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Compose UI primitives. This library contains the primitives that form the Compose UI Toolkit, such as drawing, measurement and layout.
/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.scene
import androidx.compose.runtime.CompositionContext
import androidx.compose.ui.InternalComposeUiApi
import androidx.compose.ui.platform.PlatformContext
import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.LayoutDirection
/**
* Interface representing the context for [ComposeScene].
* It's used to share resources between multiple scenes and provide a way for platform interaction.
*/
@InternalComposeUiApi
interface ComposeSceneContext {
/**
* Represents the platform-specific context used for platform interaction in a [ComposeScene].
*/
val platformContext: PlatformContext get() = PlatformContext.Empty
/**
* Creates a platform-specific layer for the [ComposeScene].
*
* @param density The density of the layer.
* @param layoutDirection The layout direction of the layer.
* @param focusable Indicates whether the layer is focusable.
* @param compositionContext The composition context for the layer.
* @return The created [ComposeSceneLayer] representing the platform-specific layer.
*/
fun createPlatformLayer(
density: Density,
layoutDirection: LayoutDirection,
focusable: Boolean,
compositionContext: CompositionContext,
) : ComposeSceneLayer {
throw IllegalStateException()
}
companion object {
/**
* Represents an empty implementation of [ComposeSceneContext] and used to provide
* a default value.
*/
val Empty = object : ComposeSceneContext {
}
}
}
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