commonMain.androidx.compose.ui.input.key.KeyInputModifierNode.kt Maven / Gradle / Ivy
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Compose UI primitives. This library contains the primitives that form the Compose UI Toolkit, such as drawing, measurement and layout.
/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.input.key
import androidx.compose.ui.Modifier
import androidx.compose.ui.node.DelegatableNode
/**
* Implement this interface to create a [Modifier.Node] that can intercept hardware Key events.
*
* The event is routed to the focused item. Before reaching the focused item, [onPreKeyEvent]() is
* called for parents of the focused item. If the parents don't consume the event, [onPreKeyEvent]()
* is called for the focused item. If the event is still not consumed, [onKeyEvent]() is called on
* the focused item's parents.
*/
interface KeyInputModifierNode : DelegatableNode {
/**
* This function is called when a [KeyEvent] is received by this node during the upward
* pass. While implementing this callback, return true to stop propagation of this event. If you
* return false, the key event will be sent to this [KeyInputModifierNode]'s parent.
*/
fun onKeyEvent(event: KeyEvent): Boolean
/**
* This function is called when a [KeyEvent] is received by this node during the
* downward pass. It gives ancestors of a focused component the chance to intercept an event.
* Return true to stop propagation of this event. If you return false, the event will be sent
* to this [KeyInputModifierNode]'s child. If none of the children consume the event,
* it will be sent back up to the root using the [onKeyEvent] function.
*/
fun onPreKeyEvent(event: KeyEvent): Boolean
}
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