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/*
 * Copyright 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.compose.ui.geometry

import androidx.compose.runtime.Immutable
import androidx.compose.ui.util.fastIsFinite
import androidx.compose.ui.util.lerp
import kotlin.math.absoluteValue
import kotlin.math.max
import kotlin.math.min

/** An immutable rounded rectangle with custom radii for all four corners. */
@Immutable
data class RoundRect(
    /** The offset of the left edge of this rectangle from the x axis */
    val left: Float,
    /** The offset of the top edge of this rectangle from the y axis */
    val top: Float,
    /** The offset of the right edge of this rectangle from the x axis */
    val right: Float,
    /** The offset of the bottom edge of this rectangle from the y axis */
    val bottom: Float,
    /** The top-left radius */
    val topLeftCornerRadius: CornerRadius = CornerRadius.Zero,

    /** The top-right radius */
    val topRightCornerRadius: CornerRadius = CornerRadius.Zero,

    /** The bottom-right radius */
    val bottomRightCornerRadius: CornerRadius = CornerRadius.Zero,

    /** The bottom-left radius */
    val bottomLeftCornerRadius: CornerRadius = CornerRadius.Zero
) {
    /** The distance between the left and right edges of this rectangle. */
    val width: Float
        get() = right - left

    /** The distance between the top and bottom edges of this rectangle. */
    val height: Float
        get() = bottom - top

    /**
     * Same RoundRect with scaled radii per side. If you need this call [scaledRadiiRect] instead.
     * Not @Volatile since the computed result will always be the same even if we race and duplicate
     * creation/computation in [scaledRadiiRect].
     */
    private var _scaledRadiiRect: RoundRect? = null

    /**
     * Scales all radii so that on each side their sum will not pass the size of the width/height.
     */
    private fun scaledRadiiRect(): RoundRect =
        _scaledRadiiRect
            ?: run {
                    var scale = 1.0f
                    scale =
                        minRadius(scale, bottomLeftCornerRadius.y, topLeftCornerRadius.y, height)
                    scale = minRadius(scale, topLeftCornerRadius.x, topRightCornerRadius.x, width)
                    scale =
                        minRadius(scale, topRightCornerRadius.y, bottomRightCornerRadius.y, height)
                    scale =
                        minRadius(scale, bottomRightCornerRadius.x, bottomLeftCornerRadius.x, width)

                    RoundRect(
                        left = left * scale,
                        top = top * scale,
                        right = right * scale,
                        bottom = bottom * scale,
                        topLeftCornerRadius =
                            CornerRadius(
                                topLeftCornerRadius.x * scale,
                                topLeftCornerRadius.y * scale
                            ),
                        topRightCornerRadius =
                            CornerRadius(
                                topRightCornerRadius.x * scale,
                                topRightCornerRadius.y * scale
                            ),
                        bottomRightCornerRadius =
                            CornerRadius(
                                bottomRightCornerRadius.x * scale,
                                bottomRightCornerRadius.y * scale
                            ),
                        bottomLeftCornerRadius =
                            CornerRadius(
                                bottomLeftCornerRadius.x * scale,
                                bottomLeftCornerRadius.y * scale
                            )
                    )
                }
                .also {
                    // This might happen racey on different threads, we don't care, it'll be the
                    // same results.
                    _scaledRadiiRect = it
                }

    /**
     * Returns the minimum between min and scale to which radius1 and radius2 should be scaled with
     * in order not to exceed the limit.
     */
    private fun minRadius(min: Float, radius1: Float, radius2: Float, limit: Float): Float {
        val sum = radius1 + radius2
        return if (sum > limit && sum != 0.0f) {
            min(min, limit / sum)
        } else {
            min
        }
    }

    /**
     * Whether the point specified by the given offset (which is assumed to be relative to the
     * origin) lies inside the rounded rectangle.
     *
     * This method may allocate (and cache) a copy of the object with normalized radii the first
     * time it is called on a particular [RoundRect] instance. When using this method, prefer to
     * reuse existing [RoundRect]s rather than recreating the object each time.
     */
    operator fun contains(point: Offset): Boolean {
        if (point.x < left || point.x >= right || point.y < top || point.y >= bottom) {
            return false
            // outside bounding box
        }

        val scaled = scaledRadiiRect()

        val x: Float
        val y: Float
        val radiusX: Float
        val radiusY: Float
        // check whether point is in one of the rounded corner areas
        // x, y -> translate to ellipse center
        if (
            point.x < left + scaled.topLeftCornerRadius.x &&
                point.y < top + scaled.topLeftCornerRadius.y
        ) {
            x = point.x - left - scaled.topLeftCornerRadius.x
            y = point.y - top - scaled.topLeftCornerRadius.y
            radiusX = scaled.topLeftCornerRadius.x
            radiusY = scaled.topLeftCornerRadius.y
        } else if (
            point.x > right - scaled.topRightCornerRadius.x &&
                point.y < top + scaled.topRightCornerRadius.y
        ) {
            x = point.x - right + scaled.topRightCornerRadius.x
            y = point.y - top - scaled.topRightCornerRadius.y
            radiusX = scaled.topRightCornerRadius.x
            radiusY = scaled.topRightCornerRadius.y
        } else if (
            point.x > right - scaled.bottomRightCornerRadius.x &&
                point.y > bottom - scaled.bottomRightCornerRadius.y
        ) {
            x = point.x - right + scaled.bottomRightCornerRadius.x
            y = point.y - bottom + scaled.bottomRightCornerRadius.y
            radiusX = scaled.bottomRightCornerRadius.x
            radiusY = scaled.bottomRightCornerRadius.y
        } else if (
            point.x < left + scaled.bottomLeftCornerRadius.x &&
                point.y > bottom - scaled.bottomLeftCornerRadius.y
        ) {
            x = point.x - left - scaled.bottomLeftCornerRadius.x
            y = point.y - bottom + scaled.bottomLeftCornerRadius.y
            radiusX = scaled.bottomLeftCornerRadius.x
            radiusY = scaled.bottomLeftCornerRadius.y
        } else {
            return true
            // inside and not within the rounded corner area
        }

        val newX = x / radiusX
        val newY = y / radiusY

        // check if the point is inside the unit circle
        return newX * newX + newY * newY <= 1.0f
    }

    override fun toString(): String {
        val tlRadius = topLeftCornerRadius
        val trRadius = topRightCornerRadius
        val brRadius = bottomRightCornerRadius
        val blRadius = bottomLeftCornerRadius
        val rect =
            "${left.toStringAsFixed(1)}, " +
                "${top.toStringAsFixed(1)}, " +
                "${right.toStringAsFixed(1)}, " +
                bottom.toStringAsFixed(1)
        if (tlRadius == trRadius && trRadius == brRadius && brRadius == blRadius) {
            if (tlRadius.x == tlRadius.y) {
                return "RoundRect(rect=$rect, radius=${tlRadius.x.toStringAsFixed(1)})"
            }
            return "RoundRect(rect=$rect, x=${tlRadius.x.toStringAsFixed(1)}, " +
                "y=${tlRadius.y.toStringAsFixed(1)})"
        }
        return "RoundRect(" +
            "rect=$rect, " +
            "topLeft=$tlRadius, " +
            "topRight=$trRadius, " +
            "bottomRight=$brRadius, " +
            "bottomLeft=$blRadius)"
    }

    companion object {
        /** A rounded rectangle with all the values set to zero. */
        @kotlin.jvm.JvmStatic val Zero = RoundRect(0.0f, 0.0f, 0.0f, 0.0f, CornerRadius.Zero)
    }
}

/**
 * Construct a rounded rectangle from its left, top, right, and bottom edges, and the same radii
 * along its horizontal axis and its vertical axis.
 */
fun RoundRect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    radiusX: Float,
    radiusY: Float
): RoundRect {
    val radius = CornerRadius(radiusX, radiusY)
    return RoundRect(
        left = left,
        top = top,
        right = right,
        bottom = bottom,
        topLeftCornerRadius = radius,
        topRightCornerRadius = radius,
        bottomRightCornerRadius = radius,
        bottomLeftCornerRadius = radius
    )
}

/**
 * Construct a rounded rectangle from its left, top, right, and bottom edges, and the same radius in
 * each corner.
 */
fun RoundRect(left: Float, top: Float, right: Float, bottom: Float, cornerRadius: CornerRadius) =
    RoundRect(left, top, right, bottom, cornerRadius.x, cornerRadius.y)

/**
 * Construct a rounded rectangle from its bounding box and the same radii along its horizontal axis
 * and its vertical axis.
 */
fun RoundRect(rect: Rect, radiusX: Float, radiusY: Float): RoundRect =
    RoundRect(
        left = rect.left,
        top = rect.top,
        right = rect.right,
        bottom = rect.bottom,
        radiusX = radiusX,
        radiusY = radiusY
    )

/**
 * Construct a rounded rectangle from its bounding box and a radius that is the same in each corner.
 */
fun RoundRect(rect: Rect, cornerRadius: CornerRadius): RoundRect =
    RoundRect(rect = rect, radiusX = cornerRadius.x, radiusY = cornerRadius.y)

/**
 * Construct a rounded rectangle from its bounding box and topLeft, topRight, bottomRight, and
 * bottomLeft radii.
 *
 * The corner radii default to [CornerRadius.Zero], i.e. right-angled corners
 */
fun RoundRect(
    rect: Rect,
    topLeft: CornerRadius = CornerRadius.Zero,
    topRight: CornerRadius = CornerRadius.Zero,
    bottomRight: CornerRadius = CornerRadius.Zero,
    bottomLeft: CornerRadius = CornerRadius.Zero
): RoundRect =
    RoundRect(
        left = rect.left,
        top = rect.top,
        right = rect.right,
        bottom = rect.bottom,
        topLeftCornerRadius = topLeft,
        topRightCornerRadius = topRight,
        bottomRightCornerRadius = bottomRight,
        bottomLeftCornerRadius = bottomLeft
    )

/** Returns a new [RoundRect] translated by the given offset. */
fun RoundRect.translate(offset: Offset): RoundRect =
    RoundRect(
        left = left + offset.x,
        top = top + offset.y,
        right = right + offset.x,
        bottom = bottom + offset.y,
        topLeftCornerRadius = topLeftCornerRadius,
        topRightCornerRadius = topRightCornerRadius,
        bottomRightCornerRadius = bottomRightCornerRadius,
        bottomLeftCornerRadius = bottomLeftCornerRadius
    )

/** The bounding box of this rounded rectangle (the rectangle with no rounded corners). */
val RoundRect.boundingRect: Rect
    get() = Rect(left, top, right, bottom)

/**
 * The non-rounded rectangle that is constrained by the smaller of the two diagonals, with each
 * diagonal traveling through the middle of the curve corners. The middle of a corner is the
 * intersection of the curve with its respective quadrant bisector.
 */
val RoundRect.safeInnerRect: Rect
    get() {
        val insetFactor = 0.29289321881f // 1-cos(pi/4)

        val leftRadius = max(bottomLeftCornerRadius.x, topLeftCornerRadius.x)
        val topRadius = max(topLeftCornerRadius.y, topRightCornerRadius.y)
        val rightRadius = max(topRightCornerRadius.x, bottomRightCornerRadius.x)
        val bottomRadius = max(bottomRightCornerRadius.y, bottomLeftCornerRadius.y)

        return Rect(
            left + leftRadius * insetFactor,
            top + topRadius * insetFactor,
            right - rightRadius * insetFactor,
            bottom - bottomRadius * insetFactor
        )
    }

/** Whether this rounded rectangle encloses a non-zero area. Negative areas are considered empty. */
val RoundRect.isEmpty
    get() = left >= right || top >= bottom

/** Whether all coordinates of this rounded rectangle are finite. */
val RoundRect.isFinite
    get() =
        left.fastIsFinite() && top.fastIsFinite() && right.fastIsFinite() && bottom.fastIsFinite()

/** Whether this rounded rectangle is a simple rectangle with zero corner radii. */
val RoundRect.isRect
    get(): Boolean =
        topLeftCornerRadius.isZero() &&
            topRightCornerRadius.isZero() &&
            bottomLeftCornerRadius.isZero() &&
            bottomRightCornerRadius.isZero()

/** Whether this rounded rectangle has no side with a straight section. */
val RoundRect.isEllipse
    get(): Boolean =
        topLeftCornerRadius.packedValue == topRightCornerRadius.packedValue &&
            topRightCornerRadius.packedValue == bottomRightCornerRadius.packedValue &&
            bottomRightCornerRadius.packedValue == bottomLeftCornerRadius.packedValue &&
            width <= 2.0 * topLeftCornerRadius.x &&
            height <= 2.0 * topLeftCornerRadius.y

/** Whether this rounded rectangle would draw as a circle. */
val RoundRect.isCircle
    get() = width == height && isEllipse

/**
 * The lesser of the magnitudes of the [RoundRect.width] and the [RoundRect.height] of this rounded
 * rectangle.
 */
val RoundRect.minDimension
    get(): Float = min(width.absoluteValue, height.absoluteValue)

val RoundRect.maxDimension
    get(): Float = max(width.absoluteValue, height.absoluteValue)

/**
 * The offset to the point halfway between the left and right and the top and bottom edges of this
 * rectangle.
 */
val RoundRect.center: Offset
    get() = Offset((left + width / 2.0f), (top + height / 2.0f))

/**
 * Returns `true` if the rounded rectangle have the same radii in both the horizontal and vertical
 * direction for all corners.
 */
val RoundRect.isSimple: Boolean
    get() =
        topLeftCornerRadius.isCircular() &&
            topLeftCornerRadius.packedValue == topRightCornerRadius.packedValue &&
            topLeftCornerRadius.packedValue == bottomRightCornerRadius.packedValue &&
            topLeftCornerRadius.packedValue == bottomLeftCornerRadius.packedValue

/**
 * Linearly interpolate between two rounded rectangles.
 *
 * The [fraction] argument represents position on the timeline, with 0.0 meaning that the
 * interpolation has not started, returning [start] (or something equivalent to [start]), 1.0
 * meaning that the interpolation has finished, returning [stop] (or something equivalent to
 * [stop]), and values in between meaning that the interpolation is at the relevant point on the
 * timeline between [start] and [stop]. The interpolation can be extrapolated beyond 0.0 and 1.0, so
 * negative values and values greater than 1.0 are valid (and can easily be generated by curves).
 *
 * Values for [fraction] are usually obtained from an [Animation], such as an
 * `AnimationController`.
 */
fun lerp(start: RoundRect, stop: RoundRect, fraction: Float): RoundRect =
    RoundRect(
        left = lerp(start.left, stop.left, fraction),
        top = lerp(start.top, stop.top, fraction),
        right = lerp(start.right, stop.right, fraction),
        bottom = lerp(start.bottom, stop.bottom, fraction),
        topLeftCornerRadius = lerp(start.topLeftCornerRadius, stop.topLeftCornerRadius, fraction),
        topRightCornerRadius =
            lerp(start.topRightCornerRadius, stop.topRightCornerRadius, fraction),
        bottomRightCornerRadius =
            lerp(start.bottomRightCornerRadius, stop.bottomRightCornerRadius, fraction),
        bottomLeftCornerRadius =
            lerp(start.bottomLeftCornerRadius, stop.bottomLeftCornerRadius, fraction)
    )




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