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/*
* Generated file
* DO NOT EDIT
*
* See libraries/tools/idl2k for details
*/
package org.khronos.webgl
import org.w3c.dom.*
import org.w3c.dom.css.*
import org.w3c.dom.events.*
import org.w3c.dom.parsing.*
import org.w3c.dom.svg.*
import org.w3c.dom.url.*
import org.w3c.fetch.*
import org.w3c.files.*
import org.w3c.notifications.*
import org.w3c.performance.*
import org.w3c.workers.*
import org.w3c.xhr.*
@native public interface WebGLContextAttributes {
var alpha: Boolean
var depth: Boolean
var stencil: Boolean
var antialias: Boolean
var premultipliedAlpha: Boolean
var preserveDrawingBuffer: Boolean
var preferLowPowerToHighPerformance: Boolean
var failIfMajorPerformanceCaveat: Boolean
}
@Suppress("NOTHING_TO_INLINE")
public inline fun WebGLContextAttributes(alpha: Boolean = true, depth: Boolean = true, stencil: Boolean = false, antialias: Boolean = true, premultipliedAlpha: Boolean = true, preserveDrawingBuffer: Boolean = false, preferLowPowerToHighPerformance: Boolean = false, failIfMajorPerformanceCaveat: Boolean = false): WebGLContextAttributes {
val o = js("({})")
o["alpha"] = alpha
o["depth"] = depth
o["stencil"] = stencil
o["antialias"] = antialias
o["premultipliedAlpha"] = premultipliedAlpha
o["preserveDrawingBuffer"] = preserveDrawingBuffer
o["preferLowPowerToHighPerformance"] = preferLowPowerToHighPerformance
o["failIfMajorPerformanceCaveat"] = failIfMajorPerformanceCaveat
return o
}
@native public interface WebGLObject {
}
@native public interface WebGLBuffer : WebGLObject {
}
@native public interface WebGLFramebuffer : WebGLObject {
}
@native public interface WebGLProgram : WebGLObject {
}
@native public interface WebGLRenderbuffer : WebGLObject {
}
@native public interface WebGLShader : WebGLObject {
}
@native public interface WebGLTexture : WebGLObject {
}
@native public interface WebGLUniformLocation {
}
@native public interface WebGLActiveInfo {
val size: Int
get() = noImpl
val type: Int
get() = noImpl
val name: String
get() = noImpl
}
@native public interface WebGLShaderPrecisionFormat {
val rangeMin: Int
get() = noImpl
val rangeMax: Int
get() = noImpl
val precision: Int
get() = noImpl
}
@native public interface WebGLRenderingContext : RenderingContext {
val canvas: HTMLCanvasElement
get() = noImpl
val drawingBufferWidth: Int
get() = noImpl
val drawingBufferHeight: Int
get() = noImpl
fun getContextAttributes(): WebGLContextAttributes? = noImpl
fun isContextLost(): Boolean = noImpl
fun getSupportedExtensions(): Array? = noImpl
fun getExtension(name: String): dynamic = noImpl
fun activeTexture(texture: Int): Unit = noImpl
fun attachShader(program: WebGLProgram?, shader: WebGLShader?): Unit = noImpl
fun bindAttribLocation(program: WebGLProgram?, index: Int, name: String): Unit = noImpl
fun bindBuffer(target: Int, buffer: WebGLBuffer?): Unit = noImpl
fun bindFramebuffer(target: Int, framebuffer: WebGLFramebuffer?): Unit = noImpl
fun bindRenderbuffer(target: Int, renderbuffer: WebGLRenderbuffer?): Unit = noImpl
fun bindTexture(target: Int, texture: WebGLTexture?): Unit = noImpl
fun blendColor(red: Float, green: Float, blue: Float, alpha: Float): Unit = noImpl
fun blendEquation(mode: Int): Unit = noImpl
fun blendEquationSeparate(modeRGB: Int, modeAlpha: Int): Unit = noImpl
fun blendFunc(sfactor: Int, dfactor: Int): Unit = noImpl
fun blendFuncSeparate(srcRGB: Int, dstRGB: Int, srcAlpha: Int, dstAlpha: Int): Unit = noImpl
fun bufferData(target: Int, size: Int, usage: Int): Unit = noImpl
fun bufferData(target: Int, data: dynamic, usage: Int): Unit = noImpl
fun bufferSubData(target: Int, offset: Int, data: dynamic): Unit = noImpl
fun checkFramebufferStatus(target: Int): Int = noImpl
fun clear(mask: Int): Unit = noImpl
fun clearColor(red: Float, green: Float, blue: Float, alpha: Float): Unit = noImpl
fun clearDepth(depth: Float): Unit = noImpl
fun clearStencil(s: Int): Unit = noImpl
fun colorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean): Unit = noImpl
fun compileShader(shader: WebGLShader?): Unit = noImpl
fun compressedTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, data: ArrayBufferView): Unit = noImpl
fun compressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, data: ArrayBufferView): Unit = noImpl
fun copyTexImage2D(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Unit = noImpl
fun copyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Unit = noImpl
fun createBuffer(): WebGLBuffer? = noImpl
fun createFramebuffer(): WebGLFramebuffer? = noImpl
fun createProgram(): WebGLProgram? = noImpl
fun createRenderbuffer(): WebGLRenderbuffer? = noImpl
fun createShader(type: Int): WebGLShader? = noImpl
fun createTexture(): WebGLTexture? = noImpl
fun cullFace(mode: Int): Unit = noImpl
fun deleteBuffer(buffer: WebGLBuffer?): Unit = noImpl
fun deleteFramebuffer(framebuffer: WebGLFramebuffer?): Unit = noImpl
fun deleteProgram(program: WebGLProgram?): Unit = noImpl
fun deleteRenderbuffer(renderbuffer: WebGLRenderbuffer?): Unit = noImpl
fun deleteShader(shader: WebGLShader?): Unit = noImpl
fun deleteTexture(texture: WebGLTexture?): Unit = noImpl
fun depthFunc(func: Int): Unit = noImpl
fun depthMask(flag: Boolean): Unit = noImpl
fun depthRange(zNear: Float, zFar: Float): Unit = noImpl
fun detachShader(program: WebGLProgram?, shader: WebGLShader?): Unit = noImpl
fun disable(cap: Int): Unit = noImpl
fun disableVertexAttribArray(index: Int): Unit = noImpl
fun drawArrays(mode: Int, first: Int, count: Int): Unit = noImpl
fun drawElements(mode: Int, count: Int, type: Int, offset: Int): Unit = noImpl
fun enable(cap: Int): Unit = noImpl
fun enableVertexAttribArray(index: Int): Unit = noImpl
fun finish(): Unit = noImpl
fun flush(): Unit = noImpl
fun framebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: WebGLRenderbuffer?): Unit = noImpl
fun framebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: WebGLTexture?, level: Int): Unit = noImpl
fun frontFace(mode: Int): Unit = noImpl
fun generateMipmap(target: Int): Unit = noImpl
fun getActiveAttrib(program: WebGLProgram?, index: Int): WebGLActiveInfo? = noImpl
fun getActiveUniform(program: WebGLProgram?, index: Int): WebGLActiveInfo? = noImpl
fun getAttachedShaders(program: WebGLProgram?): Array? = noImpl
fun getAttribLocation(program: WebGLProgram?, name: String): Int = noImpl
fun getBufferParameter(target: Int, pname: Int): Any? = noImpl
fun getParameter(pname: Int): Any? = noImpl
fun getError(): Int = noImpl
fun getFramebufferAttachmentParameter(target: Int, attachment: Int, pname: Int): Any? = noImpl
fun getProgramParameter(program: WebGLProgram?, pname: Int): Any? = noImpl
fun getProgramInfoLog(program: WebGLProgram?): String? = noImpl
fun getRenderbufferParameter(target: Int, pname: Int): Any? = noImpl
fun getShaderParameter(shader: WebGLShader?, pname: Int): Any? = noImpl
fun getShaderPrecisionFormat(shadertype: Int, precisiontype: Int): WebGLShaderPrecisionFormat? = noImpl
fun getShaderInfoLog(shader: WebGLShader?): String? = noImpl
fun getShaderSource(shader: WebGLShader?): String? = noImpl
fun getTexParameter(target: Int, pname: Int): Any? = noImpl
fun getUniform(program: WebGLProgram?, location: WebGLUniformLocation?): Any? = noImpl
fun getUniformLocation(program: WebGLProgram?, name: String): WebGLUniformLocation? = noImpl
fun getVertexAttrib(index: Int, pname: Int): Any? = noImpl
fun getVertexAttribOffset(index: Int, pname: Int): Int = noImpl
fun hint(target: Int, mode: Int): Unit = noImpl
fun isBuffer(buffer: WebGLBuffer?): Boolean = noImpl
fun isEnabled(cap: Int): Boolean = noImpl
fun isFramebuffer(framebuffer: WebGLFramebuffer?): Boolean = noImpl
fun isProgram(program: WebGLProgram?): Boolean = noImpl
fun isRenderbuffer(renderbuffer: WebGLRenderbuffer?): Boolean = noImpl
fun isShader(shader: WebGLShader?): Boolean = noImpl
fun isTexture(texture: WebGLTexture?): Boolean = noImpl
fun lineWidth(width: Float): Unit = noImpl
fun linkProgram(program: WebGLProgram?): Unit = noImpl
fun pixelStorei(pname: Int, param: Int): Unit = noImpl
fun polygonOffset(factor: Float, units: Float): Unit = noImpl
fun readPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit = noImpl
fun renderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int): Unit = noImpl
fun sampleCoverage(value: Float, invert: Boolean): Unit = noImpl
fun scissor(x: Int, y: Int, width: Int, height: Int): Unit = noImpl
fun shaderSource(shader: WebGLShader?, source: String): Unit = noImpl
fun stencilFunc(func: Int, ref: Int, mask: Int): Unit = noImpl
fun stencilFuncSeparate(face: Int, func: Int, ref: Int, mask: Int): Unit = noImpl
fun stencilMask(mask: Int): Unit = noImpl
fun stencilMaskSeparate(face: Int, mask: Int): Unit = noImpl
fun stencilOp(fail: Int, zfail: Int, zpass: Int): Unit = noImpl
fun stencilOpSeparate(face: Int, fail: Int, zfail: Int, zpass: Int): Unit = noImpl
fun texImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit = noImpl
fun texImage2D(target: Int, level: Int, internalformat: Int, format: Int, type: Int, source: dynamic): Unit = noImpl
fun texParameterf(target: Int, pname: Int, param: Float): Unit = noImpl
fun texParameteri(target: Int, pname: Int, param: Int): Unit = noImpl
fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit = noImpl
fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, format: Int, type: Int, source: dynamic): Unit = noImpl
fun uniform1f(location: WebGLUniformLocation?, x: Float): Unit = noImpl
fun uniform1fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
fun uniform1fv(location: WebGLUniformLocation?, v: Array): Unit = noImpl
fun uniform1i(location: WebGLUniformLocation?, x: Int): Unit = noImpl
fun uniform1iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
fun uniform1iv(location: WebGLUniformLocation?, v: Array): Unit = noImpl
fun uniform2f(location: WebGLUniformLocation?, x: Float, y: Float): Unit = noImpl
fun uniform2fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
fun uniform2fv(location: WebGLUniformLocation?, v: Array): Unit = noImpl
fun uniform2i(location: WebGLUniformLocation?, x: Int, y: Int): Unit = noImpl
fun uniform2iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
fun uniform2iv(location: WebGLUniformLocation?, v: Array): Unit = noImpl
fun uniform3f(location: WebGLUniformLocation?, x: Float, y: Float, z: Float): Unit = noImpl
fun uniform3fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
fun uniform3fv(location: WebGLUniformLocation?, v: Array): Unit = noImpl
fun uniform3i(location: WebGLUniformLocation?, x: Int, y: Int, z: Int): Unit = noImpl
fun uniform3iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
fun uniform3iv(location: WebGLUniformLocation?, v: Array): Unit = noImpl
fun uniform4f(location: WebGLUniformLocation?, x: Float, y: Float, z: Float, w: Float): Unit = noImpl
fun uniform4fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
fun uniform4fv(location: WebGLUniformLocation?, v: Array): Unit = noImpl
fun uniform4i(location: WebGLUniformLocation?, x: Int, y: Int, z: Int, w: Int): Unit = noImpl
fun uniform4iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
fun uniform4iv(location: WebGLUniformLocation?, v: Array): Unit = noImpl
fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array): Unit = noImpl
fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array): Unit = noImpl
fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array): Unit = noImpl
fun useProgram(program: WebGLProgram?): Unit = noImpl
fun validateProgram(program: WebGLProgram?): Unit = noImpl
fun vertexAttrib1f(indx: Int, x: Float): Unit = noImpl
fun vertexAttrib1fv(indx: Int, values: Float32Array): Unit = noImpl
fun vertexAttrib1fv(indx: Int, values: Array): Unit = noImpl
fun vertexAttrib2f(indx: Int, x: Float, y: Float): Unit = noImpl
fun vertexAttrib2fv(indx: Int, values: Float32Array): Unit = noImpl
fun vertexAttrib2fv(indx: Int, values: Array): Unit = noImpl
fun vertexAttrib3f(indx: Int, x: Float, y: Float, z: Float): Unit = noImpl
fun vertexAttrib3fv(indx: Int, values: Float32Array): Unit = noImpl
fun vertexAttrib3fv(indx: Int, values: Array): Unit = noImpl
fun vertexAttrib4f(indx: Int, x: Float, y: Float, z: Float, w: Float): Unit = noImpl
fun vertexAttrib4fv(indx: Int, values: Float32Array): Unit = noImpl
fun vertexAttrib4fv(indx: Int, values: Array): Unit = noImpl
fun vertexAttribPointer(indx: Int, size: Int, type: Int, normalized: Boolean, stride: Int, offset: Int): Unit = noImpl
fun viewport(x: Int, y: Int, width: Int, height: Int): Unit = noImpl
companion object {
val DEPTH_BUFFER_BIT: Int = 0x00000100
val STENCIL_BUFFER_BIT: Int = 0x00000400
val COLOR_BUFFER_BIT: Int = 0x00004000
val POINTS: Int = 0x0000
val LINES: Int = 0x0001
val LINE_LOOP: Int = 0x0002
val LINE_STRIP: Int = 0x0003
val TRIANGLES: Int = 0x0004
val TRIANGLE_STRIP: Int = 0x0005
val TRIANGLE_FAN: Int = 0x0006
val ZERO: Int = 0
val ONE: Int = 1
val SRC_COLOR: Int = 0x0300
val ONE_MINUS_SRC_COLOR: Int = 0x0301
val SRC_ALPHA: Int = 0x0302
val ONE_MINUS_SRC_ALPHA: Int = 0x0303
val DST_ALPHA: Int = 0x0304
val ONE_MINUS_DST_ALPHA: Int = 0x0305
val DST_COLOR: Int = 0x0306
val ONE_MINUS_DST_COLOR: Int = 0x0307
val SRC_ALPHA_SATURATE: Int = 0x0308
val FUNC_ADD: Int = 0x8006
val BLEND_EQUATION: Int = 0x8009
val BLEND_EQUATION_RGB: Int = 0x8009
val BLEND_EQUATION_ALPHA: Int = 0x883D
val FUNC_SUBTRACT: Int = 0x800A
val FUNC_REVERSE_SUBTRACT: Int = 0x800B
val BLEND_DST_RGB: Int = 0x80C8
val BLEND_SRC_RGB: Int = 0x80C9
val BLEND_DST_ALPHA: Int = 0x80CA
val BLEND_SRC_ALPHA: Int = 0x80CB
val CONSTANT_COLOR: Int = 0x8001
val ONE_MINUS_CONSTANT_COLOR: Int = 0x8002
val CONSTANT_ALPHA: Int = 0x8003
val ONE_MINUS_CONSTANT_ALPHA: Int = 0x8004
val BLEND_COLOR: Int = 0x8005
val ARRAY_BUFFER: Int = 0x8892
val ELEMENT_ARRAY_BUFFER: Int = 0x8893
val ARRAY_BUFFER_BINDING: Int = 0x8894
val ELEMENT_ARRAY_BUFFER_BINDING: Int = 0x8895
val STREAM_DRAW: Int = 0x88E0
val STATIC_DRAW: Int = 0x88E4
val DYNAMIC_DRAW: Int = 0x88E8
val BUFFER_SIZE: Int = 0x8764
val BUFFER_USAGE: Int = 0x8765
val CURRENT_VERTEX_ATTRIB: Int = 0x8626
val FRONT: Int = 0x0404
val BACK: Int = 0x0405
val FRONT_AND_BACK: Int = 0x0408
val CULL_FACE: Int = 0x0B44
val BLEND: Int = 0x0BE2
val DITHER: Int = 0x0BD0
val STENCIL_TEST: Int = 0x0B90
val DEPTH_TEST: Int = 0x0B71
val SCISSOR_TEST: Int = 0x0C11
val POLYGON_OFFSET_FILL: Int = 0x8037
val SAMPLE_ALPHA_TO_COVERAGE: Int = 0x809E
val SAMPLE_COVERAGE: Int = 0x80A0
val NO_ERROR: Int = 0
val INVALID_ENUM: Int = 0x0500
val INVALID_VALUE: Int = 0x0501
val INVALID_OPERATION: Int = 0x0502
val OUT_OF_MEMORY: Int = 0x0505
val CW: Int = 0x0900
val CCW: Int = 0x0901
val LINE_WIDTH: Int = 0x0B21
val ALIASED_POINT_SIZE_RANGE: Int = 0x846D
val ALIASED_LINE_WIDTH_RANGE: Int = 0x846E
val CULL_FACE_MODE: Int = 0x0B45
val FRONT_FACE: Int = 0x0B46
val DEPTH_RANGE: Int = 0x0B70
val DEPTH_WRITEMASK: Int = 0x0B72
val DEPTH_CLEAR_VALUE: Int = 0x0B73
val DEPTH_FUNC: Int = 0x0B74
val STENCIL_CLEAR_VALUE: Int = 0x0B91
val STENCIL_FUNC: Int = 0x0B92
val STENCIL_FAIL: Int = 0x0B94
val STENCIL_PASS_DEPTH_FAIL: Int = 0x0B95
val STENCIL_PASS_DEPTH_PASS: Int = 0x0B96
val STENCIL_REF: Int = 0x0B97
val STENCIL_VALUE_MASK: Int = 0x0B93
val STENCIL_WRITEMASK: Int = 0x0B98
val STENCIL_BACK_FUNC: Int = 0x8800
val STENCIL_BACK_FAIL: Int = 0x8801
val STENCIL_BACK_PASS_DEPTH_FAIL: Int = 0x8802
val STENCIL_BACK_PASS_DEPTH_PASS: Int = 0x8803
val STENCIL_BACK_REF: Int = 0x8CA3
val STENCIL_BACK_VALUE_MASK: Int = 0x8CA4
val STENCIL_BACK_WRITEMASK: Int = 0x8CA5
val VIEWPORT: Int = 0x0BA2
val SCISSOR_BOX: Int = 0x0C10
val COLOR_CLEAR_VALUE: Int = 0x0C22
val COLOR_WRITEMASK: Int = 0x0C23
val UNPACK_ALIGNMENT: Int = 0x0CF5
val PACK_ALIGNMENT: Int = 0x0D05
val MAX_TEXTURE_SIZE: Int = 0x0D33
val MAX_VIEWPORT_DIMS: Int = 0x0D3A
val SUBPIXEL_BITS: Int = 0x0D50
val RED_BITS: Int = 0x0D52
val GREEN_BITS: Int = 0x0D53
val BLUE_BITS: Int = 0x0D54
val ALPHA_BITS: Int = 0x0D55
val DEPTH_BITS: Int = 0x0D56
val STENCIL_BITS: Int = 0x0D57
val POLYGON_OFFSET_UNITS: Int = 0x2A00
val POLYGON_OFFSET_FACTOR: Int = 0x8038
val TEXTURE_BINDING_2D: Int = 0x8069
val SAMPLE_BUFFERS: Int = 0x80A8
val SAMPLES: Int = 0x80A9
val SAMPLE_COVERAGE_VALUE: Int = 0x80AA
val SAMPLE_COVERAGE_INVERT: Int = 0x80AB
val COMPRESSED_TEXTURE_FORMATS: Int = 0x86A3
val DONT_CARE: Int = 0x1100
val FASTEST: Int = 0x1101
val NICEST: Int = 0x1102
val GENERATE_MIPMAP_HINT: Int = 0x8192
val BYTE: Int = 0x1400
val UNSIGNED_BYTE: Int = 0x1401
val SHORT: Int = 0x1402
val UNSIGNED_SHORT: Int = 0x1403
val INT: Int = 0x1404
val UNSIGNED_INT: Int = 0x1405
val FLOAT: Int = 0x1406
val DEPTH_COMPONENT: Int = 0x1902
val ALPHA: Int = 0x1906
val RGB: Int = 0x1907
val RGBA: Int = 0x1908
val LUMINANCE: Int = 0x1909
val LUMINANCE_ALPHA: Int = 0x190A
val UNSIGNED_SHORT_4_4_4_4: Int = 0x8033
val UNSIGNED_SHORT_5_5_5_1: Int = 0x8034
val UNSIGNED_SHORT_5_6_5: Int = 0x8363
val FRAGMENT_SHADER: Int = 0x8B30
val VERTEX_SHADER: Int = 0x8B31
val MAX_VERTEX_ATTRIBS: Int = 0x8869
val MAX_VERTEX_UNIFORM_VECTORS: Int = 0x8DFB
val MAX_VARYING_VECTORS: Int = 0x8DFC
val MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int = 0x8B4D
val MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int = 0x8B4C
val MAX_TEXTURE_IMAGE_UNITS: Int = 0x8872
val MAX_FRAGMENT_UNIFORM_VECTORS: Int = 0x8DFD
val SHADER_TYPE: Int = 0x8B4F
val DELETE_STATUS: Int = 0x8B80
val LINK_STATUS: Int = 0x8B82
val VALIDATE_STATUS: Int = 0x8B83
val ATTACHED_SHADERS: Int = 0x8B85
val ACTIVE_UNIFORMS: Int = 0x8B86
val ACTIVE_ATTRIBUTES: Int = 0x8B89
val SHADING_LANGUAGE_VERSION: Int = 0x8B8C
val CURRENT_PROGRAM: Int = 0x8B8D
val NEVER: Int = 0x0200
val LESS: Int = 0x0201
val EQUAL: Int = 0x0202
val LEQUAL: Int = 0x0203
val GREATER: Int = 0x0204
val NOTEQUAL: Int = 0x0205
val GEQUAL: Int = 0x0206
val ALWAYS: Int = 0x0207
val KEEP: Int = 0x1E00
val REPLACE: Int = 0x1E01
val INCR: Int = 0x1E02
val DECR: Int = 0x1E03
val INVERT: Int = 0x150A
val INCR_WRAP: Int = 0x8507
val DECR_WRAP: Int = 0x8508
val VENDOR: Int = 0x1F00
val RENDERER: Int = 0x1F01
val VERSION: Int = 0x1F02
val NEAREST: Int = 0x2600
val LINEAR: Int = 0x2601
val NEAREST_MIPMAP_NEAREST: Int = 0x2700
val LINEAR_MIPMAP_NEAREST: Int = 0x2701
val NEAREST_MIPMAP_LINEAR: Int = 0x2702
val LINEAR_MIPMAP_LINEAR: Int = 0x2703
val TEXTURE_MAG_FILTER: Int = 0x2800
val TEXTURE_MIN_FILTER: Int = 0x2801
val TEXTURE_WRAP_S: Int = 0x2802
val TEXTURE_WRAP_T: Int = 0x2803
val TEXTURE_2D: Int = 0x0DE1
val TEXTURE: Int = 0x1702
val TEXTURE_CUBE_MAP: Int = 0x8513
val TEXTURE_BINDING_CUBE_MAP: Int = 0x8514
val TEXTURE_CUBE_MAP_POSITIVE_X: Int = 0x8515
val TEXTURE_CUBE_MAP_NEGATIVE_X: Int = 0x8516
val TEXTURE_CUBE_MAP_POSITIVE_Y: Int = 0x8517
val TEXTURE_CUBE_MAP_NEGATIVE_Y: Int = 0x8518
val TEXTURE_CUBE_MAP_POSITIVE_Z: Int = 0x8519
val TEXTURE_CUBE_MAP_NEGATIVE_Z: Int = 0x851A
val MAX_CUBE_MAP_TEXTURE_SIZE: Int = 0x851C
val TEXTURE0: Int = 0x84C0
val TEXTURE1: Int = 0x84C1
val TEXTURE2: Int = 0x84C2
val TEXTURE3: Int = 0x84C3
val TEXTURE4: Int = 0x84C4
val TEXTURE5: Int = 0x84C5
val TEXTURE6: Int = 0x84C6
val TEXTURE7: Int = 0x84C7
val TEXTURE8: Int = 0x84C8
val TEXTURE9: Int = 0x84C9
val TEXTURE10: Int = 0x84CA
val TEXTURE11: Int = 0x84CB
val TEXTURE12: Int = 0x84CC
val TEXTURE13: Int = 0x84CD
val TEXTURE14: Int = 0x84CE
val TEXTURE15: Int = 0x84CF
val TEXTURE16: Int = 0x84D0
val TEXTURE17: Int = 0x84D1
val TEXTURE18: Int = 0x84D2
val TEXTURE19: Int = 0x84D3
val TEXTURE20: Int = 0x84D4
val TEXTURE21: Int = 0x84D5
val TEXTURE22: Int = 0x84D6
val TEXTURE23: Int = 0x84D7
val TEXTURE24: Int = 0x84D8
val TEXTURE25: Int = 0x84D9
val TEXTURE26: Int = 0x84DA
val TEXTURE27: Int = 0x84DB
val TEXTURE28: Int = 0x84DC
val TEXTURE29: Int = 0x84DD
val TEXTURE30: Int = 0x84DE
val TEXTURE31: Int = 0x84DF
val ACTIVE_TEXTURE: Int = 0x84E0
val REPEAT: Int = 0x2901
val CLAMP_TO_EDGE: Int = 0x812F
val MIRRORED_REPEAT: Int = 0x8370
val FLOAT_VEC2: Int = 0x8B50
val FLOAT_VEC3: Int = 0x8B51
val FLOAT_VEC4: Int = 0x8B52
val INT_VEC2: Int = 0x8B53
val INT_VEC3: Int = 0x8B54
val INT_VEC4: Int = 0x8B55
val BOOL: Int = 0x8B56
val BOOL_VEC2: Int = 0x8B57
val BOOL_VEC3: Int = 0x8B58
val BOOL_VEC4: Int = 0x8B59
val FLOAT_MAT2: Int = 0x8B5A
val FLOAT_MAT3: Int = 0x8B5B
val FLOAT_MAT4: Int = 0x8B5C
val SAMPLER_2D: Int = 0x8B5E
val SAMPLER_CUBE: Int = 0x8B60
val VERTEX_ATTRIB_ARRAY_ENABLED: Int = 0x8622
val VERTEX_ATTRIB_ARRAY_SIZE: Int = 0x8623
val VERTEX_ATTRIB_ARRAY_STRIDE: Int = 0x8624
val VERTEX_ATTRIB_ARRAY_TYPE: Int = 0x8625
val VERTEX_ATTRIB_ARRAY_NORMALIZED: Int = 0x886A
val VERTEX_ATTRIB_ARRAY_POINTER: Int = 0x8645
val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int = 0x889F
val IMPLEMENTATION_COLOR_READ_TYPE: Int = 0x8B9A
val IMPLEMENTATION_COLOR_READ_FORMAT: Int = 0x8B9B
val COMPILE_STATUS: Int = 0x8B81
val LOW_FLOAT: Int = 0x8DF0
val MEDIUM_FLOAT: Int = 0x8DF1
val HIGH_FLOAT: Int = 0x8DF2
val LOW_INT: Int = 0x8DF3
val MEDIUM_INT: Int = 0x8DF4
val HIGH_INT: Int = 0x8DF5
val FRAMEBUFFER: Int = 0x8D40
val RENDERBUFFER: Int = 0x8D41
val RGBA4: Int = 0x8056
val RGB5_A1: Int = 0x8057
val RGB565: Int = 0x8D62
val DEPTH_COMPONENT16: Int = 0x81A5
val STENCIL_INDEX: Int = 0x1901
val STENCIL_INDEX8: Int = 0x8D48
val DEPTH_STENCIL: Int = 0x84F9
val RENDERBUFFER_WIDTH: Int = 0x8D42
val RENDERBUFFER_HEIGHT: Int = 0x8D43
val RENDERBUFFER_INTERNAL_FORMAT: Int = 0x8D44
val RENDERBUFFER_RED_SIZE: Int = 0x8D50
val RENDERBUFFER_GREEN_SIZE: Int = 0x8D51
val RENDERBUFFER_BLUE_SIZE: Int = 0x8D52
val RENDERBUFFER_ALPHA_SIZE: Int = 0x8D53
val RENDERBUFFER_DEPTH_SIZE: Int = 0x8D54
val RENDERBUFFER_STENCIL_SIZE: Int = 0x8D55
val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int = 0x8CD0
val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int = 0x8CD1
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int = 0x8CD2
val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int = 0x8CD3
val COLOR_ATTACHMENT0: Int = 0x8CE0
val DEPTH_ATTACHMENT: Int = 0x8D00
val STENCIL_ATTACHMENT: Int = 0x8D20
val DEPTH_STENCIL_ATTACHMENT: Int = 0x821A
val NONE: Int = 0
val FRAMEBUFFER_COMPLETE: Int = 0x8CD5
val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int = 0x8CD6
val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int = 0x8CD7
val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int = 0x8CD9
val FRAMEBUFFER_UNSUPPORTED: Int = 0x8CDD
val FRAMEBUFFER_BINDING: Int = 0x8CA6
val RENDERBUFFER_BINDING: Int = 0x8CA7
val MAX_RENDERBUFFER_SIZE: Int = 0x84E8
val INVALID_FRAMEBUFFER_OPERATION: Int = 0x0506
val UNPACK_FLIP_Y_WEBGL: Int = 0x9240
val UNPACK_PREMULTIPLY_ALPHA_WEBGL: Int = 0x9241
val CONTEXT_LOST_WEBGL: Int = 0x9242
val UNPACK_COLORSPACE_CONVERSION_WEBGL: Int = 0x9243
val BROWSER_DEFAULT_WEBGL: Int = 0x9244
}
}
@native public open class WebGLContextEvent(type: String, eventInit: WebGLContextEventInit = noImpl) : Event(type, noImpl) {
open val statusMessage: String
get() = noImpl
}
@native public interface WebGLContextEventInit : EventInit {
var statusMessage: String
}
@Suppress("NOTHING_TO_INLINE")
public inline fun WebGLContextEventInit(statusMessage: String, bubbles: Boolean = false, cancelable: Boolean = false): WebGLContextEventInit {
val o = js("({})")
o["statusMessage"] = statusMessage
o["bubbles"] = bubbles
o["cancelable"] = cancelable
return o
}
@native public open class ArrayBuffer(length: Int) : Transferable {
open val byteLength: Int
get() = noImpl
fun slice(begin: Int, end: Int = noImpl): ArrayBuffer = noImpl
companion object {
fun isView(value: Any?): Boolean = noImpl
}
}
@native public open class Int8Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Int8Array)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Byte = noImpl
@nativeSetter
operator fun set(index: Int, value: Byte): Unit = noImpl
fun set(array: Int8Array, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Int8Array = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 1
}
}
@native public open class Uint8Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Uint8Array)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Byte = noImpl
@nativeSetter
operator fun set(index: Int, value: Byte): Unit = noImpl
fun set(array: Uint8Array, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Uint8Array = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 1
}
}
@native public open class Uint8ClampedArray : ArrayBufferView {
constructor(length: Int)
constructor(array: Uint8ClampedArray)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Byte = noImpl
@nativeSetter
operator fun set(index: Int, value: Byte): Unit = noImpl
fun set(array: Uint8ClampedArray, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Uint8ClampedArray = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 1
}
}
@native public open class Int16Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Int16Array)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Short = noImpl
@nativeSetter
operator fun set(index: Int, value: Short): Unit = noImpl
fun set(array: Int16Array, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Int16Array = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 2
}
}
@native public open class Uint16Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Uint16Array)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Short = noImpl
@nativeSetter
operator fun set(index: Int, value: Short): Unit = noImpl
fun set(array: Uint16Array, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Uint16Array = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 2
}
}
@native public open class Int32Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Int32Array)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Int = noImpl
@nativeSetter
operator fun set(index: Int, value: Int): Unit = noImpl
fun set(array: Int32Array, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Int32Array = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 4
}
}
@native public open class Uint32Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Uint32Array)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Int = noImpl
@nativeSetter
operator fun set(index: Int, value: Int): Unit = noImpl
fun set(array: Uint32Array, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Uint32Array = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 4
}
}
@native public open class Float32Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Float32Array)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Float = noImpl
@nativeSetter
operator fun set(index: Int, value: Float): Unit = noImpl
fun set(array: Float32Array, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Float32Array = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 4
}
}
@native public open class Float64Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Float64Array)
constructor(array: Array)
constructor(buffer: ArrayBuffer, byteOffset: Int = noImpl, length: Int = noImpl)
open val length: Int
get() = noImpl
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
@Suppress("NATIVE_GETTER_RETURN_TYPE_SHOULD_BE_NULLABLE")
@nativeGetter
operator fun get(index: Int): Double = noImpl
@nativeSetter
operator fun set(index: Int, value: Double): Unit = noImpl
fun set(array: Float64Array, offset: Int = noImpl): Unit = noImpl
fun set(array: Array, offset: Int = noImpl): Unit = noImpl
fun subarray(start: Int, end: Int): Float64Array = noImpl
companion object {
val BYTES_PER_ELEMENT: Int = 8
}
}
@native public open class DataView(buffer: ArrayBuffer, byteOffset: Int = noImpl, byteLength: Int = noImpl) : ArrayBufferView {
open val buffer: ArrayBuffer
get() = noImpl
open val byteOffset: Int
get() = noImpl
open val byteLength: Int
get() = noImpl
fun getInt8(byteOffset: Int): Byte = noImpl
fun getUint8(byteOffset: Int): Byte = noImpl
fun getInt16(byteOffset: Int, littleEndian: Boolean = noImpl): Short = noImpl
fun getUint16(byteOffset: Int, littleEndian: Boolean = noImpl): Short = noImpl
fun getInt32(byteOffset: Int, littleEndian: Boolean = noImpl): Int = noImpl
fun getUint32(byteOffset: Int, littleEndian: Boolean = noImpl): Int = noImpl
fun getFloat32(byteOffset: Int, littleEndian: Boolean = noImpl): Float = noImpl
fun getFloat64(byteOffset: Int, littleEndian: Boolean = noImpl): Double = noImpl
fun setInt8(byteOffset: Int, value: Byte): Unit = noImpl
fun setUint8(byteOffset: Int, value: Byte): Unit = noImpl
fun setInt16(byteOffset: Int, value: Short, littleEndian: Boolean = noImpl): Unit = noImpl
fun setUint16(byteOffset: Int, value: Short, littleEndian: Boolean = noImpl): Unit = noImpl
fun setInt32(byteOffset: Int, value: Int, littleEndian: Boolean = noImpl): Unit = noImpl
fun setUint32(byteOffset: Int, value: Int, littleEndian: Boolean = noImpl): Unit = noImpl
fun setFloat32(byteOffset: Int, value: Float, littleEndian: Boolean = noImpl): Unit = noImpl
fun setFloat64(byteOffset: Int, value: Double, littleEndian: Boolean = noImpl): Unit = noImpl
}