case we are reused / moved. Note
        // that we need to do it here instead of onReset() - since onReset won't be called in the
        // movableContent case but we still want to dispose for that case
        if (userProvidedInteractionSource == null) {
            interactionSource = null
        }
        // Remove indication in case we are reused / moved - we will create a new node when needed
        indicationNode?.let { undelegate(it) }
        indicationNode = null
    }

    protected fun disposeInteractions() {
        interactionSource?.let { interactionSource ->
            pressInteraction?.let { oldValue ->
                val interaction = PressInteraction.Cancel(oldValue)
                interactionSource.tryEmit(interaction)
            }
            hoverInteraction?.let { oldValue ->
                val interaction = HoverInteraction.Exit(oldValue)
                interactionSource.tryEmit(interaction)
            }
            currentKeyPressInteractions.forEachValue {
                interactionSource.tryEmit(PressInteraction.Cancel(it))
            }
        }
        pressInteraction = null
        hoverInteraction = null
        currentKeyPressInteractions.clear()
    }

    private fun onFocusChange(isFocused: Boolean) {
        if (isFocused) {
            initializeIndicationAndInteractionSourceIfNeeded()
        } else {
            // If we are no longer focused while we are tracking existing key presses, we need to
            // clear them and cancel the presses.
            if (interactionSource != null) {
                currentKeyPressInteractions.forEachValue {
                    coroutineScope.launch { interactionSource?.emit(PressInteraction.Cancel(it)) }
                }
            }
            currentKeyPressInteractions.clear()
            onCancelKeyInput()
        }
    }

    private fun initializeIndicationAndInteractionSourceIfNeeded() {
        // We have already created the node, no need to do any work
        if (indicationNode != null) return
        indicationNodeFactory?.let { indicationNodeFactory ->
            if (interactionSource == null) {
                interactionSource = MutableInteractionSource()
            }
            focusableNode.update(interactionSource)
            val node = indicationNodeFactory.create(interactionSource!!)
            delegate(node)
            indicationNode = node
        }
    }

    final override fun onPointerEvent(
        pointerEvent: PointerEvent,
        pass: PointerEventPass,
        bounds: IntSize
    ) {
        centerOffset = bounds.center.toOffset()
        initializeIndicationAndInteractionSourceIfNeeded()
        if (enabled) {
            if (pass == PointerEventPass.Main) {
                when (pointerEvent.type) {
                    PointerEventType.Enter -> coroutineScope.launch { emitHoverEnter() }
                    PointerEventType.Exit -> coroutineScope.launch { emitHoverExit() }
                }
            }
        }
        if (pointerInputNode == null) {
            pointerInputNode = delegate(SuspendingPointerInputModifierNode { clickPointerInput() })
        }
        pointerInputNode?.onPointerEvent(pointerEvent, pass, bounds)
    }

    final override fun onCancelPointerInput() {
        // Press cancellation is handled as part of detecting presses
        interactionSource?.let { interactionSource ->
            hoverInteraction?.let { oldValue ->
                val interaction = HoverInteraction.Exit(oldValue)
                interactionSource.tryEmit(interaction)
            }
        }
        hoverInteraction = null
        pointerInputNode?.onCancelPointerInput()
    }

    final override fun onKeyEvent(event: KeyEvent): Boolean {
        // Key events usually require focus, but if a focused child does not handle the KeyEvent,
        // the event can bubble up without this clickable ever being focused, and hence without
        // this being initialized through the focus path
        initializeIndicationAndInteractionSourceIfNeeded()
        val keyCode = event.key.keyCode
        return when {
            enabled && event.isPress -> {
                // If the key already exists in the map, keyEvent is a repeat event.
                // We ignore it as we only want to emit an interaction for the initial key press.
                var wasInteractionHandled = false
                if (!currentKeyPressInteractions.containsKey(keyCode)) {
                    val press = PressInteraction.Press(centerOffset)
                    currentKeyPressInteractions[keyCode] = press
                    // Even if the interactionSource is null, we still want to intercept the presses
                    // so we always track them above, and return true
                    if (interactionSource != null) {
                        coroutineScope.launch { interactionSource?.emit(press) }
                    }
                    wasInteractionHandled = true
                }
                onClickKeyDownEvent(event) || wasInteractionHandled
            }
            enabled && event.isClick -> {
                val press = currentKeyPressInteractions.remove(keyCode)
                if (press != null) {
                    if (interactionSource != null) {
                        coroutineScope.launch {
                            interactionSource?.emit(PressInteraction.Release(press))
                        }
                    }
                    // Don't invoke onClick if we were not pressed - this could happen if we became
                    // focused after the down event, or if the node was reused after the down event.
                    onClickKeyUpEvent(event)
                }
                // Only consume if we were previously pressed for this key event
                press != null
            }
            else -> false
        }
    }

    protected abstract fun onClickKeyDownEvent(event: KeyEvent): Boolean

    protected abstract fun onClickKeyUpEvent(event: KeyEvent): Boolean

    /**
     * Called when focus is lost, to allow cleaning up and resetting the state for ongoing key
     * presses
     */
    protected open fun onCancelKeyInput() {}

    final override fun onPreKeyEvent(event: KeyEvent) = false

    final override val shouldMergeDescendantSemantics: Boolean
        get() = true

    final override fun SemanticsPropertyReceiver.applySemantics() {
        if ([email protected] != null) {
            role = [email protected]!!
        }
        onClick(
            action = {
                onClick()
                true
            },
            label = onClickLabel
        )
        if (enabled) {
            with(focusableNode) { applySemantics() }
        } else {
            disabled()
        }
        applyAdditionalSemantics()
    }

    protected fun resetPointerInputHandler() = pointerInputNode?.resetPointerInputHandler()

    protected suspend fun PressGestureScope.handlePressInteraction(offset: Offset) {
        interactionSource?.let { interactionSource ->
            coroutineScope {
                val delayJob = launch {
                    if (delayPressInteraction()) {
                        delay(TapIndicationDelay)
                    }
                    val press = PressInteraction.Press(offset)
                    interactionSource.emit(press)
                    pressInteraction = press
                }
                val success = tryAwaitRelease()
                if (delayJob.isActive) {
                    delayJob.cancelAndJoin()
                    // The press released successfully, before the timeout duration - emit the press
                    // interaction instantly. No else branch - if the press was cancelled before the
                    // timeout, we don't want to emit a press interaction.
                    if (success) {
                        val press = PressInteraction.Press(offset)
                        val release = PressInteraction.Release(press)
                        interactionSource.emit(press)
                        interactionSource.emit(release)
                    }
                } else {
                    pressInteraction?.let { pressInteraction ->
                        val endInteraction =
                            if (success) {
                                PressInteraction.Release(pressInteraction)
                            } else {
                                PressInteraction.Cancel(pressInteraction)
                            }
                        interactionSource.emit(endInteraction)
                    }
                }
                pressInteraction = null
            }
        }
    }

    private fun delayPressInteraction(): Boolean =
        hasScrollableContainer() || isComposeRootInScrollableContainer()

    private fun emitHoverEnter() {
        if (hoverInteraction == null) {
            val interaction = HoverInteraction.Enter()
            interactionSource?.let { interactionSource ->
                coroutineScope.launch { interactionSource.emit(interaction) }
            }
            hoverInteraction = interaction
        }
    }

    private fun emitHoverExit() {
        hoverInteraction?.let { oldValue ->
            val interaction = HoverInteraction.Exit(oldValue)
            interactionSource?.let { interactionSource ->
                coroutineScope.launch { interactionSource.emit(interaction) }
            }
            hoverInteraction = null
        }
    }

    override val traverseKey: Any = TraverseKey

    companion object TraverseKey
}

internal fun TraversableNode.hasScrollableContainer(): Boolean {
    var hasScrollable = false
    traverseAncestors(ScrollableContainerNode.TraverseKey) { node ->
        hasScrollable = hasScrollable || (node as ScrollableContainerNode).enabled
        !hasScrollable
    }
    return hasScrollable
}

private fun FocusRequesterModifierNode.requestFocusWhenInMouseInputMode() {
    if (isRequestFocusOnClickEnabled()) {
        requestFocus()
    }
}




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