
main.webgl.WebGL2RenderingContext.kt Maven / Gradle / Ivy
// Automatically generated - do not modify!
package webgl
sealed external class WebGL2RenderingContext :
WebGL2RenderingContextBase,
WebGL2RenderingContextOverloads,
WebGLRenderingContextBase {
companion object {
val ACTIVE_UNIFORM_BLOCKS: GLenum
val ALREADY_SIGNALED: GLenum
val ANY_SAMPLES_PASSED: GLenum
val ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum
val COLOR: GLenum
val COLOR_ATTACHMENT1: GLenum
val COLOR_ATTACHMENT10: GLenum
val COLOR_ATTACHMENT11: GLenum
val COLOR_ATTACHMENT12: GLenum
val COLOR_ATTACHMENT13: GLenum
val COLOR_ATTACHMENT14: GLenum
val COLOR_ATTACHMENT15: GLenum
val COLOR_ATTACHMENT2: GLenum
val COLOR_ATTACHMENT3: GLenum
val COLOR_ATTACHMENT4: GLenum
val COLOR_ATTACHMENT5: GLenum
val COLOR_ATTACHMENT6: GLenum
val COLOR_ATTACHMENT7: GLenum
val COLOR_ATTACHMENT8: GLenum
val COLOR_ATTACHMENT9: GLenum
val COMPARE_REF_TO_TEXTURE: GLenum
val CONDITION_SATISFIED: GLenum
val COPY_READ_BUFFER: GLenum
val COPY_READ_BUFFER_BINDING: GLenum
val COPY_WRITE_BUFFER: GLenum
val COPY_WRITE_BUFFER_BINDING: GLenum
val CURRENT_QUERY: GLenum
val DEPTH: GLenum
val DEPTH24_STENCIL8: GLenum
val DEPTH32F_STENCIL8: GLenum
val DEPTH_COMPONENT24: GLenum
val DEPTH_COMPONENT32F: GLenum
val DRAW_BUFFER0: GLenum
val DRAW_BUFFER1: GLenum
val DRAW_BUFFER10: GLenum
val DRAW_BUFFER11: GLenum
val DRAW_BUFFER12: GLenum
val DRAW_BUFFER13: GLenum
val DRAW_BUFFER14: GLenum
val DRAW_BUFFER15: GLenum
val DRAW_BUFFER2: GLenum
val DRAW_BUFFER3: GLenum
val DRAW_BUFFER4: GLenum
val DRAW_BUFFER5: GLenum
val DRAW_BUFFER6: GLenum
val DRAW_BUFFER7: GLenum
val DRAW_BUFFER8: GLenum
val DRAW_BUFFER9: GLenum
val DRAW_FRAMEBUFFER: GLenum
val DRAW_FRAMEBUFFER_BINDING: GLenum
val DYNAMIC_COPY: GLenum
val DYNAMIC_READ: GLenum
val FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum
val FLOAT_MAT2x3: GLenum
val FLOAT_MAT2x4: GLenum
val FLOAT_MAT3x2: GLenum
val FLOAT_MAT3x4: GLenum
val FLOAT_MAT4x2: GLenum
val FLOAT_MAT4x3: GLenum
val FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum
val FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum
val FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum
val FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum
val FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum
val FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum
val FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum
val FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum
val FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum
val FRAMEBUFFER_DEFAULT: GLenum
val FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum
val HALF_FLOAT: GLenum
val INTERLEAVED_ATTRIBS: GLenum
val INT_2_10_10_10_REV: GLenum
val INT_SAMPLER_2D: GLenum
val INT_SAMPLER_2D_ARRAY: GLenum
val INT_SAMPLER_3D: GLenum
val INT_SAMPLER_CUBE: GLenum
val INVALID_INDEX: GLenum
val MAX: GLenum
val MAX_3D_TEXTURE_SIZE: GLenum
val MAX_ARRAY_TEXTURE_LAYERS: GLenum
val MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum
val MAX_COLOR_ATTACHMENTS: GLenum
val MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum
val MAX_COMBINED_UNIFORM_BLOCKS: GLenum
val MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum
val MAX_DRAW_BUFFERS: GLenum
val MAX_ELEMENTS_INDICES: GLenum
val MAX_ELEMENTS_VERTICES: GLenum
val MAX_ELEMENT_INDEX: GLenum
val MAX_FRAGMENT_INPUT_COMPONENTS: GLenum
val MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum
val MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum
val MAX_PROGRAM_TEXEL_OFFSET: GLenum
val MAX_SAMPLES: GLenum
val MAX_SERVER_WAIT_TIMEOUT: GLenum
val MAX_TEXTURE_LOD_BIAS: GLenum
val MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum
val MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum
val MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum
val MAX_UNIFORM_BLOCK_SIZE: GLenum
val MAX_UNIFORM_BUFFER_BINDINGS: GLenum
val MAX_VARYING_COMPONENTS: GLenum
val MAX_VERTEX_OUTPUT_COMPONENTS: GLenum
val MAX_VERTEX_UNIFORM_BLOCKS: GLenum
val MAX_VERTEX_UNIFORM_COMPONENTS: GLenum
val MIN: GLenum
val MIN_PROGRAM_TEXEL_OFFSET: GLenum
val OBJECT_TYPE: GLenum
val PACK_ROW_LENGTH: GLenum
val PACK_SKIP_PIXELS: GLenum
val PACK_SKIP_ROWS: GLenum
val PIXEL_PACK_BUFFER: GLenum
val PIXEL_PACK_BUFFER_BINDING: GLenum
val PIXEL_UNPACK_BUFFER: GLenum
val PIXEL_UNPACK_BUFFER_BINDING: GLenum
val QUERY_RESULT: GLenum
val QUERY_RESULT_AVAILABLE: GLenum
val R11F_G11F_B10F: GLenum
val R16F: GLenum
val R16I: GLenum
val R16UI: GLenum
val R32F: GLenum
val R32I: GLenum
val R32UI: GLenum
val R8: GLenum
val R8I: GLenum
val R8UI: GLenum
val R8_SNORM: GLenum
val RASTERIZER_DISCARD: GLenum
val READ_BUFFER: GLenum
val READ_FRAMEBUFFER: GLenum
val READ_FRAMEBUFFER_BINDING: GLenum
val RED: GLenum
val RED_INTEGER: GLenum
val RENDERBUFFER_SAMPLES: GLenum
val RG: GLenum
val RG16F: GLenum
val RG16I: GLenum
val RG16UI: GLenum
val RG32F: GLenum
val RG32I: GLenum
val RG32UI: GLenum
val RG8: GLenum
val RG8I: GLenum
val RG8UI: GLenum
val RG8_SNORM: GLenum
val RGB10_A2: GLenum
val RGB10_A2UI: GLenum
val RGB16F: GLenum
val RGB16I: GLenum
val RGB16UI: GLenum
val RGB32F: GLenum
val RGB32I: GLenum
val RGB32UI: GLenum
val RGB8: GLenum
val RGB8I: GLenum
val RGB8UI: GLenum
val RGB8_SNORM: GLenum
val RGB9_E5: GLenum
val RGBA16F: GLenum
val RGBA16I: GLenum
val RGBA16UI: GLenum
val RGBA32F: GLenum
val RGBA32I: GLenum
val RGBA32UI: GLenum
val RGBA8: GLenum
val RGBA8I: GLenum
val RGBA8UI: GLenum
val RGBA8_SNORM: GLenum
val RGBA_INTEGER: GLenum
val RGB_INTEGER: GLenum
val RG_INTEGER: GLenum
val SAMPLER_2D_ARRAY: GLenum
val SAMPLER_2D_ARRAY_SHADOW: GLenum
val SAMPLER_2D_SHADOW: GLenum
val SAMPLER_3D: GLenum
val SAMPLER_BINDING: GLenum
val SAMPLER_CUBE_SHADOW: GLenum
val SEPARATE_ATTRIBS: GLenum
val SIGNALED: GLenum
val SIGNED_NORMALIZED: GLenum
val SRGB: GLenum
val SRGB8: GLenum
val SRGB8_ALPHA8: GLenum
val STATIC_COPY: GLenum
val STATIC_READ: GLenum
val STENCIL: GLenum
val STREAM_COPY: GLenum
val STREAM_READ: GLenum
val SYNC_CONDITION: GLenum
val SYNC_FENCE: GLenum
val SYNC_FLAGS: GLenum
val SYNC_FLUSH_COMMANDS_BIT: GLenum
val SYNC_GPU_COMMANDS_COMPLETE: GLenum
val SYNC_STATUS: GLenum
val TEXTURE_2D_ARRAY: GLenum
val TEXTURE_3D: GLenum
val TEXTURE_BASE_LEVEL: GLenum
val TEXTURE_BINDING_2D_ARRAY: GLenum
val TEXTURE_BINDING_3D: GLenum
val TEXTURE_COMPARE_FUNC: GLenum
val TEXTURE_COMPARE_MODE: GLenum
val TEXTURE_IMMUTABLE_FORMAT: GLenum
val TEXTURE_IMMUTABLE_LEVELS: GLenum
val TEXTURE_MAX_LEVEL: GLenum
val TEXTURE_MAX_LOD: GLenum
val TEXTURE_MIN_LOD: GLenum
val TEXTURE_WRAP_R: GLenum
val TIMEOUT_EXPIRED: GLenum
val TIMEOUT_IGNORED: GLint64
val TRANSFORM_FEEDBACK: GLenum
val TRANSFORM_FEEDBACK_ACTIVE: GLenum
val TRANSFORM_FEEDBACK_BINDING: GLenum
val TRANSFORM_FEEDBACK_BUFFER: GLenum
val TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum
val TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum
val TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum
val TRANSFORM_FEEDBACK_BUFFER_START: GLenum
val TRANSFORM_FEEDBACK_PAUSED: GLenum
val TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum
val TRANSFORM_FEEDBACK_VARYINGS: GLenum
val UNIFORM_ARRAY_STRIDE: GLenum
val UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum
val UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum
val UNIFORM_BLOCK_BINDING: GLenum
val UNIFORM_BLOCK_DATA_SIZE: GLenum
val UNIFORM_BLOCK_INDEX: GLenum
val UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum
val UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum
val UNIFORM_BUFFER: GLenum
val UNIFORM_BUFFER_BINDING: GLenum
val UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum
val UNIFORM_BUFFER_SIZE: GLenum
val UNIFORM_BUFFER_START: GLenum
val UNIFORM_IS_ROW_MAJOR: GLenum
val UNIFORM_MATRIX_STRIDE: GLenum
val UNIFORM_OFFSET: GLenum
val UNIFORM_SIZE: GLenum
val UNIFORM_TYPE: GLenum
val UNPACK_IMAGE_HEIGHT: GLenum
val UNPACK_ROW_LENGTH: GLenum
val UNPACK_SKIP_IMAGES: GLenum
val UNPACK_SKIP_PIXELS: GLenum
val UNPACK_SKIP_ROWS: GLenum
val UNSIGNALED: GLenum
val UNSIGNED_INT_10F_11F_11F_REV: GLenum
val UNSIGNED_INT_24_8: GLenum
val UNSIGNED_INT_2_10_10_10_REV: GLenum
val UNSIGNED_INT_5_9_9_9_REV: GLenum
val UNSIGNED_INT_SAMPLER_2D: GLenum
val UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum
val UNSIGNED_INT_SAMPLER_3D: GLenum
val UNSIGNED_INT_SAMPLER_CUBE: GLenum
val UNSIGNED_INT_VEC2: GLenum
val UNSIGNED_INT_VEC3: GLenum
val UNSIGNED_INT_VEC4: GLenum
val UNSIGNED_NORMALIZED: GLenum
val VERTEX_ARRAY_BINDING: GLenum
val VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum
val VERTEX_ATTRIB_ARRAY_INTEGER: GLenum
val WAIT_FAILED: GLenum
val ACTIVE_ATTRIBUTES: GLenum
val ACTIVE_TEXTURE: GLenum
val ACTIVE_UNIFORMS: GLenum
val ALIASED_LINE_WIDTH_RANGE: GLenum
val ALIASED_POINT_SIZE_RANGE: GLenum
val ALPHA: GLenum
val ALPHA_BITS: GLenum
val ALWAYS: GLenum
val ARRAY_BUFFER: GLenum
val ARRAY_BUFFER_BINDING: GLenum
val ATTACHED_SHADERS: GLenum
val BACK: GLenum
val BLEND: GLenum
val BLEND_COLOR: GLenum
val BLEND_DST_ALPHA: GLenum
val BLEND_DST_RGB: GLenum
val BLEND_EQUATION: GLenum
val BLEND_EQUATION_ALPHA: GLenum
val BLEND_EQUATION_RGB: GLenum
val BLEND_SRC_ALPHA: GLenum
val BLEND_SRC_RGB: GLenum
val BLUE_BITS: GLenum
val BOOL: GLenum
val BOOL_VEC2: GLenum
val BOOL_VEC3: GLenum
val BOOL_VEC4: GLenum
val BROWSER_DEFAULT_WEBGL: GLenum
val BUFFER_SIZE: GLenum
val BUFFER_USAGE: GLenum
val BYTE: GLenum
val CCW: GLenum
val CLAMP_TO_EDGE: GLenum
val COLOR_ATTACHMENT0: GLenum
val COLOR_BUFFER_BIT: GLenum
val COLOR_CLEAR_VALUE: GLenum
val COLOR_WRITEMASK: GLenum
val COMPILE_STATUS: GLenum
val COMPRESSED_TEXTURE_FORMATS: GLenum
val CONSTANT_ALPHA: GLenum
val CONSTANT_COLOR: GLenum
val CONTEXT_LOST_WEBGL: GLenum
val CULL_FACE: GLenum
val CULL_FACE_MODE: GLenum
val CURRENT_PROGRAM: GLenum
val CURRENT_VERTEX_ATTRIB: GLenum
val CW: GLenum
val DECR: GLenum
val DECR_WRAP: GLenum
val DELETE_STATUS: GLenum
val DEPTH_ATTACHMENT: GLenum
val DEPTH_BITS: GLenum
val DEPTH_BUFFER_BIT: GLenum
val DEPTH_CLEAR_VALUE: GLenum
val DEPTH_COMPONENT: GLenum
val DEPTH_COMPONENT16: GLenum
val DEPTH_FUNC: GLenum
val DEPTH_RANGE: GLenum
val DEPTH_STENCIL: GLenum
val DEPTH_STENCIL_ATTACHMENT: GLenum
val DEPTH_TEST: GLenum
val DEPTH_WRITEMASK: GLenum
val DITHER: GLenum
val DONT_CARE: GLenum
val DST_ALPHA: GLenum
val DST_COLOR: GLenum
val DYNAMIC_DRAW: GLenum
val ELEMENT_ARRAY_BUFFER: GLenum
val ELEMENT_ARRAY_BUFFER_BINDING: GLenum
val EQUAL: GLenum
val FASTEST: GLenum
val FLOAT: GLenum
val FLOAT_MAT2: GLenum
val FLOAT_MAT3: GLenum
val FLOAT_MAT4: GLenum
val FLOAT_VEC2: GLenum
val FLOAT_VEC3: GLenum
val FLOAT_VEC4: GLenum
val FRAGMENT_SHADER: GLenum
val FRAMEBUFFER: GLenum
val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum
val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum
val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum
val FRAMEBUFFER_BINDING: GLenum
val FRAMEBUFFER_COMPLETE: GLenum
val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum
val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum
val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum
val FRAMEBUFFER_UNSUPPORTED: GLenum
val FRONT: GLenum
val FRONT_AND_BACK: GLenum
val FRONT_FACE: GLenum
val FUNC_ADD: GLenum
val FUNC_REVERSE_SUBTRACT: GLenum
val FUNC_SUBTRACT: GLenum
val GENERATE_MIPMAP_HINT: GLenum
val GEQUAL: GLenum
val GREATER: GLenum
val GREEN_BITS: GLenum
val HIGH_FLOAT: GLenum
val HIGH_INT: GLenum
val IMPLEMENTATION_COLOR_READ_FORMAT: GLenum
val IMPLEMENTATION_COLOR_READ_TYPE: GLenum
val INCR: GLenum
val INCR_WRAP: GLenum
val INT: GLenum
val INT_VEC2: GLenum
val INT_VEC3: GLenum
val INT_VEC4: GLenum
val INVALID_ENUM: GLenum
val INVALID_FRAMEBUFFER_OPERATION: GLenum
val INVALID_OPERATION: GLenum
val INVALID_VALUE: GLenum
val INVERT: GLenum
val KEEP: GLenum
val LEQUAL: GLenum
val LESS: GLenum
val LINEAR: GLenum
val LINEAR_MIPMAP_LINEAR: GLenum
val LINEAR_MIPMAP_NEAREST: GLenum
val LINES: GLenum
val LINE_LOOP: GLenum
val LINE_STRIP: GLenum
val LINE_WIDTH: GLenum
val LINK_STATUS: GLenum
val LOW_FLOAT: GLenum
val LOW_INT: GLenum
val LUMINANCE: GLenum
val LUMINANCE_ALPHA: GLenum
val MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum
val MAX_CUBE_MAP_TEXTURE_SIZE: GLenum
val MAX_FRAGMENT_UNIFORM_VECTORS: GLenum
val MAX_RENDERBUFFER_SIZE: GLenum
val MAX_TEXTURE_IMAGE_UNITS: GLenum
val MAX_TEXTURE_SIZE: GLenum
val MAX_VARYING_VECTORS: GLenum
val MAX_VERTEX_ATTRIBS: GLenum
val MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum
val MAX_VERTEX_UNIFORM_VECTORS: GLenum
val MAX_VIEWPORT_DIMS: GLenum
val MEDIUM_FLOAT: GLenum
val MEDIUM_INT: GLenum
val MIRRORED_REPEAT: GLenum
val NEAREST: GLenum
val NEAREST_MIPMAP_LINEAR: GLenum
val NEAREST_MIPMAP_NEAREST: GLenum
val NEVER: GLenum
val NICEST: GLenum
val NONE: GLenum
val NOTEQUAL: GLenum
val NO_ERROR: GLenum
val ONE: GLenum
val ONE_MINUS_CONSTANT_ALPHA: GLenum
val ONE_MINUS_CONSTANT_COLOR: GLenum
val ONE_MINUS_DST_ALPHA: GLenum
val ONE_MINUS_DST_COLOR: GLenum
val ONE_MINUS_SRC_ALPHA: GLenum
val ONE_MINUS_SRC_COLOR: GLenum
val OUT_OF_MEMORY: GLenum
val PACK_ALIGNMENT: GLenum
val POINTS: GLenum
val POLYGON_OFFSET_FACTOR: GLenum
val POLYGON_OFFSET_FILL: GLenum
val POLYGON_OFFSET_UNITS: GLenum
val RED_BITS: GLenum
val RENDERBUFFER: GLenum
val RENDERBUFFER_ALPHA_SIZE: GLenum
val RENDERBUFFER_BINDING: GLenum
val RENDERBUFFER_BLUE_SIZE: GLenum
val RENDERBUFFER_DEPTH_SIZE: GLenum
val RENDERBUFFER_GREEN_SIZE: GLenum
val RENDERBUFFER_HEIGHT: GLenum
val RENDERBUFFER_INTERNAL_FORMAT: GLenum
val RENDERBUFFER_RED_SIZE: GLenum
val RENDERBUFFER_STENCIL_SIZE: GLenum
val RENDERBUFFER_WIDTH: GLenum
val RENDERER: GLenum
val REPEAT: GLenum
val REPLACE: GLenum
val RGB: GLenum
val RGB565: GLenum
val RGB5_A1: GLenum
val RGBA: GLenum
val RGBA4: GLenum
val SAMPLER_2D: GLenum
val SAMPLER_CUBE: GLenum
val SAMPLES: GLenum
val SAMPLE_ALPHA_TO_COVERAGE: GLenum
val SAMPLE_BUFFERS: GLenum
val SAMPLE_COVERAGE: GLenum
val SAMPLE_COVERAGE_INVERT: GLenum
val SAMPLE_COVERAGE_VALUE: GLenum
val SCISSOR_BOX: GLenum
val SCISSOR_TEST: GLenum
val SHADER_TYPE: GLenum
val SHADING_LANGUAGE_VERSION: GLenum
val SHORT: GLenum
val SRC_ALPHA: GLenum
val SRC_ALPHA_SATURATE: GLenum
val SRC_COLOR: GLenum
val STATIC_DRAW: GLenum
val STENCIL_ATTACHMENT: GLenum
val STENCIL_BACK_FAIL: GLenum
val STENCIL_BACK_FUNC: GLenum
val STENCIL_BACK_PASS_DEPTH_FAIL: GLenum
val STENCIL_BACK_PASS_DEPTH_PASS: GLenum
val STENCIL_BACK_REF: GLenum
val STENCIL_BACK_VALUE_MASK: GLenum
val STENCIL_BACK_WRITEMASK: GLenum
val STENCIL_BITS: GLenum
val STENCIL_BUFFER_BIT: GLenum
val STENCIL_CLEAR_VALUE: GLenum
val STENCIL_FAIL: GLenum
val STENCIL_FUNC: GLenum
val STENCIL_INDEX8: GLenum
val STENCIL_PASS_DEPTH_FAIL: GLenum
val STENCIL_PASS_DEPTH_PASS: GLenum
val STENCIL_REF: GLenum
val STENCIL_TEST: GLenum
val STENCIL_VALUE_MASK: GLenum
val STENCIL_WRITEMASK: GLenum
val STREAM_DRAW: GLenum
val SUBPIXEL_BITS: GLenum
val TEXTURE: GLenum
val TEXTURE0: GLenum
val TEXTURE1: GLenum
val TEXTURE10: GLenum
val TEXTURE11: GLenum
val TEXTURE12: GLenum
val TEXTURE13: GLenum
val TEXTURE14: GLenum
val TEXTURE15: GLenum
val TEXTURE16: GLenum
val TEXTURE17: GLenum
val TEXTURE18: GLenum
val TEXTURE19: GLenum
val TEXTURE2: GLenum
val TEXTURE20: GLenum
val TEXTURE21: GLenum
val TEXTURE22: GLenum
val TEXTURE23: GLenum
val TEXTURE24: GLenum
val TEXTURE25: GLenum
val TEXTURE26: GLenum
val TEXTURE27: GLenum
val TEXTURE28: GLenum
val TEXTURE29: GLenum
val TEXTURE3: GLenum
val TEXTURE30: GLenum
val TEXTURE31: GLenum
val TEXTURE4: GLenum
val TEXTURE5: GLenum
val TEXTURE6: GLenum
val TEXTURE7: GLenum
val TEXTURE8: GLenum
val TEXTURE9: GLenum
val TEXTURE_2D: GLenum
val TEXTURE_BINDING_2D: GLenum
val TEXTURE_BINDING_CUBE_MAP: GLenum
val TEXTURE_CUBE_MAP: GLenum
val TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum
val TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum
val TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum
val TEXTURE_CUBE_MAP_POSITIVE_X: GLenum
val TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum
val TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum
val TEXTURE_MAG_FILTER: GLenum
val TEXTURE_MIN_FILTER: GLenum
val TEXTURE_WRAP_S: GLenum
val TEXTURE_WRAP_T: GLenum
val TRIANGLES: GLenum
val TRIANGLE_FAN: GLenum
val TRIANGLE_STRIP: GLenum
val UNPACK_ALIGNMENT: GLenum
val UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum
val UNPACK_FLIP_Y_WEBGL: GLenum
val UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum
val UNSIGNED_BYTE: GLenum
val UNSIGNED_INT: GLenum
val UNSIGNED_SHORT: GLenum
val UNSIGNED_SHORT_4_4_4_4: GLenum
val UNSIGNED_SHORT_5_5_5_1: GLenum
val UNSIGNED_SHORT_5_6_5: GLenum
val VALIDATE_STATUS: GLenum
val VENDOR: GLenum
val VERSION: GLenum
val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum
val VERTEX_ATTRIB_ARRAY_ENABLED: GLenum
val VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum
val VERTEX_ATTRIB_ARRAY_POINTER: GLenum
val VERTEX_ATTRIB_ARRAY_SIZE: GLenum
val VERTEX_ATTRIB_ARRAY_STRIDE: GLenum
val VERTEX_ATTRIB_ARRAY_TYPE: GLenum
val VERTEX_SHADER: GLenum
val VIEWPORT: GLenum
val ZERO: GLenum
}
}
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