kotlin.io.files.FileTreeWalk.kt Maven / Gradle / Ivy
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the Kotlin compiler embeddable
@file:JvmVersion
@file:JvmMultifileClass
@file:JvmName("FilesKt")
package kotlin.io
import java.io.File
import java.io.IOException
import java.util.Stack
/**
* An enumeration to describe possible walk directions.
* There are two of them: beginning from parents, ending with children,
* and beginning from children, ending with parents. Both use depth-first search.
*/
public enum class FileWalkDirection {
/** Depth-first search, directory is visited BEFORE its files */
TOP_DOWN,
/** Depth-first search, directory is visited AFTER its files */
BOTTOM_UP
// Do we want also breadth-first search?
}
/**
* This class is intended to implement different file traversal methods.
* It allows to iterate through all files inside a given directory.
*
* Use [File.walk], [File.walkTopDown] or [File.walkBottomUp] extension functions to instantiate a `FileTreeWalk` instance.
* If the file path given is just a file, walker iterates only it.
* If the file path given does not exist, walker iterates nothing, i.e. it's equivalent to an empty sequence.
*/
public class FileTreeWalk private constructor(
private val start: File,
private val direction: FileWalkDirection = FileWalkDirection.TOP_DOWN,
private val onEnter: ((File) -> Boolean)?,
private val onLeave: ((File) -> Unit)?,
private val onFail: ((f: File, e: IOException) -> Unit)?,
private val maxDepth: Int = Int.MAX_VALUE
) : Sequence {
internal constructor(start: File, direction: FileWalkDirection = FileWalkDirection.TOP_DOWN): this(start, direction, null, null, null)
/** Returns an iterator walking through files. */
override public fun iterator(): Iterator = FileTreeWalkIterator()
/** Abstract class that encapsulates file visiting in some order, beginning from a given [root] */
private abstract class WalkState(val root: File) {
/** Call of this function proceeds to a next file for visiting and returns it */
abstract public fun step(): File?
}
/** Abstract class that encapsulates directory visiting in some order, beginning from a given [rootDir] */
private abstract class DirectoryState(rootDir: File): WalkState(rootDir) {
init {
if (_Assertions.ENABLED)
assert(rootDir.isDirectory) { "rootDir must be verified to be directory beforehand." }
}
}
private inner class FileTreeWalkIterator : AbstractIterator() {
// Stack of directory states, beginning from the start directory
private val state = Stack()
init {
if (start.isDirectory) {
state.push(directoryState(start))
} else if (start.isFile) {
state.push(SingleFileState(start))
} else {
done()
}
}
override fun computeNext() {
val nextFile = gotoNext()
if (nextFile != null)
setNext(nextFile)
else
done()
}
private fun directoryState(root: File): DirectoryState {
return when (direction) {
FileWalkDirection.TOP_DOWN -> TopDownDirectoryState(root)
FileWalkDirection.BOTTOM_UP -> BottomUpDirectoryState(root)
}
}
tailrec private fun gotoNext(): File? {
if (state.empty()) {
// There is nothing in the state
return null
}
// Take next file from the top of the stack
val topState = state.peek()!!
val file = topState.step()
if (file == null) {
// There is nothing more on the top of the stack, go back
state.pop()
return gotoNext()
} else {
// Check that file/directory matches the filter
if (file == topState.root || !file.isDirectory || state.size >= maxDepth) {
// Proceed to a root directory or a simple file
return file
} else {
// Proceed to a sub-directory
state.push(directoryState(file))
return gotoNext()
}
}
}
/** Visiting in bottom-up order */
private inner class BottomUpDirectoryState(rootDir: File) : DirectoryState(rootDir) {
private var rootVisited = false
private var fileList: Array? = null
private var fileIndex = 0
private var failed = false
/** First all children, then root directory */
override public fun step(): File? {
if (!failed && fileList == null) {
if (onEnter?.invoke(root) == false) {
return null
}
fileList = root.listFiles()
if (fileList == null) {
onFail?.invoke(root, AccessDeniedException(file = root, reason = "Cannot list files in a directory"))
failed = true
}
}
if (fileList != null && fileIndex < fileList!!.size) {
// First visit all files
return fileList!![fileIndex++]
} else if (!rootVisited) {
// Then visit root
rootVisited = true
return root
} else {
// That's all
onLeave?.invoke(root)
return null
}
}
}
/** Visiting in top-down order */
private inner class TopDownDirectoryState(rootDir: File) : DirectoryState(rootDir) {
private var rootVisited = false
private var fileList: Array? = null
private var fileIndex = 0
/** First root directory, then all children */
override public fun step(): File? {
if (!rootVisited) {
// First visit root
if (onEnter?.invoke(root) == false) {
return null
}
rootVisited = true
return root
} else if (fileList == null || fileIndex < fileList!!.size) {
if (fileList == null) {
// Then read an array of files, if any
fileList = root.listFiles()
if (fileList == null) {
onFail?.invoke(root, AccessDeniedException(file = root, reason = "Cannot list files in a directory"))
}
if (fileList == null || fileList!!.size == 0) {
onLeave?.invoke(root)
return null
}
}
// Then visit all files
return fileList!![fileIndex++]
} else {
// That's all
onLeave?.invoke(root)
return null
}
}
}
private inner class SingleFileState(rootFile: File) : WalkState(rootFile) {
private var visited: Boolean = false
init {
if (_Assertions.ENABLED)
assert(rootFile.isFile) { "rootFile must be verified to be file beforehand." }
}
override fun step(): File? {
if (visited) return null
visited = true
return root
}
}
}
/**
* Sets a predicate [function], that is called on any entered directory before its files are visited
* and before it is visited itself.
*
* If the [function] returns `false` the directory is not entered, and neither it nor its files are not visited.
*/
public fun onEnter(function: (File) -> Boolean): FileTreeWalk {
return FileTreeWalk(start, direction, onEnter = function, onLeave = onLeave, onFail = onFail, maxDepth = maxDepth)
}
/**
* Sets a callback [function], that is called on any left directory after its files are visited and after it is visited itself.
*/
public fun onLeave(function: (File) -> Unit): FileTreeWalk {
return FileTreeWalk(start, direction, onEnter, function, onFail, maxDepth)
}
/**
* Set a callback [function], that is called on a directory when it's impossible to get its file list.
*
* [onEnter] and [onLeave] callback functions are called even in this case.
*/
public fun onFail(function: (File, IOException) -> Unit): FileTreeWalk {
return FileTreeWalk(start, direction, onEnter, onLeave, function, maxDepth)
}
/**
* Sets the maximum [depth] of a directory tree to traverse. By default there is no limit.
*
* The value must be positive and [Int.MAX_VALUE] is used to specify an unlimited depth.
*
* With a value of 1, walker visits only the origin directory and all its immediate children,
* with a value of 2 also grandchildren, etc.
*/
public fun maxDepth(depth: Int): FileTreeWalk {
if (depth <= 0)
throw IllegalArgumentException("depth must be positive, but was $depth.")
return FileTreeWalk(start, direction, onEnter, onLeave, onFail, depth)
}
}
/**
* Gets a sequence for visiting this directory and all its content.
*
* @param direction walk direction, top-down (by default) or bottom-up.
*/
public fun File.walk(direction: FileWalkDirection = FileWalkDirection.TOP_DOWN): FileTreeWalk =
FileTreeWalk(this, direction)
/**
* Gets a sequence for visiting this directory and all its content in top-down order.
* Depth-first search is used and directories are visited before all their files.
*/
public fun File.walkTopDown(): FileTreeWalk = walk(FileWalkDirection.TOP_DOWN)
/**
* Gets a sequence for visiting this directory and all its content in bottom-up order.
* Depth-first search is used and directories are visited after all their files.
*/
public fun File.walkBottomUp(): FileTreeWalk = walk(FileWalkDirection.BOTTOM_UP)