commonMain.androidx.compose.foundation.lazy.layout.LazyLayoutNearestRangeState.kt Maven / Gradle / Ivy
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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers
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/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.foundation.lazy.layout
import androidx.compose.runtime.State
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.compose.runtime.structuralEqualityPolicy
internal class LazyLayoutNearestRangeState(
firstVisibleItem: Int,
private val slidingWindowSize: Int,
private val extraItemCount: Int
) : State {
override var value: IntRange by
mutableStateOf(
calculateNearestItemsRange(firstVisibleItem, slidingWindowSize, extraItemCount),
structuralEqualityPolicy()
)
private set
private var lastFirstVisibleItem = firstVisibleItem
fun update(firstVisibleItem: Int) {
if (firstVisibleItem != lastFirstVisibleItem) {
lastFirstVisibleItem = firstVisibleItem
value = calculateNearestItemsRange(firstVisibleItem, slidingWindowSize, extraItemCount)
}
}
private companion object {
/**
* Returns a range of indexes which contains at least [extraItemCount] items near the first
* visible item. It is optimized to return the same range for small changes in the
* firstVisibleItem value so we do not regenerate the map on each scroll.
*/
private fun calculateNearestItemsRange(
firstVisibleItem: Int,
slidingWindowSize: Int,
extraItemCount: Int
): IntRange {
val slidingWindowStart = slidingWindowSize * (firstVisibleItem / slidingWindowSize)
val start = maxOf(slidingWindowStart - extraItemCount, 0)
val end = slidingWindowStart + slidingWindowSize + extraItemCount
return start until end
}
}
}
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