desktopMain.androidx.compose.ui.scene.skia.WindowSkiaLayerComponent.desktop.kt Maven / Gradle / Ivy
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Compose UI primitives. This library contains the primitives that form the Compose UI Toolkit, such as drawing, measurement and layout.
/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.scene.skia
import androidx.compose.ui.awt.RenderSettings
import androidx.compose.ui.platform.PlatformWindowContext
import androidx.compose.ui.scene.ComposeSceneMediator
import java.awt.Dimension
import java.awt.Graphics
import javax.accessibility.Accessible
import org.jetbrains.skiko.GraphicsApi
import org.jetbrains.skiko.SkiaLayer
import org.jetbrains.skiko.SkiaLayerAnalytics
import org.jetbrains.skiko.SkiaLayerProperties
import org.jetbrains.skiko.SkikoRenderDelegate
/**
* Provides a heavyweight AWT [contentComponent] used to render content
* (provided by [SkikoRenderDelegate]) on-screen with Skia.
*
* If smooth interop with Swing is needed, consider using [SwingSkiaLayerComponent]
*/
internal class WindowSkiaLayerComponent(
private val mediator: ComposeSceneMediator,
private val windowContext: PlatformWindowContext,
renderDelegate: SkikoRenderDelegate,
skiaLayerAnalytics: SkiaLayerAnalytics,
private val renderSettings: RenderSettings,
) : SkiaLayerComponent {
/**
* See also backend layer for swing interop in [SwingSkiaLayerComponent]
*/
override val contentComponent: SkiaLayer = object : SkiaLayer(
externalAccessibleFactory = {
// It depends on initialization order, so explicitly
// apply `checkNotNull` for "non-null" field.
checkNotNull(mediator.accessible)
},
properties = run {
val defaultProperties = SkiaLayerProperties()
SkiaLayerProperties(
isVsyncEnabled = renderSettings.isVsyncEnabled ?: defaultProperties.isVsyncEnabled,
)
},
analytics = skiaLayerAnalytics
) {
override fun paint(g: Graphics) {
mediator.onChangeDensity()
super.paint(g)
}
override fun getInputMethodRequests() = mediator.currentInputMethodRequests
override fun doLayout() {
super.doLayout()
mediator.onComponentSizeChanged()
}
override fun getPreferredSize(): Dimension = if (isPreferredSizeSet) {
super.getPreferredSize()
} else {
mediator.preferredSize
}
}
override val renderApi by contentComponent::renderApi
override val interopBlendingSupported
get() = when(renderApi) {
GraphicsApi.DIRECT3D, GraphicsApi.METAL -> true
else -> false
}
override val clipComponents by contentComponent::clipComponents
override var transparency
get() = contentComponent.transparency
set(value) {
contentComponent.transparency = value
if (value && !windowContext.isWindowTransparent && renderApi == GraphicsApi.METAL) {
/*
* SkiaLayer sets background inside transparency setter, that is required for
* cases like software rendering.
* In case of transparent Metal canvas on opaque window, background values with
* alpha == 0 will make the result color black after clearing the canvas.
*
* Reset it to null to keep the color default.
*/
contentComponent.background = null
}
}
override var fullscreen by contentComponent::fullscreen
override val windowHandle by contentComponent::windowHandle
init {
contentComponent.renderDelegate = renderDelegate
}
override fun dispose() {
contentComponent.dispose()
}
override fun requestNativeFocusOnAccessible(accessible: Accessible) =
contentComponent.requestNativeFocusOnAccessible(accessible)
override fun onComposeInvalidation() {
contentComponent.needRedraw()
}
override fun onRenderApiChanged(action: () -> Unit) {
contentComponent.onStateChanged(SkiaLayer.PropertyKind.Renderer) { action() }
}
}
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