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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers
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/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.foundation.gestures
import androidx.compose.foundation.MutatePriority
import androidx.compose.foundation.MutatorMutex
import androidx.compose.foundation.gestures.DragEvent.DragDelta
import androidx.compose.foundation.interaction.DragInteraction
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberUpdatedState
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.input.pointer.PointerInputChange
import androidx.compose.ui.node.ModifierNodeElement
import androidx.compose.ui.platform.InspectorInfo
import androidx.compose.ui.unit.Velocity
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.coroutineScope
/**
* State of Draggable2D. Allows for granular control of how deltas are consumed by the user as well
* as to write custom drag methods using [drag] suspend function.
*/
interface Draggable2DState {
/**
* Call this function to take control of drag logic.
*
* All actions that change the logical drag position must be performed within a [drag] block
* (even if they don't call any other methods on this object) in order to guarantee that mutual
* exclusion is enforced.
*
* If [drag] is called from elsewhere with the [dragPriority] higher or equal to ongoing drag,
* ongoing drag will be canceled.
*
* @param dragPriority of the drag operation
* @param block to perform drag in
*/
suspend fun drag(
dragPriority: MutatePriority = MutatePriority.Default,
block: suspend Drag2DScope.() -> Unit
)
/**
* Dispatch drag delta in pixels avoiding all drag related priority mechanisms.
*
* **Note:** unlike [drag], dispatching any delta with this method will bypass dragging of any
* priority. This method will also ignore `reverseDirection` and other parameters set in
* draggable2D.
*
* This method is used internally for low level operations, allowing implementers of
* [Draggable2DState] influence the consumption as suits them. Manually dispatching delta via
* this method will likely result in a bad user experience, you must prefer [drag] method over
* this one.
*
* @param delta amount of drag dispatched in the nested drag process
*/
fun dispatchRawDelta(delta: Offset)
}
/** Scope used for suspending drag blocks */
interface Drag2DScope {
/** Attempts to drag by [pixels] px. */
fun dragBy(pixels: Offset)
}
/**
* Default implementation of [Draggable2DState] interface that allows to pass a simple action that
* will be invoked when the drag occurs.
*
* This is the simplest way to set up a draggable2D modifier. When constructing this
* [Draggable2DState], you must provide a [onDelta] lambda, which will be invoked whenever drag
* happens (by gesture input or a custom [Draggable2DState.drag] call) with the delta in pixels.
*
* If you are creating [Draggable2DState] in composition, consider using [rememberDraggable2DState].
*
* @param onDelta callback invoked when drag occurs. The callback receives the delta in pixels.
*/
fun Draggable2DState(onDelta: (Offset) -> Unit): Draggable2DState = DefaultDraggable2DState(onDelta)
/**
* Create and remember default implementation of [Draggable2DState] interface that allows to pass a
* simple action that will be invoked when the drag occurs.
*
* This is the simplest way to set up a [draggable2D] modifier. When constructing this
* [Draggable2DState], you must provide a [onDelta] lambda, which will be invoked whenever drag
* happens (by gesture input or a custom [Draggable2DState.drag] call) with the delta in pixels.
*
* @param onDelta callback invoked when drag occurs. The callback receives the delta in pixels.
*/
@Composable
fun rememberDraggable2DState(onDelta: (Offset) -> Unit): Draggable2DState {
val onDeltaState = rememberUpdatedState(onDelta)
return remember { Draggable2DState { onDeltaState.value.invoke(it) } }
}
/**
* Configure touch dragging for the UI element in both orientations. The drag distance reported to
* [Draggable2DState], allowing users to react to the drag delta and update their state.
*
* The common common usecase for this component is when you need to be able to drag something inside
* the component on the screen and represent this state via one float value
*
* If you are implementing dragging in a single orientation, consider using [draggable].
*
* @sample androidx.compose.foundation.samples.Draggable2DSample
* @param state [Draggable2DState] state of the draggable2D. Defines how drag events will be
* interpreted by the user land logic.
* @param enabled whether or not drag is enabled
* @param interactionSource [MutableInteractionSource] that will be used to emit
* [DragInteraction.Start] when this draggable is being dragged.
* @param startDragImmediately when set to true, draggable2D will start dragging immediately and
* prevent other gesture detectors from reacting to "down" events (in order to block composed
* press-based gestures). This is intended to allow end users to "catch" an animating widget by
* pressing on it. It's useful to set it when value you're dragging is settling / animating.
* @param onDragStarted callback that will be invoked when drag is about to start at the starting
* position, allowing user to perform preparation for drag.
* @param onDragStopped callback that will be invoked when drag is finished, allowing the user to
* react on velocity and process it.
* @param reverseDirection reverse the direction of the dragging, so top to bottom dragging will
* behave like bottom to top and left to right will behave like right to left.
*/
@Stable
fun Modifier.draggable2D(
state: Draggable2DState,
enabled: Boolean = true,
interactionSource: MutableInteractionSource? = null,
startDragImmediately: Boolean = false,
onDragStarted: (startedPosition: Offset) -> Unit = NoOpOnDragStart,
onDragStopped: (velocity: Velocity) -> Unit = NoOpOnDragStop,
reverseDirection: Boolean = false
): Modifier =
this then
Draggable2DElement(
state = state,
enabled = enabled,
interactionSource = interactionSource,
startDragImmediately = startDragImmediately,
onDragStarted = onDragStarted,
onDragStopped = onDragStopped,
reverseDirection = reverseDirection
)
internal class Draggable2DElement(
private val state: Draggable2DState,
private val enabled: Boolean,
private val interactionSource: MutableInteractionSource?,
private val startDragImmediately: Boolean,
private val onDragStarted: (startedPosition: Offset) -> Unit,
private val onDragStopped: (velocity: Velocity) -> Unit,
private val reverseDirection: Boolean
) : ModifierNodeElement() {
override fun create(): Draggable2DNode =
Draggable2DNode(
state,
CanDrag,
enabled,
interactionSource,
startDragImmediately,
reverseDirection,
onDragStarted,
onDragStopped,
)
override fun update(node: Draggable2DNode) {
node.update(
state,
CanDrag,
enabled,
interactionSource,
startDragImmediately,
reverseDirection,
onDragStarted,
onDragStopped,
)
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (other === null) return false
if (this::class != other::class) return false
other as Draggable2DElement
if (state != other.state) return false
if (enabled != other.enabled) return false
if (interactionSource != other.interactionSource) return false
if (startDragImmediately != other.startDragImmediately) return false
if (onDragStarted !== other.onDragStarted) return false
if (onDragStopped !== other.onDragStopped) return false
if (reverseDirection != other.reverseDirection) return false
return true
}
override fun hashCode(): Int {
var result = state.hashCode()
result = 31 * result + enabled.hashCode()
result = 31 * result + (interactionSource?.hashCode() ?: 0)
result = 31 * result + startDragImmediately.hashCode()
result = 31 * result + onDragStarted.hashCode()
result = 31 * result + onDragStopped.hashCode()
result = 31 * result + reverseDirection.hashCode()
return result
}
override fun InspectorInfo.inspectableProperties() {
name = "draggable2D"
properties["enabled"] = enabled
properties["interactionSource"] = interactionSource
properties["startDragImmediately"] = startDragImmediately
properties["onDragStarted"] = onDragStarted
properties["onDragStopped"] = onDragStopped
properties["reverseDirection"] = reverseDirection
properties["state"] = state
}
companion object {
val CanDrag: (PointerInputChange) -> Boolean = { true }
}
}
internal class Draggable2DNode(
private var state: Draggable2DState,
canDrag: (PointerInputChange) -> Boolean,
enabled: Boolean,
interactionSource: MutableInteractionSource?,
private var startDragImmediately: Boolean,
private var reverseDirection: Boolean,
private var onDragStarted: (startedPosition: Offset) -> Unit,
private var onDragStopped: (velocity: Velocity) -> Unit,
) :
DragGestureNode(
canDrag = canDrag,
enabled = enabled,
interactionSource = interactionSource,
orientationLock = null
) {
override suspend fun drag(forEachDelta: suspend ((dragDelta: DragDelta) -> Unit) -> Unit) {
state.drag(MutatePriority.UserInput) {
forEachDelta { dragDelta -> dragBy(dragDelta.delta.reverseIfNeeded()) }
}
}
override fun onDragStarted(startedPosition: Offset) {
onDragStarted.invoke(startedPosition)
}
override fun onDragStopped(velocity: Velocity) {
onDragStopped.invoke(velocity)
}
override fun startDragImmediately(): Boolean = startDragImmediately
fun update(
state: Draggable2DState,
canDrag: (PointerInputChange) -> Boolean,
enabled: Boolean,
interactionSource: MutableInteractionSource?,
startDragImmediately: Boolean,
reverseDirection: Boolean,
onDragStarted: (startedPosition: Offset) -> Unit,
onDragStopped: (velocity: Velocity) -> Unit,
) {
var resetPointerInputHandling = false
if (this.state != state) {
this.state = state
resetPointerInputHandling = true
}
if (this.reverseDirection != reverseDirection) {
this.reverseDirection = reverseDirection
resetPointerInputHandling = true
}
this.onDragStarted = onDragStarted
this.onDragStopped = onDragStopped
this.startDragImmediately = startDragImmediately
update(
canDrag = canDrag,
enabled = enabled,
interactionSource = interactionSource,
orientationLock = null,
shouldResetPointerInputHandling = resetPointerInputHandling
)
}
private fun Velocity.reverseIfNeeded() = if (reverseDirection) this * -1f else this * 1f
private fun Offset.reverseIfNeeded() = if (reverseDirection) this * -1f else this * 1f
}
private class DefaultDraggable2DState(val onDelta: (Offset) -> Unit) : Draggable2DState {
private val drag2DScope: Drag2DScope =
object : Drag2DScope {
override fun dragBy(pixels: Offset) = onDelta(pixels)
}
private val drag2DMutex = MutatorMutex()
override suspend fun drag(
dragPriority: MutatePriority,
block: suspend Drag2DScope.() -> Unit
): Unit = coroutineScope { drag2DMutex.mutateWith(drag2DScope, dragPriority, block) }
override fun dispatchRawDelta(delta: Offset) {
return onDelta(delta)
}
}
private val NoOpOnDragStarted: suspend CoroutineScope.(startedPosition: Offset) -> Unit = {}
private val NoOpOnDragStart: (startedPosition: Offset) -> Unit = {}
private val NoOpOnDragStopped: suspend CoroutineScope.(velocity: Velocity) -> Unit = {}
private val NoOpOnDragStop: (velocity: Velocity) -> Unit = {}
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