
main.webgl.WebGLRenderingContext.kt Maven / Gradle / Ivy
// Automatically generated - do not modify!
package webgl
sealed external class WebGLRenderingContext :
WebGLRenderingContextBase,
WebGLRenderingContextOverloads {
companion object {
val ACTIVE_ATTRIBUTES: GLenum
val ACTIVE_TEXTURE: GLenum
val ACTIVE_UNIFORMS: GLenum
val ALIASED_LINE_WIDTH_RANGE: GLenum
val ALIASED_POINT_SIZE_RANGE: GLenum
val ALPHA: GLenum
val ALPHA_BITS: GLenum
val ALWAYS: GLenum
val ARRAY_BUFFER: GLenum
val ARRAY_BUFFER_BINDING: GLenum
val ATTACHED_SHADERS: GLenum
val BACK: GLenum
val BLEND: GLenum
val BLEND_COLOR: GLenum
val BLEND_DST_ALPHA: GLenum
val BLEND_DST_RGB: GLenum
val BLEND_EQUATION: GLenum
val BLEND_EQUATION_ALPHA: GLenum
val BLEND_EQUATION_RGB: GLenum
val BLEND_SRC_ALPHA: GLenum
val BLEND_SRC_RGB: GLenum
val BLUE_BITS: GLenum
val BOOL: GLenum
val BOOL_VEC2: GLenum
val BOOL_VEC3: GLenum
val BOOL_VEC4: GLenum
val BROWSER_DEFAULT_WEBGL: GLenum
val BUFFER_SIZE: GLenum
val BUFFER_USAGE: GLenum
val BYTE: GLenum
val CCW: GLenum
val CLAMP_TO_EDGE: GLenum
val COLOR_ATTACHMENT0: GLenum
val COLOR_BUFFER_BIT: GLenum
val COLOR_CLEAR_VALUE: GLenum
val COLOR_WRITEMASK: GLenum
val COMPILE_STATUS: GLenum
val COMPRESSED_TEXTURE_FORMATS: GLenum
val CONSTANT_ALPHA: GLenum
val CONSTANT_COLOR: GLenum
val CONTEXT_LOST_WEBGL: GLenum
val CULL_FACE: GLenum
val CULL_FACE_MODE: GLenum
val CURRENT_PROGRAM: GLenum
val CURRENT_VERTEX_ATTRIB: GLenum
val CW: GLenum
val DECR: GLenum
val DECR_WRAP: GLenum
val DELETE_STATUS: GLenum
val DEPTH_ATTACHMENT: GLenum
val DEPTH_BITS: GLenum
val DEPTH_BUFFER_BIT: GLenum
val DEPTH_CLEAR_VALUE: GLenum
val DEPTH_COMPONENT: GLenum
val DEPTH_COMPONENT16: GLenum
val DEPTH_FUNC: GLenum
val DEPTH_RANGE: GLenum
val DEPTH_STENCIL: GLenum
val DEPTH_STENCIL_ATTACHMENT: GLenum
val DEPTH_TEST: GLenum
val DEPTH_WRITEMASK: GLenum
val DITHER: GLenum
val DONT_CARE: GLenum
val DST_ALPHA: GLenum
val DST_COLOR: GLenum
val DYNAMIC_DRAW: GLenum
val ELEMENT_ARRAY_BUFFER: GLenum
val ELEMENT_ARRAY_BUFFER_BINDING: GLenum
val EQUAL: GLenum
val FASTEST: GLenum
val FLOAT: GLenum
val FLOAT_MAT2: GLenum
val FLOAT_MAT3: GLenum
val FLOAT_MAT4: GLenum
val FLOAT_VEC2: GLenum
val FLOAT_VEC3: GLenum
val FLOAT_VEC4: GLenum
val FRAGMENT_SHADER: GLenum
val FRAMEBUFFER: GLenum
val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum
val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum
val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum
val FRAMEBUFFER_BINDING: GLenum
val FRAMEBUFFER_COMPLETE: GLenum
val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum
val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum
val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum
val FRAMEBUFFER_UNSUPPORTED: GLenum
val FRONT: GLenum
val FRONT_AND_BACK: GLenum
val FRONT_FACE: GLenum
val FUNC_ADD: GLenum
val FUNC_REVERSE_SUBTRACT: GLenum
val FUNC_SUBTRACT: GLenum
val GENERATE_MIPMAP_HINT: GLenum
val GEQUAL: GLenum
val GREATER: GLenum
val GREEN_BITS: GLenum
val HIGH_FLOAT: GLenum
val HIGH_INT: GLenum
val IMPLEMENTATION_COLOR_READ_FORMAT: GLenum
val IMPLEMENTATION_COLOR_READ_TYPE: GLenum
val INCR: GLenum
val INCR_WRAP: GLenum
val INT: GLenum
val INT_VEC2: GLenum
val INT_VEC3: GLenum
val INT_VEC4: GLenum
val INVALID_ENUM: GLenum
val INVALID_FRAMEBUFFER_OPERATION: GLenum
val INVALID_OPERATION: GLenum
val INVALID_VALUE: GLenum
val INVERT: GLenum
val KEEP: GLenum
val LEQUAL: GLenum
val LESS: GLenum
val LINEAR: GLenum
val LINEAR_MIPMAP_LINEAR: GLenum
val LINEAR_MIPMAP_NEAREST: GLenum
val LINES: GLenum
val LINE_LOOP: GLenum
val LINE_STRIP: GLenum
val LINE_WIDTH: GLenum
val LINK_STATUS: GLenum
val LOW_FLOAT: GLenum
val LOW_INT: GLenum
val LUMINANCE: GLenum
val LUMINANCE_ALPHA: GLenum
val MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum
val MAX_CUBE_MAP_TEXTURE_SIZE: GLenum
val MAX_FRAGMENT_UNIFORM_VECTORS: GLenum
val MAX_RENDERBUFFER_SIZE: GLenum
val MAX_TEXTURE_IMAGE_UNITS: GLenum
val MAX_TEXTURE_SIZE: GLenum
val MAX_VARYING_VECTORS: GLenum
val MAX_VERTEX_ATTRIBS: GLenum
val MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum
val MAX_VERTEX_UNIFORM_VECTORS: GLenum
val MAX_VIEWPORT_DIMS: GLenum
val MEDIUM_FLOAT: GLenum
val MEDIUM_INT: GLenum
val MIRRORED_REPEAT: GLenum
val NEAREST: GLenum
val NEAREST_MIPMAP_LINEAR: GLenum
val NEAREST_MIPMAP_NEAREST: GLenum
val NEVER: GLenum
val NICEST: GLenum
val NONE: GLenum
val NOTEQUAL: GLenum
val NO_ERROR: GLenum
val ONE: GLenum
val ONE_MINUS_CONSTANT_ALPHA: GLenum
val ONE_MINUS_CONSTANT_COLOR: GLenum
val ONE_MINUS_DST_ALPHA: GLenum
val ONE_MINUS_DST_COLOR: GLenum
val ONE_MINUS_SRC_ALPHA: GLenum
val ONE_MINUS_SRC_COLOR: GLenum
val OUT_OF_MEMORY: GLenum
val PACK_ALIGNMENT: GLenum
val POINTS: GLenum
val POLYGON_OFFSET_FACTOR: GLenum
val POLYGON_OFFSET_FILL: GLenum
val POLYGON_OFFSET_UNITS: GLenum
val RED_BITS: GLenum
val RENDERBUFFER: GLenum
val RENDERBUFFER_ALPHA_SIZE: GLenum
val RENDERBUFFER_BINDING: GLenum
val RENDERBUFFER_BLUE_SIZE: GLenum
val RENDERBUFFER_DEPTH_SIZE: GLenum
val RENDERBUFFER_GREEN_SIZE: GLenum
val RENDERBUFFER_HEIGHT: GLenum
val RENDERBUFFER_INTERNAL_FORMAT: GLenum
val RENDERBUFFER_RED_SIZE: GLenum
val RENDERBUFFER_STENCIL_SIZE: GLenum
val RENDERBUFFER_WIDTH: GLenum
val RENDERER: GLenum
val REPEAT: GLenum
val REPLACE: GLenum
val RGB: GLenum
val RGB565: GLenum
val RGB5_A1: GLenum
val RGBA: GLenum
val RGBA4: GLenum
val SAMPLER_2D: GLenum
val SAMPLER_CUBE: GLenum
val SAMPLES: GLenum
val SAMPLE_ALPHA_TO_COVERAGE: GLenum
val SAMPLE_BUFFERS: GLenum
val SAMPLE_COVERAGE: GLenum
val SAMPLE_COVERAGE_INVERT: GLenum
val SAMPLE_COVERAGE_VALUE: GLenum
val SCISSOR_BOX: GLenum
val SCISSOR_TEST: GLenum
val SHADER_TYPE: GLenum
val SHADING_LANGUAGE_VERSION: GLenum
val SHORT: GLenum
val SRC_ALPHA: GLenum
val SRC_ALPHA_SATURATE: GLenum
val SRC_COLOR: GLenum
val STATIC_DRAW: GLenum
val STENCIL_ATTACHMENT: GLenum
val STENCIL_BACK_FAIL: GLenum
val STENCIL_BACK_FUNC: GLenum
val STENCIL_BACK_PASS_DEPTH_FAIL: GLenum
val STENCIL_BACK_PASS_DEPTH_PASS: GLenum
val STENCIL_BACK_REF: GLenum
val STENCIL_BACK_VALUE_MASK: GLenum
val STENCIL_BACK_WRITEMASK: GLenum
val STENCIL_BITS: GLenum
val STENCIL_BUFFER_BIT: GLenum
val STENCIL_CLEAR_VALUE: GLenum
val STENCIL_FAIL: GLenum
val STENCIL_FUNC: GLenum
val STENCIL_INDEX8: GLenum
val STENCIL_PASS_DEPTH_FAIL: GLenum
val STENCIL_PASS_DEPTH_PASS: GLenum
val STENCIL_REF: GLenum
val STENCIL_TEST: GLenum
val STENCIL_VALUE_MASK: GLenum
val STENCIL_WRITEMASK: GLenum
val STREAM_DRAW: GLenum
val SUBPIXEL_BITS: GLenum
val TEXTURE: GLenum
val TEXTURE0: GLenum
val TEXTURE1: GLenum
val TEXTURE10: GLenum
val TEXTURE11: GLenum
val TEXTURE12: GLenum
val TEXTURE13: GLenum
val TEXTURE14: GLenum
val TEXTURE15: GLenum
val TEXTURE16: GLenum
val TEXTURE17: GLenum
val TEXTURE18: GLenum
val TEXTURE19: GLenum
val TEXTURE2: GLenum
val TEXTURE20: GLenum
val TEXTURE21: GLenum
val TEXTURE22: GLenum
val TEXTURE23: GLenum
val TEXTURE24: GLenum
val TEXTURE25: GLenum
val TEXTURE26: GLenum
val TEXTURE27: GLenum
val TEXTURE28: GLenum
val TEXTURE29: GLenum
val TEXTURE3: GLenum
val TEXTURE30: GLenum
val TEXTURE31: GLenum
val TEXTURE4: GLenum
val TEXTURE5: GLenum
val TEXTURE6: GLenum
val TEXTURE7: GLenum
val TEXTURE8: GLenum
val TEXTURE9: GLenum
val TEXTURE_2D: GLenum
val TEXTURE_BINDING_2D: GLenum
val TEXTURE_BINDING_CUBE_MAP: GLenum
val TEXTURE_CUBE_MAP: GLenum
val TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum
val TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum
val TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum
val TEXTURE_CUBE_MAP_POSITIVE_X: GLenum
val TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum
val TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum
val TEXTURE_MAG_FILTER: GLenum
val TEXTURE_MIN_FILTER: GLenum
val TEXTURE_WRAP_S: GLenum
val TEXTURE_WRAP_T: GLenum
val TRIANGLES: GLenum
val TRIANGLE_FAN: GLenum
val TRIANGLE_STRIP: GLenum
val UNPACK_ALIGNMENT: GLenum
val UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum
val UNPACK_FLIP_Y_WEBGL: GLenum
val UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum
val UNSIGNED_BYTE: GLenum
val UNSIGNED_INT: GLenum
val UNSIGNED_SHORT: GLenum
val UNSIGNED_SHORT_4_4_4_4: GLenum
val UNSIGNED_SHORT_5_5_5_1: GLenum
val UNSIGNED_SHORT_5_6_5: GLenum
val VALIDATE_STATUS: GLenum
val VENDOR: GLenum
val VERSION: GLenum
val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum
val VERTEX_ATTRIB_ARRAY_ENABLED: GLenum
val VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum
val VERTEX_ATTRIB_ARRAY_POINTER: GLenum
val VERTEX_ATTRIB_ARRAY_SIZE: GLenum
val VERTEX_ATTRIB_ARRAY_STRIDE: GLenum
val VERTEX_ATTRIB_ARRAY_TYPE: GLenum
val VERTEX_SHADER: GLenum
val VIEWPORT: GLenum
val ZERO: GLenum
}
}
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