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Compose UI primitives. This library contains the primitives that form the Compose UI Toolkit, such as drawing, measurement and layout.
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.graphics.vector
import androidx.compose.ui.graphics.BlendMode
import androidx.compose.ui.graphics.Canvas
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.ImageBitmap
import androidx.compose.ui.graphics.ImageBitmapConfig
import androidx.compose.ui.graphics.drawscope.CanvasDrawScope
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.internal.checkPrecondition
import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.LayoutDirection
import androidx.compose.ui.unit.toSize
/**
* Creates a drawing environment that directs its drawing commands to an [ImageBitmap]
* which can be drawn directly in another [DrawScope] instance. This is useful to cache
* complicated drawing commands across frames especially if the content has not changed.
* Additionally some drawing operations such as rendering paths are done purely in
* software so it is beneficial to cache the result and render the contents
* directly through a texture as done by [DrawScope.drawImage]
*/
internal class DrawCache {
@PublishedApi internal var mCachedImage: ImageBitmap? = null
private var cachedCanvas: Canvas? = null
private var scopeDensity: Density? = null
private var layoutDirection: LayoutDirection = LayoutDirection.Ltr
private var size: IntSize = IntSize.Zero
private var config: ImageBitmapConfig = ImageBitmapConfig.Argb8888
private val cacheScope = CanvasDrawScope()
/**
* Draw the contents of the lambda with receiver scope into an [ImageBitmap] with the provided
* size. If the same size is provided across calls, the same [ImageBitmap] instance is
* re-used and the contents are cleared out before drawing content in it again
*/
fun drawCachedImage(
config: ImageBitmapConfig,
size: IntSize,
density: Density,
layoutDirection: LayoutDirection,
block: DrawScope.() -> Unit
) {
this.scopeDensity = density
this.layoutDirection = layoutDirection
var targetImage = mCachedImage
var targetCanvas = cachedCanvas
if (targetImage == null ||
targetCanvas == null ||
size.width > targetImage.width ||
size.height > targetImage.height ||
this.config != config
) {
targetImage = ImageBitmap(size.width, size.height, config = config)
targetCanvas = Canvas(targetImage)
mCachedImage = targetImage
cachedCanvas = targetCanvas
this.config = config
}
this.size = size
cacheScope.draw(density, layoutDirection, targetCanvas, size.toSize()) {
clear()
block()
}
targetImage.prepareToDraw()
}
/**
* Draw the cached content into the provided [DrawScope] instance
*/
fun drawInto(
target: DrawScope,
alpha: Float = 1.0f,
colorFilter: ColorFilter? = null
) {
val targetImage = mCachedImage
checkPrecondition(targetImage != null) {
"drawCachedImage must be invoked first before attempting to draw the result " +
"into another destination"
}
target.drawImage(targetImage, srcSize = size, alpha = alpha, colorFilter = colorFilter)
}
/**
* Helper method to clear contents of the draw environment from the given bounds of the
* DrawScope
*/
private fun DrawScope.clear() {
drawRect(color = Color.Black, blendMode = BlendMode.Clear)
}
}
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