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Compose UI primitives. This library contains the primitives that form the Compose UI Toolkit, such as drawing, measurement and layout.
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.draw
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.Stable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.BlurEffect
import androidx.compose.ui.graphics.RectangleShape
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.TileMode
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
/**
* Determines the strategy used to render pixels in the blurred result that may extend beyond
* the bounds of the original input.
*
* [BlurredEdgeTreatment] will clip the blur result to the boundaries of the
* original content and optionally specified [shape].
*
* Sampling of pixels outside of content bounds will have the same value as the pixels at the
* closest edge.
* This is recommended for blurring content that does not contain transparent pixels
* and ensuring the blurred result does not extend beyond the original bounds (ex. blurring
* an image)
*
* @see TileMode.Clamp
*
* Alternatively using [BlurredEdgeTreatment.Unbounded] will not clip the blur result to the
* boundaries of the original content. Sampling of pixels outside of the content bounds
* will sample transparent black instead.
* This is recommended for blurring content that is intended to render outside of the
* original bounds and may contain transparent pixels in the original bounds (ex. blurring
* an arbitrary shape or text)
*
* @see TileMode.Decal
*/
@Immutable
@kotlin.jvm.JvmInline
value class BlurredEdgeTreatment(val shape: Shape?) {
companion object {
/**
* Bounded [BlurredEdgeTreatment] that clips content bounds to a rectangular shape
*/
val Rectangle = BlurredEdgeTreatment(RectangleShape)
/**
* Do not clip the blur result to the boundaries of the original content.
* Sampling of pixels outside of the content bounds will sample transparent black instead.
* This is recommended for blurring content that is intended to render outside of the
* original bounds and may contain transparent pixels in the original bounds (ex. blurring
* an arbitrary shape or text)
*
* @see TileMode.Decal
*/
val Unbounded = BlurredEdgeTreatment(null)
}
}
/**
* Draw content blurred with the specified radii. Note this effect is only supported on Android 12
* and above. Attempts to use this Modifier on older Android versions will be ignored.
*
* Usage of this API renders the corresponding composable into a separate graphics layer.
* Because the blurred content renders a larger area by the blur radius, this layer is explicitly
* clipped to the content bounds. It is recommended introduce additional space around the drawn
* content by the specified blur radius to remain within the content bounds.
*
* @see graphicsLayer
*
* Example usage:
* @sample androidx.compose.ui.samples.BlurSample
* @sample androidx.compose.ui.samples.ImageBlurSample
*
* @param radiusX Radius of the blur along the x axis
* @param radiusY Radius of the blur along the y axis
* @param edgeTreatment Strategy used to render pixels outside of bounds of the original input
*/
@Stable
fun Modifier.blur(
radiusX: Dp,
radiusY: Dp,
edgeTreatment: BlurredEdgeTreatment = BlurredEdgeTreatment.Rectangle,
): Modifier {
val clip: Boolean
val tileMode: TileMode
if (edgeTreatment.shape != null) {
clip = true
tileMode = TileMode.Clamp
} else {
clip = false
tileMode = TileMode.Decal
}
return if ((radiusX > 0.dp && radiusY > 0.dp) || clip) {
graphicsLayer {
val horizontalBlurPixels = radiusX.toPx()
val verticalBlurPixels = radiusY.toPx()
this.renderEffect =
// Only non-zero blur radii are valid BlurEffect parameters
if (horizontalBlurPixels > 0f && verticalBlurPixels > 0f) {
BlurEffect(horizontalBlurPixels, verticalBlurPixels, tileMode)
} else {
null
}
this.shape = edgeTreatment.shape ?: RectangleShape
this.clip = clip
}
} else {
this
}
}
/**
* Draw content blurred with the specified radii. Note this effect is only supported on Android 12
* and above. Attempts to use this Modifier on older Android versions will be ignored.
*
* Usage of this API renders the corresponding composable into a separate graphics layer.
* Because the blurred content renders a larger area by the blur radius, this layer is explicitly
* clipped to the content bounds. It is recommended introduce additional space around the drawn
* content by the specified blur radius to remain within the content bounds.
*
* @see graphicsLayer
*
* Example usage:
* @sample androidx.compose.ui.samples.BlurSample
* @sample androidx.compose.ui.samples.ImageBlurSample
*
* @param radius Radius of the blur along both the x and y axis
* @param edgeTreatment Strategy used to render pixels outside of bounds of the original input
*/
@Stable
fun Modifier.blur(
radius: Dp,
edgeTreatment: BlurredEdgeTreatment = BlurredEdgeTreatment.Rectangle
) = blur(radius, radius, edgeTreatment)
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