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main.webgl.WebGL2RenderingContext.kt Maven / Gradle / Ivy

// Automatically generated - do not modify!

package webgl

sealed external class WebGL2RenderingContext :
    WebGL2RenderingContextBase,
    WebGL2RenderingContextOverloads,
    WebGLRenderingContextBase {

    companion object {
        val ACTIVE_UNIFORM_BLOCKS: GLenum
        val ALREADY_SIGNALED: GLenum
        val ANY_SAMPLES_PASSED: GLenum
        val ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum
        val COLOR: GLenum
        val COLOR_ATTACHMENT1: GLenum
        val COLOR_ATTACHMENT10: GLenum
        val COLOR_ATTACHMENT11: GLenum
        val COLOR_ATTACHMENT12: GLenum
        val COLOR_ATTACHMENT13: GLenum
        val COLOR_ATTACHMENT14: GLenum
        val COLOR_ATTACHMENT15: GLenum
        val COLOR_ATTACHMENT2: GLenum
        val COLOR_ATTACHMENT3: GLenum
        val COLOR_ATTACHMENT4: GLenum
        val COLOR_ATTACHMENT5: GLenum
        val COLOR_ATTACHMENT6: GLenum
        val COLOR_ATTACHMENT7: GLenum
        val COLOR_ATTACHMENT8: GLenum
        val COLOR_ATTACHMENT9: GLenum
        val COMPARE_REF_TO_TEXTURE: GLenum
        val CONDITION_SATISFIED: GLenum
        val COPY_READ_BUFFER: GLenum
        val COPY_READ_BUFFER_BINDING: GLenum
        val COPY_WRITE_BUFFER: GLenum
        val COPY_WRITE_BUFFER_BINDING: GLenum
        val CURRENT_QUERY: GLenum
        val DEPTH: GLenum
        val DEPTH24_STENCIL8: GLenum
        val DEPTH32F_STENCIL8: GLenum
        val DEPTH_COMPONENT24: GLenum
        val DEPTH_COMPONENT32F: GLenum
        val DRAW_BUFFER0: GLenum
        val DRAW_BUFFER1: GLenum
        val DRAW_BUFFER10: GLenum
        val DRAW_BUFFER11: GLenum
        val DRAW_BUFFER12: GLenum
        val DRAW_BUFFER13: GLenum
        val DRAW_BUFFER14: GLenum
        val DRAW_BUFFER15: GLenum
        val DRAW_BUFFER2: GLenum
        val DRAW_BUFFER3: GLenum
        val DRAW_BUFFER4: GLenum
        val DRAW_BUFFER5: GLenum
        val DRAW_BUFFER6: GLenum
        val DRAW_BUFFER7: GLenum
        val DRAW_BUFFER8: GLenum
        val DRAW_BUFFER9: GLenum
        val DRAW_FRAMEBUFFER: GLenum
        val DRAW_FRAMEBUFFER_BINDING: GLenum
        val DYNAMIC_COPY: GLenum
        val DYNAMIC_READ: GLenum
        val FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum
        val FLOAT_MAT2x3: GLenum
        val FLOAT_MAT2x4: GLenum
        val FLOAT_MAT3x2: GLenum
        val FLOAT_MAT3x4: GLenum
        val FLOAT_MAT4x2: GLenum
        val FLOAT_MAT4x3: GLenum
        val FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum
        val FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum
        val FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum
        val FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum
        val FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum
        val FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum
        val FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum
        val FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum
        val FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum
        val FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum
        val FRAMEBUFFER_DEFAULT: GLenum
        val FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum
        val HALF_FLOAT: GLenum
        val INTERLEAVED_ATTRIBS: GLenum
        val INT_2_10_10_10_REV: GLenum
        val INT_SAMPLER_2D: GLenum
        val INT_SAMPLER_2D_ARRAY: GLenum
        val INT_SAMPLER_3D: GLenum
        val INT_SAMPLER_CUBE: GLenum
        val INVALID_INDEX: GLenum
        val MAX: GLenum
        val MAX_3D_TEXTURE_SIZE: GLenum
        val MAX_ARRAY_TEXTURE_LAYERS: GLenum
        val MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum
        val MAX_COLOR_ATTACHMENTS: GLenum
        val MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum
        val MAX_COMBINED_UNIFORM_BLOCKS: GLenum
        val MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum
        val MAX_DRAW_BUFFERS: GLenum
        val MAX_ELEMENTS_INDICES: GLenum
        val MAX_ELEMENTS_VERTICES: GLenum
        val MAX_ELEMENT_INDEX: GLenum
        val MAX_FRAGMENT_INPUT_COMPONENTS: GLenum
        val MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum
        val MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum
        val MAX_PROGRAM_TEXEL_OFFSET: GLenum
        val MAX_SAMPLES: GLenum
        val MAX_SERVER_WAIT_TIMEOUT: GLenum
        val MAX_TEXTURE_LOD_BIAS: GLenum
        val MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum
        val MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum
        val MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum
        val MAX_UNIFORM_BLOCK_SIZE: GLenum
        val MAX_UNIFORM_BUFFER_BINDINGS: GLenum
        val MAX_VARYING_COMPONENTS: GLenum
        val MAX_VERTEX_OUTPUT_COMPONENTS: GLenum
        val MAX_VERTEX_UNIFORM_BLOCKS: GLenum
        val MAX_VERTEX_UNIFORM_COMPONENTS: GLenum
        val MIN: GLenum
        val MIN_PROGRAM_TEXEL_OFFSET: GLenum
        val OBJECT_TYPE: GLenum
        val PACK_ROW_LENGTH: GLenum
        val PACK_SKIP_PIXELS: GLenum
        val PACK_SKIP_ROWS: GLenum
        val PIXEL_PACK_BUFFER: GLenum
        val PIXEL_PACK_BUFFER_BINDING: GLenum
        val PIXEL_UNPACK_BUFFER: GLenum
        val PIXEL_UNPACK_BUFFER_BINDING: GLenum
        val QUERY_RESULT: GLenum
        val QUERY_RESULT_AVAILABLE: GLenum
        val R11F_G11F_B10F: GLenum
        val R16F: GLenum
        val R16I: GLenum
        val R16UI: GLenum
        val R32F: GLenum
        val R32I: GLenum
        val R32UI: GLenum
        val R8: GLenum
        val R8I: GLenum
        val R8UI: GLenum
        val R8_SNORM: GLenum
        val RASTERIZER_DISCARD: GLenum
        val READ_BUFFER: GLenum
        val READ_FRAMEBUFFER: GLenum
        val READ_FRAMEBUFFER_BINDING: GLenum
        val RED: GLenum
        val RED_INTEGER: GLenum
        val RENDERBUFFER_SAMPLES: GLenum
        val RG: GLenum
        val RG16F: GLenum
        val RG16I: GLenum
        val RG16UI: GLenum
        val RG32F: GLenum
        val RG32I: GLenum
        val RG32UI: GLenum
        val RG8: GLenum
        val RG8I: GLenum
        val RG8UI: GLenum
        val RG8_SNORM: GLenum
        val RGB10_A2: GLenum
        val RGB10_A2UI: GLenum
        val RGB16F: GLenum
        val RGB16I: GLenum
        val RGB16UI: GLenum
        val RGB32F: GLenum
        val RGB32I: GLenum
        val RGB32UI: GLenum
        val RGB8: GLenum
        val RGB8I: GLenum
        val RGB8UI: GLenum
        val RGB8_SNORM: GLenum
        val RGB9_E5: GLenum
        val RGBA16F: GLenum
        val RGBA16I: GLenum
        val RGBA16UI: GLenum
        val RGBA32F: GLenum
        val RGBA32I: GLenum
        val RGBA32UI: GLenum
        val RGBA8: GLenum
        val RGBA8I: GLenum
        val RGBA8UI: GLenum
        val RGBA8_SNORM: GLenum
        val RGBA_INTEGER: GLenum
        val RGB_INTEGER: GLenum
        val RG_INTEGER: GLenum
        val SAMPLER_2D_ARRAY: GLenum
        val SAMPLER_2D_ARRAY_SHADOW: GLenum
        val SAMPLER_2D_SHADOW: GLenum
        val SAMPLER_3D: GLenum
        val SAMPLER_BINDING: GLenum
        val SAMPLER_CUBE_SHADOW: GLenum
        val SEPARATE_ATTRIBS: GLenum
        val SIGNALED: GLenum
        val SIGNED_NORMALIZED: GLenum
        val SRGB: GLenum
        val SRGB8: GLenum
        val SRGB8_ALPHA8: GLenum
        val STATIC_COPY: GLenum
        val STATIC_READ: GLenum
        val STENCIL: GLenum
        val STREAM_COPY: GLenum
        val STREAM_READ: GLenum
        val SYNC_CONDITION: GLenum
        val SYNC_FENCE: GLenum
        val SYNC_FLAGS: GLenum
        val SYNC_FLUSH_COMMANDS_BIT: GLenum
        val SYNC_GPU_COMMANDS_COMPLETE: GLenum
        val SYNC_STATUS: GLenum
        val TEXTURE_2D_ARRAY: GLenum
        val TEXTURE_3D: GLenum
        val TEXTURE_BASE_LEVEL: GLenum
        val TEXTURE_BINDING_2D_ARRAY: GLenum
        val TEXTURE_BINDING_3D: GLenum
        val TEXTURE_COMPARE_FUNC: GLenum
        val TEXTURE_COMPARE_MODE: GLenum
        val TEXTURE_IMMUTABLE_FORMAT: GLenum
        val TEXTURE_IMMUTABLE_LEVELS: GLenum
        val TEXTURE_MAX_LEVEL: GLenum
        val TEXTURE_MAX_LOD: GLenum
        val TEXTURE_MIN_LOD: GLenum
        val TEXTURE_WRAP_R: GLenum
        val TIMEOUT_EXPIRED: GLenum
        val TIMEOUT_IGNORED: GLint64
        val TRANSFORM_FEEDBACK: GLenum
        val TRANSFORM_FEEDBACK_ACTIVE: GLenum
        val TRANSFORM_FEEDBACK_BINDING: GLenum
        val TRANSFORM_FEEDBACK_BUFFER: GLenum
        val TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum
        val TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum
        val TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum
        val TRANSFORM_FEEDBACK_BUFFER_START: GLenum
        val TRANSFORM_FEEDBACK_PAUSED: GLenum
        val TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum
        val TRANSFORM_FEEDBACK_VARYINGS: GLenum
        val UNIFORM_ARRAY_STRIDE: GLenum
        val UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum
        val UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum
        val UNIFORM_BLOCK_BINDING: GLenum
        val UNIFORM_BLOCK_DATA_SIZE: GLenum
        val UNIFORM_BLOCK_INDEX: GLenum
        val UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum
        val UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum
        val UNIFORM_BUFFER: GLenum
        val UNIFORM_BUFFER_BINDING: GLenum
        val UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum
        val UNIFORM_BUFFER_SIZE: GLenum
        val UNIFORM_BUFFER_START: GLenum
        val UNIFORM_IS_ROW_MAJOR: GLenum
        val UNIFORM_MATRIX_STRIDE: GLenum
        val UNIFORM_OFFSET: GLenum
        val UNIFORM_SIZE: GLenum
        val UNIFORM_TYPE: GLenum
        val UNPACK_IMAGE_HEIGHT: GLenum
        val UNPACK_ROW_LENGTH: GLenum
        val UNPACK_SKIP_IMAGES: GLenum
        val UNPACK_SKIP_PIXELS: GLenum
        val UNPACK_SKIP_ROWS: GLenum
        val UNSIGNALED: GLenum
        val UNSIGNED_INT_10F_11F_11F_REV: GLenum
        val UNSIGNED_INT_24_8: GLenum
        val UNSIGNED_INT_2_10_10_10_REV: GLenum
        val UNSIGNED_INT_5_9_9_9_REV: GLenum
        val UNSIGNED_INT_SAMPLER_2D: GLenum
        val UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum
        val UNSIGNED_INT_SAMPLER_3D: GLenum
        val UNSIGNED_INT_SAMPLER_CUBE: GLenum
        val UNSIGNED_INT_VEC2: GLenum
        val UNSIGNED_INT_VEC3: GLenum
        val UNSIGNED_INT_VEC4: GLenum
        val UNSIGNED_NORMALIZED: GLenum
        val VERTEX_ARRAY_BINDING: GLenum
        val VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum
        val VERTEX_ATTRIB_ARRAY_INTEGER: GLenum
        val WAIT_FAILED: GLenum
        val ACTIVE_ATTRIBUTES: GLenum
        val ACTIVE_TEXTURE: GLenum
        val ACTIVE_UNIFORMS: GLenum
        val ALIASED_LINE_WIDTH_RANGE: GLenum
        val ALIASED_POINT_SIZE_RANGE: GLenum
        val ALPHA: GLenum
        val ALPHA_BITS: GLenum
        val ALWAYS: GLenum
        val ARRAY_BUFFER: GLenum
        val ARRAY_BUFFER_BINDING: GLenum
        val ATTACHED_SHADERS: GLenum
        val BACK: GLenum
        val BLEND: GLenum
        val BLEND_COLOR: GLenum
        val BLEND_DST_ALPHA: GLenum
        val BLEND_DST_RGB: GLenum
        val BLEND_EQUATION: GLenum
        val BLEND_EQUATION_ALPHA: GLenum
        val BLEND_EQUATION_RGB: GLenum
        val BLEND_SRC_ALPHA: GLenum
        val BLEND_SRC_RGB: GLenum
        val BLUE_BITS: GLenum
        val BOOL: GLenum
        val BOOL_VEC2: GLenum
        val BOOL_VEC3: GLenum
        val BOOL_VEC4: GLenum
        val BROWSER_DEFAULT_WEBGL: GLenum
        val BUFFER_SIZE: GLenum
        val BUFFER_USAGE: GLenum
        val BYTE: GLenum
        val CCW: GLenum
        val CLAMP_TO_EDGE: GLenum
        val COLOR_ATTACHMENT0: GLenum
        val COLOR_BUFFER_BIT: GLenum
        val COLOR_CLEAR_VALUE: GLenum
        val COLOR_WRITEMASK: GLenum
        val COMPILE_STATUS: GLenum
        val COMPRESSED_TEXTURE_FORMATS: GLenum
        val CONSTANT_ALPHA: GLenum
        val CONSTANT_COLOR: GLenum
        val CONTEXT_LOST_WEBGL: GLenum
        val CULL_FACE: GLenum
        val CULL_FACE_MODE: GLenum
        val CURRENT_PROGRAM: GLenum
        val CURRENT_VERTEX_ATTRIB: GLenum
        val CW: GLenum
        val DECR: GLenum
        val DECR_WRAP: GLenum
        val DELETE_STATUS: GLenum
        val DEPTH_ATTACHMENT: GLenum
        val DEPTH_BITS: GLenum
        val DEPTH_BUFFER_BIT: GLenum
        val DEPTH_CLEAR_VALUE: GLenum
        val DEPTH_COMPONENT: GLenum
        val DEPTH_COMPONENT16: GLenum
        val DEPTH_FUNC: GLenum
        val DEPTH_RANGE: GLenum
        val DEPTH_STENCIL: GLenum
        val DEPTH_STENCIL_ATTACHMENT: GLenum
        val DEPTH_TEST: GLenum
        val DEPTH_WRITEMASK: GLenum
        val DITHER: GLenum
        val DONT_CARE: GLenum
        val DST_ALPHA: GLenum
        val DST_COLOR: GLenum
        val DYNAMIC_DRAW: GLenum
        val ELEMENT_ARRAY_BUFFER: GLenum
        val ELEMENT_ARRAY_BUFFER_BINDING: GLenum
        val EQUAL: GLenum
        val FASTEST: GLenum
        val FLOAT: GLenum
        val FLOAT_MAT2: GLenum
        val FLOAT_MAT3: GLenum
        val FLOAT_MAT4: GLenum
        val FLOAT_VEC2: GLenum
        val FLOAT_VEC3: GLenum
        val FLOAT_VEC4: GLenum
        val FRAGMENT_SHADER: GLenum
        val FRAMEBUFFER: GLenum
        val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum
        val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum
        val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum
        val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum
        val FRAMEBUFFER_BINDING: GLenum
        val FRAMEBUFFER_COMPLETE: GLenum
        val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum
        val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum
        val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum
        val FRAMEBUFFER_UNSUPPORTED: GLenum
        val FRONT: GLenum
        val FRONT_AND_BACK: GLenum
        val FRONT_FACE: GLenum
        val FUNC_ADD: GLenum
        val FUNC_REVERSE_SUBTRACT: GLenum
        val FUNC_SUBTRACT: GLenum
        val GENERATE_MIPMAP_HINT: GLenum
        val GEQUAL: GLenum
        val GREATER: GLenum
        val GREEN_BITS: GLenum
        val HIGH_FLOAT: GLenum
        val HIGH_INT: GLenum
        val IMPLEMENTATION_COLOR_READ_FORMAT: GLenum
        val IMPLEMENTATION_COLOR_READ_TYPE: GLenum
        val INCR: GLenum
        val INCR_WRAP: GLenum
        val INT: GLenum
        val INT_VEC2: GLenum
        val INT_VEC3: GLenum
        val INT_VEC4: GLenum
        val INVALID_ENUM: GLenum
        val INVALID_FRAMEBUFFER_OPERATION: GLenum
        val INVALID_OPERATION: GLenum
        val INVALID_VALUE: GLenum
        val INVERT: GLenum
        val KEEP: GLenum
        val LEQUAL: GLenum
        val LESS: GLenum
        val LINEAR: GLenum
        val LINEAR_MIPMAP_LINEAR: GLenum
        val LINEAR_MIPMAP_NEAREST: GLenum
        val LINES: GLenum
        val LINE_LOOP: GLenum
        val LINE_STRIP: GLenum
        val LINE_WIDTH: GLenum
        val LINK_STATUS: GLenum
        val LOW_FLOAT: GLenum
        val LOW_INT: GLenum
        val LUMINANCE: GLenum
        val LUMINANCE_ALPHA: GLenum
        val MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum
        val MAX_CUBE_MAP_TEXTURE_SIZE: GLenum
        val MAX_FRAGMENT_UNIFORM_VECTORS: GLenum
        val MAX_RENDERBUFFER_SIZE: GLenum
        val MAX_TEXTURE_IMAGE_UNITS: GLenum
        val MAX_TEXTURE_SIZE: GLenum
        val MAX_VARYING_VECTORS: GLenum
        val MAX_VERTEX_ATTRIBS: GLenum
        val MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum
        val MAX_VERTEX_UNIFORM_VECTORS: GLenum
        val MAX_VIEWPORT_DIMS: GLenum
        val MEDIUM_FLOAT: GLenum
        val MEDIUM_INT: GLenum
        val MIRRORED_REPEAT: GLenum
        val NEAREST: GLenum
        val NEAREST_MIPMAP_LINEAR: GLenum
        val NEAREST_MIPMAP_NEAREST: GLenum
        val NEVER: GLenum
        val NICEST: GLenum
        val NONE: GLenum
        val NOTEQUAL: GLenum
        val NO_ERROR: GLenum
        val ONE: GLenum
        val ONE_MINUS_CONSTANT_ALPHA: GLenum
        val ONE_MINUS_CONSTANT_COLOR: GLenum
        val ONE_MINUS_DST_ALPHA: GLenum
        val ONE_MINUS_DST_COLOR: GLenum
        val ONE_MINUS_SRC_ALPHA: GLenum
        val ONE_MINUS_SRC_COLOR: GLenum
        val OUT_OF_MEMORY: GLenum
        val PACK_ALIGNMENT: GLenum
        val POINTS: GLenum
        val POLYGON_OFFSET_FACTOR: GLenum
        val POLYGON_OFFSET_FILL: GLenum
        val POLYGON_OFFSET_UNITS: GLenum
        val RED_BITS: GLenum
        val RENDERBUFFER: GLenum
        val RENDERBUFFER_ALPHA_SIZE: GLenum
        val RENDERBUFFER_BINDING: GLenum
        val RENDERBUFFER_BLUE_SIZE: GLenum
        val RENDERBUFFER_DEPTH_SIZE: GLenum
        val RENDERBUFFER_GREEN_SIZE: GLenum
        val RENDERBUFFER_HEIGHT: GLenum
        val RENDERBUFFER_INTERNAL_FORMAT: GLenum
        val RENDERBUFFER_RED_SIZE: GLenum
        val RENDERBUFFER_STENCIL_SIZE: GLenum
        val RENDERBUFFER_WIDTH: GLenum
        val RENDERER: GLenum
        val REPEAT: GLenum
        val REPLACE: GLenum
        val RGB: GLenum
        val RGB565: GLenum
        val RGB5_A1: GLenum
        val RGBA: GLenum
        val RGBA4: GLenum
        val SAMPLER_2D: GLenum
        val SAMPLER_CUBE: GLenum
        val SAMPLES: GLenum
        val SAMPLE_ALPHA_TO_COVERAGE: GLenum
        val SAMPLE_BUFFERS: GLenum
        val SAMPLE_COVERAGE: GLenum
        val SAMPLE_COVERAGE_INVERT: GLenum
        val SAMPLE_COVERAGE_VALUE: GLenum
        val SCISSOR_BOX: GLenum
        val SCISSOR_TEST: GLenum
        val SHADER_TYPE: GLenum
        val SHADING_LANGUAGE_VERSION: GLenum
        val SHORT: GLenum
        val SRC_ALPHA: GLenum
        val SRC_ALPHA_SATURATE: GLenum
        val SRC_COLOR: GLenum
        val STATIC_DRAW: GLenum
        val STENCIL_ATTACHMENT: GLenum
        val STENCIL_BACK_FAIL: GLenum
        val STENCIL_BACK_FUNC: GLenum
        val STENCIL_BACK_PASS_DEPTH_FAIL: GLenum
        val STENCIL_BACK_PASS_DEPTH_PASS: GLenum
        val STENCIL_BACK_REF: GLenum
        val STENCIL_BACK_VALUE_MASK: GLenum
        val STENCIL_BACK_WRITEMASK: GLenum
        val STENCIL_BITS: GLenum
        val STENCIL_BUFFER_BIT: GLenum
        val STENCIL_CLEAR_VALUE: GLenum
        val STENCIL_FAIL: GLenum
        val STENCIL_FUNC: GLenum
        val STENCIL_INDEX8: GLenum
        val STENCIL_PASS_DEPTH_FAIL: GLenum
        val STENCIL_PASS_DEPTH_PASS: GLenum
        val STENCIL_REF: GLenum
        val STENCIL_TEST: GLenum
        val STENCIL_VALUE_MASK: GLenum
        val STENCIL_WRITEMASK: GLenum
        val STREAM_DRAW: GLenum
        val SUBPIXEL_BITS: GLenum
        val TEXTURE: GLenum
        val TEXTURE0: GLenum
        val TEXTURE1: GLenum
        val TEXTURE10: GLenum
        val TEXTURE11: GLenum
        val TEXTURE12: GLenum
        val TEXTURE13: GLenum
        val TEXTURE14: GLenum
        val TEXTURE15: GLenum
        val TEXTURE16: GLenum
        val TEXTURE17: GLenum
        val TEXTURE18: GLenum
        val TEXTURE19: GLenum
        val TEXTURE2: GLenum
        val TEXTURE20: GLenum
        val TEXTURE21: GLenum
        val TEXTURE22: GLenum
        val TEXTURE23: GLenum
        val TEXTURE24: GLenum
        val TEXTURE25: GLenum
        val TEXTURE26: GLenum
        val TEXTURE27: GLenum
        val TEXTURE28: GLenum
        val TEXTURE29: GLenum
        val TEXTURE3: GLenum
        val TEXTURE30: GLenum
        val TEXTURE31: GLenum
        val TEXTURE4: GLenum
        val TEXTURE5: GLenum
        val TEXTURE6: GLenum
        val TEXTURE7: GLenum
        val TEXTURE8: GLenum
        val TEXTURE9: GLenum
        val TEXTURE_2D: GLenum
        val TEXTURE_BINDING_2D: GLenum
        val TEXTURE_BINDING_CUBE_MAP: GLenum
        val TEXTURE_CUBE_MAP: GLenum
        val TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum
        val TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum
        val TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum
        val TEXTURE_CUBE_MAP_POSITIVE_X: GLenum
        val TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum
        val TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum
        val TEXTURE_MAG_FILTER: GLenum
        val TEXTURE_MIN_FILTER: GLenum
        val TEXTURE_WRAP_S: GLenum
        val TEXTURE_WRAP_T: GLenum
        val TRIANGLES: GLenum
        val TRIANGLE_FAN: GLenum
        val TRIANGLE_STRIP: GLenum
        val UNPACK_ALIGNMENT: GLenum
        val UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum
        val UNPACK_FLIP_Y_WEBGL: GLenum
        val UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum
        val UNSIGNED_BYTE: GLenum
        val UNSIGNED_INT: GLenum
        val UNSIGNED_SHORT: GLenum
        val UNSIGNED_SHORT_4_4_4_4: GLenum
        val UNSIGNED_SHORT_5_5_5_1: GLenum
        val UNSIGNED_SHORT_5_6_5: GLenum
        val VALIDATE_STATUS: GLenum
        val VENDOR: GLenum
        val VERSION: GLenum
        val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum
        val VERTEX_ATTRIB_ARRAY_ENABLED: GLenum
        val VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum
        val VERTEX_ATTRIB_ARRAY_POINTER: GLenum
        val VERTEX_ATTRIB_ARRAY_SIZE: GLenum
        val VERTEX_ATTRIB_ARRAY_STRIDE: GLenum
        val VERTEX_ATTRIB_ARRAY_TYPE: GLenum
        val VERTEX_SHADER: GLenum
        val VIEWPORT: GLenum
        val ZERO: GLenum
    }
}




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