
desktopMain.androidx.compose.runtime.ActualDesktop.desktop.kt Maven / Gradle / Ivy
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.runtime
import androidx.compose.runtime.snapshots.SnapshotMutableState
import kotlinx.coroutines.delay
internal actual object Trace {
actual fun beginSection(name: String): Any? {
// Do nothing.
return null
}
actual fun endSection(token: Any?) {
// Do nothing.
}
}
// TODO(igotti): do we need actual processing for those?
actual annotation class CheckResult(actual val suggest: String)
/**
* Clock with fixed delay between frames (16ms), independent from any display/window.
*
* It is used by [withFrameNanos] and [withFrameMillis] if one is not present
* in the calling [kotlin.coroutines.CoroutineContext].
*
* Use it only where you don't need to show animation in a window.
*
* If you need a frame clock for changing the state of an animation that should be displayed to
* user, use [MonotonicFrameClock] that is bound to the current window. You can access it using
* [LaunchedEffect]:
* ```
* LaunchedEffect {
* val frameClock = coroutineContext[MonotonicFrameClock]
* }
* ```
*
* Or using [rememberCoroutineScope]:
* ```
* val scope = rememberCoroutineScope()
* val frameClock = scope.coroutineContext[MonotonicFrameClock]
* ```
*
* If [withFrameNanos] / [withFrameMillis] runs inside the coroutine scope
* obtained using [LaunchedEffect] or [rememberCoroutineScope] they also use
* [MonotonicFrameClock] which is bound to the current window.
*/
@Deprecated(
"MonotonicFrameClocks are not globally applicable across platforms. " +
"Use an appropriate local clock."
)
actual val DefaultMonotonicFrameClock: MonotonicFrameClock get() = SixtyFpsMonotonicFrameClock
private object SixtyFpsMonotonicFrameClock : MonotonicFrameClock {
private const val fps = 60
override suspend fun withFrameNanos(
onFrame: (Long) -> R
): R {
delay(1000L / fps)
return onFrame(System.nanoTime())
}
}
internal actual fun createSnapshotMutableState(
value: T,
policy: SnapshotMutationPolicy
): SnapshotMutableState = SnapshotMutableStateImpl(value, policy)
© 2015 - 2025 Weber Informatics LLC | Privacy Policy