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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.graphics
import androidx.compose.ui.util.floatFromBits
import kotlin.jvm.JvmInline
/**
* The `Float16` class is a wrapper and a utility class to manipulate half-precision 16-bit
* [IEEE 754](https://en.wikipedia.org/wiki/Half-precision_floating-point_format)
* floating point data types (also called fp16 or binary16). A half-precision float can be
* created from or converted to single-precision floats, and is stored in a short data type.
* To distinguish short values holding half-precision floats from regular short values,
* it is recommended to use the `@HalfFloat` annotation.
*
* The IEEE 754 standard specifies an fp16 as having the following format:
*
* - Sign bit: 1 bit
* - Exponent width: 5 bits
* - Significand: 10 bits
*
* The format is laid out as follows:
* ```
* 1 11111 1111111111
* ^ --^-- -----^----
* sign | |_______ significand
* |
* -- exponent
* ```
*
* Half-precision floating points can be useful to save memory and/or
* bandwidth at the expense of range and precision when compared to single-precision
* floating points (fp32).
*
* To help you decide whether fp16 is the right storage type for you need, please
* refer to the table below that shows the available precision throughout the range of
* possible values. The *precision* column indicates the step size between two
* consecutive numbers in a specific part of the range.
*
*
*
Range start
Precision
*
0
1/16,777,216
*
1/16,384
1/16,777,216
*
1/8,192
1/8,388,608
*
1/4,096
1/4,194,304
*
1/2,048
1/2,097,152
*
1/1,024
1/1,048,576
*
1/512
1/524,288
*
1/256
1/262,144
*
1/128
1/131,072
*
1/64
1/65,536
*
1/32
1/32,768
*
1/16
1/16,384
*
1/8
1/8,192
*
1/4
1/4,096
*
1/2
1/2,048
*
1
1/1,024
*
2
1/512
*
4
1/256
*
8
1/128
*
16
1/64
*
32
1/32
*
64
1/16
*
128
1/8
*
256
1/4
*
512
1/2
*
1,024
1
*
2,048
2
*
4,096
4
*
8,192
8
*
16,384
16
*
32,768
32
*
*
* This table shows that numbers higher than 1024 lose all fractional precision.
*/
@JvmInline
internal value class Float16(val halfValue: Short) : Comparable {
/**
* Constructs a newly allocated `Float16` object that represents the
* argument converted to a half-precision float.
*
* @param value The value to be represented by the `Float16`
*/
constructor(value: Float) : this(floatToHalf(value))
/**
* Constructs a newly allocated `Float16` object that
* represents the argument converted to a half-precision float.
*
* @param value The value to be represented by the `Float16`
*/
constructor(value: Double) : this(value.toFloat())
/**
* Returns the value of this `Float16` as a `Byte` after
* a narrowing primitive conversion.
*
* @return The half-precision float value represented by this object
* converted to type `Byte`
*/
fun toByte(): Byte = toFloat().toInt().toByte()
/**
* Returns the value of this `Float16` as a `Short` after
* a narrowing primitive conversion.
*
* @return The half-precision float value represented by this object
* converted to type `Short`
*/
fun toShort(): Short = toFloat().toInt().toShort()
/**
* Returns the value of this `Float16` as a `Int` after
* a narrowing primitive conversion.
*
* @return The half-precision float value represented by this object
* converted to type `Int`
*/
fun toInt(): Int = toFloat().toInt()
/**
* Returns the value of this `Float16` as a `Long` after
* a narrowing primitive conversion.
*
* @return The half-precision float value represented by this object
* converted to type `Long`
*/
fun toLong(): Long = toFloat().toLong()
/**
* Returns the value of this `Float16` as a `Float` after
* a widening primitive conversion.
*
* @return The half-precision float value represented by this object
* converted to type `Float`
*/
fun toFloat(): Float = halfToFloat(halfValue)
/**
* Returns the value of this `Float16` as a `Double` after
* a widening primitive conversion.
*
* @return The half-precision float value represented by this object
* converted to type `Double`
*/
fun toDouble(): Double = toFloat().toDouble()
/**
* Returns a representation of the half-precision float value
* according to the bit layout described in [Float16].
*
* Unlike [toRawBits], this method collapses all
* possible Not-a-Number values to a single canonical Not-a-Number value
* defined by [NaN].
*
* @return The bits that represent the half-precision float value
*/
fun toBits(): Int = if (isNaN()) {
NaN.halfValue.toInt()
} else {
halfValue.toInt() and 0xffff
}
/**
* Returns a representation of the half-precision float value
* according to the bit layout described in [Float16].
*
* @return The bits that represent the half-precision float value
*/
fun toRawBits(): Int = halfValue.toInt() and 0xffff
/**
* Returns a string representation of the specified half-precision
* float value. See [toString] for more information.
*
* @return A string representation of this `Float16` object
*/
override fun toString(): String = toFloat().toString()
/**
* Compares to another half-precision float value. The following
* conditions apply during the comparison:
*
* * [NaN] is considered by this method to be equal to itself and greater
* than all other half-precision float values (including [PositiveInfinity])
* * [PositiveZero] is considered by this method to be greater than
* [NegativeZero].
*
* @param other The half-precision float value to compare to the half-precision value
* represented by this `Float16` object
*
* @return The value `0` if `this` is numerically equal to [other]; a
* value less than `0` if `this` is numerically less than [other];
* and a value greater than `0` if `this` is numerically greater
* than [other]
*/
override operator fun compareTo(other: Float16): Int {
if (isNaN()) {
return if (other.isNaN()) 0 else 1
} else if (other.isNaN()) {
return -1
}
return toCompareValue(halfValue).compareTo(toCompareValue(other.halfValue))
}
/**
* Returns the sign of this half-precision float value.
* * `-1.0` if the value is negative,
* * zero if the value is zero,
* * `1.0` if the value is positive
*
* Special case:
* * `NaN.sign` is `NaN`
*/
val sign: Float16
get() = when {
isNaN() -> NaN
this < NegativeZero -> NegativeOne
this > PositiveZero -> One
else -> this // this is zero, either positive or negative
}
/**
* Returns a [Float16] with the magnitude of this and the sign of [sign]
*/
fun withSign(sign: Float16): Float16 =
Float16(
(
sign.halfValue.toInt() and Fp16SignMask or
(halfValue.toInt() and Fp16Combined)
).toShort()
)
/**
* Returns the absolute value of the half-precision float.
* Special values are handled in the following ways:
*
* * If the specified half-precision float is [NaN], the result is [NaN]
* * If the specified half-precision float is zero (negative or positive),
* the result is positive zero (see [PositiveZero])
* * If the specified half-precision float is infinity (negative or positive),
* the result is positive infinity (see [PositiveInfinity])
*/
fun absoluteValue(): Float16 {
return Float16((halfValue.toInt() and Fp16Combined).toShort())
}
/**
* Returns the closest integral half-precision float value to the this
* half-precision float value. Special values are handled in the
* following ways:
*
* * If the specified half-precision float is [NaN], the result is [NaN]
* * If the specified half-precision float is infinity (negative or positive),
* the result is infinity (with the same sign)
* * If the specified half-precision float is zero (negative or positive),
* the result is zero (with the same sign)
*
* @return The value of the specified half-precision float rounded to the nearest
* half-precision float value
*/
fun round(): Float16 {
val bits = halfValue.toInt() and 0xffff
var e = bits and 0x7fff
var result = bits
if (e < 0x3c00) {
result = result and Fp16SignMask
result = result or (0x3c00 and if (e >= 0x3800) 0xffff else 0x0)
} else if (e < 0x6400) {
e = 25 - (e shr 10)
val mask = (1 shl e) - 1
result += 1 shl e - 1
result = result and mask.inv()
}
return Float16(result.toShort())
}
/**
* Returns the smallest half-precision float value toward negative infinity
* greater than or equal to this half-precision float value.
* Special values are handled in the following ways:
*
* * If the specified half-precision float is [NaN], the result is [NaN]
* * If the specified half-precision float is infinity (negative or positive),
* the result is infinity (with the same sign)
* * If the specified half-precision float is zero (negative or positive),
* the result is zero (with the same sign)
*
* @return The smallest half-precision float value toward negative infinity
* greater than or equal to the half-precision float value
*/
fun ceil(): Float16 {
val bits = halfValue.toInt() and 0xffff
var e = bits and 0x7fff
var result = bits
if (e < 0x3c00) {
result = result and Fp16SignMask
result = result or (0x3c00 and -((bits shr 15).inv() and if (e != 0) 1 else 0))
} else if (e < 0x6400) {
e = 25 - (e shr 10)
val mask = (1 shl e) - 1
result += mask and (bits shr 15) - 1
result = result and mask.inv()
}
return Float16(result.toShort())
}
/**
* Returns the largest half-precision float value toward positive infinity
* less than or equal to this half-precision float value.
* Special values are handled in the following ways:
*
* * If the specified half-precision float is [NaN], the result is [NaN]
* * If the specified half-precision float is infinity (negative or positive),
* the result is infinity (with the same sign)
* * If the specified half-precision float is zero (negative or positive),
* the result is zero (with the same sign)
*
* @return The largest half-precision float value toward positive infinity
* less than or equal to the half-precision float value
*/
fun floor(): Float16 {
val bits = halfValue.toInt() and 0xffff
var e = bits and 0x7fff
var result = bits
if (e < 0x3c00) {
result = result and Fp16SignMask
result = result or (0x3c00 and if (bits > 0x8000) 0xffff else 0x0)
} else if (e < 0x6400) {
e = 25 - (e shr 10)
val mask = (1 shl e) - 1
result += mask and -(bits shr 15)
result = result and mask.inv()
}
return Float16(result.toShort())
}
/**
* Returns the truncated half-precision float value of this
* half-precision float value. Special values are handled in the following ways:
*
* * If the specified half-precision float is NaN, the result is NaN
* * If the specified half-precision float is infinity (negative or positive),
* the result is infinity (with the same sign)
* * If the specified half-precision float is zero (negative or positive),
* the result is zero (with the same sign)
*
* @return The truncated half-precision float value of the
* half-precision float value
*/
fun trunc(): Float16 {
val bits = halfValue.toInt() and 0xffff
var e = bits and 0x7fff
var result = bits
if (e < 0x3c00) {
result = result and Fp16SignMask
} else if (e < 0x6400) {
e = 25 - (e shr 10)
val mask = (1 shl e) - 1
result = result and mask.inv()
}
return Float16(result.toShort())
}
/**
* The unbiased exponent used in the representation of
* the specified half-precision float value. if the value is NaN
* or infinite, this* method returns [MaxExponent] + 1.
* If the argument is 0 or a subnormal representation, this method
* returns [MinExponent] - 1.
*/
val exponent: Int
get() = (halfValue.toInt().ushr(Fp16ExponentShift) and Fp16ExponentMask) -
Fp16ExponentBias
/**
* The significand, or mantissa, used in the representation
* of this half-precision float value.
*/
val significand: Int
get() = halfValue.toInt() and Fp16SignificandMask
/**
* Returns true if this `Float16` value represents a Not-a-Number,
* false otherwise.
*
* @return True if the value is a NaN, false otherwise
*/
fun isNaN(): Boolean = halfValue.toInt() and Fp16Combined > Fp16ExponentMax
/**
* Returns true if the half-precision float value represents
* infinity, false otherwise.
*
* @return True if the value is positive infinity or negative infinity,
* false otherwise
*/
fun isInfinite(): Boolean = halfValue.toInt() and Fp16Combined == Fp16ExponentMax
/**
* Returns false if the half-precision float value represents
* infinity, true otherwise.
*
* @return False if the value is positive infinity or negative infinity,
* true otherwise
*/
fun isFinite(): Boolean = halfValue.toInt() and Fp16Combined != Fp16ExponentMax
/**
* Returns true if the half-precision float value is normalized
* (does not have a subnormal representation). If the specified value is
* [PositiveInfinity], [NegativeInfinity],
* [PositiveZero], [NegativeZero], [NaN] or any subnormal
* number, this method returns false.
*
* @return True if the value is normalized, false otherwise
*/
fun isNormalized(): Boolean {
return halfValue.toInt() and Fp16ExponentMax != 0 &&
halfValue.toInt() and Fp16ExponentMax != Fp16ExponentMax
}
/**
*
* Returns a hexadecimal string representation of the half-precision
* float value. If the value is a NaN, the result is `"NaN"`,
* otherwise the result follows this format:
*
* * If the sign is positive, no sign character appears in the result
* * If the sign is negative, the first character is `'-'`
* * If the value is inifinity, the string is `"Infinity"`
* * If the value is 0, the string is `"0x0.0p0"`
* * If the value has a normalized representation, the exponent and
* significand are represented in the string in two fields. The significand
* starts with `"0x1."` followed by its lowercase hexadecimal
* representation. Trailing zeroes are removed unless all digits are 0, then
* a single zero is used. The significand representation is followed by the
* exponent, represented by `"p"`, itself followed by a decimal
* string of the unbiased exponent
* * If the value has a subnormal representation, the significand starts
* with `"0x0."` followed by its lowercase hexadecimal
* representation. Trailing zeroes are removed unless all digits are 0, then
* a single zero is used. The significand representation is followed by the
* exponent, represented by `"p-14"`
*
* @return A hexadecimal string representation of the specified value
*/
fun toHexString(): String {
val o = StringBuilder()
val bits = halfValue.toInt() and 0xffff
val s = bits.ushr(Fp16SignShift)
val e = bits.ushr(Fp16ExponentShift) and Fp16ExponentMask
val m = bits and Fp16SignificandMask
if (e == 0x1f) { // Infinite or NaN
if (m == 0) {
if (s != 0) o.append('-')
o.append("Infinity")
} else {
o.append("NaN")
}
} else {
if (s == 1) o.append('-')
if (e == 0) {
if (m == 0) {
o.append("0x0.0p0")
} else {
o.append("0x0.")
val significand = m.toString(16)
o.append(significand.replaceFirst("0{2,}$".toRegex(), ""))
o.append("p-14")
}
} else {
o.append("0x1.")
val significand = m.toString(16)
o.append(significand.replaceFirst("0{2,}$".toRegex(), ""))
o.append('p')
o.append((e - Fp16ExponentBias).toString())
}
}
return o.toString()
}
companion object {
/**
* The number of bits used to represent a half-precision float value.
*/
const val Size = 16
/**
* Epsilon is the difference between 1.0 and the next value representable
* by a half-precision floating-point.
*/
val Epsilon = Float16(0x1400.toShort())
/**
* Maximum exponent a finite half-precision float may have.
*/
const val MaxExponent = 15
/**
* Minimum exponent a normalized half-precision float may have.
*/
const val MinExponent = -14
/**
* Smallest negative value a half-precision float may have.
*/
val LowestValue = Float16(0xfbff.toShort())
/**
* Maximum positive finite value a half-precision float may have.
*/
val MaxValue = Float16(0x7bff.toShort())
/**
* Smallest positive normal value a half-precision float may have.
*/
val MinNormal = Float16(0x0400.toShort())
/**
* Smallest positive non-zero value a half-precision float may have.
*/
val MinValue = Float16(0x0001.toShort())
/**
* A Not-a-Number representation of a half-precision float.
*/
val NaN = Float16(0x7e00.toShort())
/**
* Negative infinity of type half-precision float.
*/
val NegativeInfinity = Float16(0xfc00.toShort())
/**
* Negative 0 of type half-precision float.
*/
val NegativeZero = Float16(0x8000.toShort())
/**
* Positive infinity of type half-precision float.
*/
val PositiveInfinity = Float16(0x7c00.toShort())
/**
* Positive 0 of type half-precision float.
*/
val PositiveZero = Float16(0x0000.toShort())
}
}
private val One = Float16(1f)
private val NegativeOne = Float16(-1f)
private const val Fp16SignShift = 15
private const val Fp16SignMask = 0x8000
private const val Fp16ExponentShift = 10
private const val Fp16ExponentMask = 0x1f
private const val Fp16SignificandMask = 0x3ff
private const val Fp16ExponentBias = 15
private const val Fp16Combined = 0x7fff
private const val Fp16ExponentMax = 0x7c00
private const val Fp32SignShift = 31
private const val Fp32ExponentShift = 23
private const val Fp32ExponentMask = 0xff
private const val Fp32SignificandMask = 0x7fffff
private const val Fp32ExponentBias = 127
private const val Fp32QNaNMask = 0x400000
private const val Fp32DenormalMagic = 126 shl 23
private val Fp32DenormalFloat = floatFromBits(Fp32DenormalMagic)
@Suppress("NOTHING_TO_INLINE")
private inline fun toCompareValue(value: Short): Int {
return if (value.toInt() and Fp16SignMask != 0) {
0x8000 - (value.toInt() and 0xffff)
} else {
value.toInt() and 0xffff
}
}
/**
* Convert a single-precision float to a half-precision float, stored as
* [Short] data type to hold its 16 bits.
*/
@Suppress("NOTHING_TO_INLINE")
internal inline fun floatToHalf(f: Float): Short {
val bits = f.toRawBits()
val s = bits ushr Fp32SignShift
var e = bits ushr Fp32ExponentShift and Fp32ExponentMask
var m = bits and Fp32SignificandMask
var outE = 0
var outM = 0
if (e == 0xff) { // Infinite or NaN
outE = 0x1f
outM = if (m != 0) 0x200 else 0
} else {
e = e - Fp32ExponentBias + Fp16ExponentBias
if (e >= 0x1f) { // Overflow
outE = 0x31
} else if (e <= 0) { // Underflow
if (e < -10) {
// The absolute fp32 value is less than MIN_VALUE, flush to +/-0
} else {
// The fp32 value is a normalized float less than MIN_NORMAL,
// we convert to a denorm fp16
m = m or 0x800000 shr 1 - e
if (m and 0x1000 != 0) m += 0x2000
outM = m shr 13
}
} else {
outE = e
outM = m shr 13
if (m and 0x1000 != 0) {
// Round to nearest "0.5" up
var out = outE shl Fp16ExponentShift or outM
out++
return (out or (s shl Fp16SignShift)).toShort()
}
}
}
return (s shl Fp16SignShift or (outE shl Fp16ExponentShift) or outM).toShort()
}
/**
* Convert a half-precision float to a single-precision float.
*/
@Suppress("NOTHING_TO_INLINE")
internal inline fun halfToFloat(h: Short): Float {
val bits = h.toInt() and 0xffff
val s = bits and Fp16SignMask
val e = bits ushr Fp16ExponentShift and Fp16ExponentMask
val m = bits and Fp16SignificandMask
var outE = 0
var outM = 0
if (e == 0) { // Denormal or 0
if (m != 0) {
// Convert denorm fp16 into normalized fp32
var o = floatFromBits(Fp32DenormalMagic + m)
o -= Fp32DenormalFloat
return if (s == 0) o else -o
}
} else {
outM = m shl 13
if (e == 0x1f) { // Infinite or NaN
outE = 0xff
if (outM != 0) { // SNaNs are quieted
outM = outM or Fp32QNaNMask
}
} else {
outE = e - Fp16ExponentBias + Fp32ExponentBias
}
}
val out = s shl 16 or (outE shl Fp32ExponentShift) or outM
return floatFromBits(out)
}
/**
* Returns the smaller of two half-precision float values (the value closest
* to negative infinity). Special values are handled in the following ways:
*
* * If either value is [Float16.NaN], the result is [Float16.NaN]
* * [Float16.NegativeZero] is smaller than [Float16.PositiveZero]
*
* @param x The first half-precision value
* @param y The second half-precision value
* @return The smaller of the two specified half-precision values
*/
internal fun min(x: Float16, y: Float16): Float16 {
if (x.isNaN() || y.isNaN()) {
return Float16.NaN
}
return if (x <= y) x else y
}
/**
* Returns the larger of two half-precision float values (the value closest
* to positive infinity). Special values are handled in the following ways:
*
* * If either value is [Float16.NaN], the result is [Float16.NaN]
* * [Float16.PositiveZero] is greater than [Float16.NegativeZero]
*
* @param x The first half-precision value
* @param y The second half-precision value
*
* @return The larger of the two specified half-precision values
*/
internal fun max(x: Float16, y: Float16): Float16 {
if (x.isNaN() || y.isNaN()) {
return Float16.NaN
}
return if (x >= y) x else y
}