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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers

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/*
 * Copyright 2021 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.compose.foundation.gestures

import androidx.compose.animation.core.AnimationSpec
import androidx.compose.animation.core.AnimationState
import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.SpringSpec
import androidx.compose.animation.core.VectorConverter
import androidx.compose.animation.core.animateTo
import androidx.compose.foundation.MutatePriority
import androidx.compose.foundation.MutatorMutex
import androidx.compose.foundation.internal.JvmDefaultWithCompatibility
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberUpdatedState
import androidx.compose.ui.geometry.Offset
import kotlinx.coroutines.coroutineScope

/**
 * State of [transformable]. Allows for a granular control of how different gesture
 * transformations are consumed by the user as well as to write custom transformation methods
 * using [transform] suspend function.
 */
@JvmDefaultWithCompatibility
interface TransformableState {
    /**
     * Call this function to take control of transformations and gain the ability to send transform
     * events via [TransformScope.transformBy]. All actions that change zoom, pan or rotation
     * values must be performed within a [transform] block (even if they don't call any other
     * methods on this object) in order to guarantee that mutual exclusion is enforced.
     *
     * If [transform] is called from elsewhere with the [transformPriority] higher or equal to
     * ongoing transform, ongoing transform will be canceled.
     */
    suspend fun transform(
        transformPriority: MutatePriority = MutatePriority.Default,
        block: suspend TransformScope.() -> Unit
    )

    /**
     * Whether this [TransformableState] is currently transforming by gesture or programmatically or
     * not.
     */
    val isTransformInProgress: Boolean
}

/**
 * Scope used for suspending transformation operations
 */
@JvmDefaultWithCompatibility
interface TransformScope {
    /**
     * Attempts to transform by [zoomChange] in relative multiplied value, by [panChange] in
     * pixels and by [rotationChange] in degrees.
     *
     * @param zoomChange scale factor multiplier change for zoom
     * @param panChange panning offset change, in [Offset] pixels
     * @param rotationChange change of the rotation in degrees
     */
    fun transformBy(
        zoomChange: Float = 1f,
        panChange: Offset = Offset.Zero,
        rotationChange: Float = 0f
    )
}

/**
 * Default implementation of [TransformableState] interface that contains necessary information
 * about the ongoing transformations and provides smooth transformation capabilities.
 *
 * This is the simplest way to set up a [transformable] modifier. When constructing this
 * [TransformableState], you must provide a [onTransformation] lambda, which will be invoked
 * whenever pan, zoom or rotation happens (by gesture input or any [TransformableState.transform]
 * call) with the deltas from the previous event.
 *
 * @param onTransformation callback invoked when transformation occurs. The callback receives the
 * change from the previous event. It's relative scale multiplier for zoom, [Offset] in pixels
 * for pan and degrees for rotation. Callers should update their state in this lambda.
 */
fun TransformableState(
    onTransformation: (zoomChange: Float, panChange: Offset, rotationChange: Float) -> Unit
): TransformableState = DefaultTransformableState(onTransformation)

/**
 * Create and remember default implementation of [TransformableState] interface that contains
 * necessary information about the ongoing transformations and provides smooth transformation
 * capabilities.
 *
 * This is the simplest way to set up a [transformable] modifier. When constructing this
 * [TransformableState], you must provide a [onTransformation] lambda, which will be invoked
 * whenever pan, zoom or rotation happens (by gesture input or any [TransformableState.transform]
 * call) with the deltas from the previous event.
 *
 * @param onTransformation callback invoked when transformation occurs. The callback receives the
 * change from the previous event. It's relative scale multiplier for zoom, [Offset] in pixels
 * for pan and degrees for rotation. Callers should update their state in this lambda.
 */
@Composable
fun rememberTransformableState(
    onTransformation: (zoomChange: Float, panChange: Offset, rotationChange: Float) -> Unit
): TransformableState {
    val lambdaState = rememberUpdatedState(onTransformation)
    return remember { TransformableState { z, p, r -> lambdaState.value.invoke(z, p, r) } }
}

/**
 * Animate zoom by a ratio of [zoomFactor] over the current size and suspend until its finished.
 *
 * @param zoomFactor ratio over the current size by which to zoom. For example, if [zoomFactor]
 * is `3f`, zoom will be increased 3 fold from the current value.
 * @param animationSpec [AnimationSpec] to be used for animation
 */
suspend fun TransformableState.animateZoomBy(
    zoomFactor: Float,
    animationSpec: AnimationSpec = SpringSpec(stiffness = Spring.StiffnessLow)
) {
    require(zoomFactor > 0) {
        "zoom value should be greater than 0"
    }
    var previous = 1f
    transform {
        AnimationState(initialValue = previous).animateTo(zoomFactor, animationSpec) {
            val scaleFactor = if (previous == 0f) 1f else this.value / previous
            transformBy(zoomChange = scaleFactor)
            previous = this.value
        }
    }
}

/**
 * Animate rotate by a ratio of [degrees] clockwise and suspend until its finished.
 *
 * @param degrees ratio over the current size by which to rotate, in degrees
 * @param animationSpec [AnimationSpec] to be used for animation
 */
suspend fun TransformableState.animateRotateBy(
    degrees: Float,
    animationSpec: AnimationSpec = SpringSpec(stiffness = Spring.StiffnessLow)
) {
    var previous = 0f
    transform {
        AnimationState(initialValue = previous).animateTo(degrees, animationSpec) {
            val delta = this.value - previous
            transformBy(rotationChange = delta)
            previous = this.value
        }
    }
}

/**
 * Animate pan by [offset] Offset in pixels and suspend until its finished
 *
 * @param offset offset to pan, in pixels
 * @param animationSpec [AnimationSpec] to be used for pan animation
 */
suspend fun TransformableState.animatePanBy(
    offset: Offset,
    animationSpec: AnimationSpec = SpringSpec(stiffness = Spring.StiffnessLow)
) {
    var previous = Offset.Zero
    transform {
        AnimationState(
            typeConverter = Offset.VectorConverter,
            initialValue = previous
        )
            .animateTo(offset, animationSpec) {
                val delta = this.value - previous
                transformBy(panChange = delta)
                previous = this.value
            }
    }
}

/**
 * Zoom without animation by a ratio of [zoomFactor] over the current size and suspend until it's
 * set.
 *
 * @param zoomFactor ratio over the current size by which to zoom
 */
suspend fun TransformableState.zoomBy(zoomFactor: Float) = transform {
    transformBy(zoomFactor, Offset.Zero, 0f)
}

/**
 * Rotate without animation by a [degrees] degrees and suspend until it's set.
 *
 * @param degrees degrees by which to rotate
 */
suspend fun TransformableState.rotateBy(degrees: Float) = transform {
    transformBy(1f, Offset.Zero, degrees)
}

/**
 * Pan without animation by a [offset] Offset in pixels and suspend until it's set.
 *
 * @param offset offset in pixels by which to pan
 */
suspend fun TransformableState.panBy(offset: Offset) = transform {
    transformBy(1f, offset, 0f)
}

/**
 * Stop and suspend until any ongoing [TransformableState.transform] with priority
 * [terminationPriority] or lower is terminated.
 *
 * @param terminationPriority transformation that runs with this priority or lower will be stopped
 */
suspend fun TransformableState.stopTransformation(
    terminationPriority: MutatePriority = MutatePriority.Default
) {
    this.transform(terminationPriority) {
        // do nothing, just lock the mutex so other scroll actors are cancelled
    }
}

private class DefaultTransformableState(
    val onTransformation: (zoomChange: Float, panChange: Offset, rotationChange: Float) -> Unit
) : TransformableState {

    private val transformScope: TransformScope = object : TransformScope {
        override fun transformBy(zoomChange: Float, panChange: Offset, rotationChange: Float) =
            onTransformation(zoomChange, panChange, rotationChange)
    }

    private val transformMutex = MutatorMutex()

    private val isTransformingState = mutableStateOf(false)

    override suspend fun transform(
        transformPriority: MutatePriority,
        block: suspend TransformScope.() -> Unit
    ): Unit = coroutineScope {
        transformMutex.mutateWith(transformScope, transformPriority) {
            isTransformingState.value = true
            try {
                block()
            } finally {
                isTransformingState.value = false
            }
        }
    }

    override val isTransformInProgress: Boolean
        get() = isTransformingState.value
}




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