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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers
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/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.foundation.gestures.cupertino
import androidx.compose.animation.core.AnimationState
import androidx.compose.animation.core.DecayAnimationSpec
import androidx.compose.animation.core.animateDecay
import androidx.compose.foundation.gestures.DefaultScrollMotionDurationScale
import androidx.compose.foundation.gestures.ScrollScope
import androidx.compose.foundation.gestures.ScrollableDefaultFlingBehavior
import androidx.compose.ui.MotionDurationScale
import kotlin.math.abs
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.withContext
internal class CupertinoFlingBehavior(
private val flingDecay: DecayAnimationSpec,
private val motionDurationScale: MotionDurationScale = DefaultScrollMotionDurationScale,
/*
* Post-drag inertia with velocity below [velocityThreshold] value will be consumed entirely
* and not trigger any fling at all, value is approx and reverse-engineered from iOS 16 UIScrollView
* blackbox
*/
private val velocityThreshold: Float = 500f
) : ScrollableDefaultFlingBehavior {
override suspend fun ScrollScope.performFling(initialVelocity: Float): Float {
if (abs(initialVelocity) < velocityThreshold) {
return 0f
}
// come up with the better threshold, but we need it since spline curve gives us NaNs
return withContext(motionDurationScale) {
if (abs(initialVelocity) > 1f) {
var velocityLeft = initialVelocity
var lastValue = 0f
AnimationState(
initialValue = 0f,
initialVelocity = initialVelocity,
).animateDecay(flingDecay) {
val delta = value - lastValue
val consumed = try {
scrollBy(delta)
} catch (exception: CancellationException) {
0.0f
}
lastValue = value
velocityLeft = this.velocity
// avoid rounding errors and stop if anything is unconsumed
if (abs(delta - consumed) > 0.5f) this.cancelAnimation()
}
velocityLeft
} else {
initialVelocity
}
}
}
}
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