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package kotlinx.coroutines

import kotlinx.coroutines.internal.*
import kotlin.coroutines.*

/**
 * Base class to be extended by all coroutine dispatcher implementations.
 *
 * If `kotlinx-coroutines` is used, it is recommended to avoid [ContinuationInterceptor] instances that are not
 * [CoroutineDispatcher] implementations, as [CoroutineDispatcher] ensures that the
 * debugging facilities in the [newCoroutineContext] function work properly.
 *
 * ## Predefined dispatchers
 *
 * The following standard implementations are provided by `kotlinx.coroutines` as properties on
 * the [Dispatchers] object:
 *
 * - [Dispatchers.Default] is used by all standard builders if no dispatcher or any other [ContinuationInterceptor]
 *   is specified in their context.
 *   It uses a common pool of shared background threads.
 *   This is an appropriate choice for compute-intensive coroutines that consume CPU resources.
 * - `Dispatchers.IO` (available on the JVM and Native targets)
 *   uses a shared pool of on-demand created threads and is designed for offloading of IO-intensive _blocking_
 *   operations (like file I/O and blocking socket I/O).
 * - [Dispatchers.Main] represents the UI thread if one is available.
 * - [Dispatchers.Unconfined] starts coroutine execution in the current call-frame until the first suspension,
 *   at which point the coroutine builder function returns.
 *   When the coroutine is resumed, the thread from which it is resumed will run the coroutine code until the next
 *   suspension, and so on.
 *   **The `Unconfined` dispatcher should not normally be used in code**.
 * - Calling [limitedParallelism] on any dispatcher creates a view of the dispatcher that limits the parallelism
 *   to the given value.
 *   This allows creating private thread pools without spawning new threads.
 *   For example, `Dispatchers.IO.limitedParallelism(4)` creates a dispatcher that allows running at most
 *   4 tasks in parallel, reusing the existing IO dispatcher threads.
 * - When thread pools completely separate from [Dispatchers.Default] and [Dispatchers.IO] are required,
 *   they can be created with `newSingleThreadContext` and `newFixedThreadPoolContext` on the JVM and Native targets.
 * - An arbitrary `java.util.concurrent.Executor` can be converted to a dispatcher with the
 *   `asCoroutineDispatcher` extension function.
 *
 * ## Dispatch procedure
 *
 * Typically, a dispatch procedure is performed as follows:
 *
 * - First, [isDispatchNeeded] is invoked to determine whether the coroutine should be dispatched
 *   or is already in the right context.
 * - If [isDispatchNeeded] returns `true`, the coroutine is dispatched using the [dispatch] method.
 *   It may take a while for the dispatcher to start the task,
 *   but the [dispatch] method itself may return immediately, before the task has even begun to execute.
 * - If no dispatch is needed (which is the case for [Dispatchers.Main.immediate][MainCoroutineDispatcher.immediate]
 *   when already on the main thread and for [Dispatchers.Unconfined]),
 *   [dispatch] is typically not called,
 *   and the coroutine is resumed in the thread performing the dispatch procedure,
 *   forming an event loop to prevent stack overflows.
 *   See [Dispatchers.Unconfined] for a description of event loops.
 *
 * This behavior may be different on the very first dispatch procedure for a given coroutine, depending on the
 * [CoroutineStart] parameter of the coroutine builder.
 */
public abstract class CoroutineDispatcher :
    AbstractCoroutineContextElement(ContinuationInterceptor), ContinuationInterceptor {

    /** @suppress */
    @ExperimentalStdlibApi
    public companion object Key : AbstractCoroutineContextKey(
        ContinuationInterceptor,
        { it as? CoroutineDispatcher })

    /**
     * Returns `true` if the execution of the coroutine should be performed with [dispatch] method.
     * The default behavior for most dispatchers is to return `true`.
     *
     * If this method returns `false`, the coroutine is resumed immediately in the current thread,
     * potentially forming an event-loop to prevent stack overflows.
     * The event loop is an advanced topic and its implications can be found in [Dispatchers.Unconfined] documentation.
     *
     * The [context] parameter represents the context of the coroutine that is being dispatched,
     * or [EmptyCoroutineContext] if a non-coroutine-specific [Runnable] is dispatched instead.
     *
     * A dispatcher can override this method to provide a performance optimization and avoid paying a cost of an unnecessary dispatch.
     * E.g. [MainCoroutineDispatcher.immediate] checks whether we are already in the required UI thread in this method and avoids
     * an additional dispatch when it is not required.
     *
     * While this approach can be more efficient, it is not chosen by default to provide a consistent dispatching behaviour
     * so that users won't observe unexpected and non-consistent order of events by default.
     *
     * Coroutine builders like [launch][CoroutineScope.launch] and [async][CoroutineScope.async] accept an optional [CoroutineStart]
     * parameter that allows one to optionally choose the [undispatched][CoroutineStart.UNDISPATCHED] behavior to start coroutine immediately,
     * but to be resumed only in the provided dispatcher.
     *
     * This method should generally be exception-safe. An exception thrown from this method
     * may leave the coroutines that use this dispatcher in the inconsistent and hard to debug state.
     *
     * @see dispatch
     * @see Dispatchers.Unconfined
     */
    public open fun isDispatchNeeded(context: CoroutineContext): Boolean = true

    /**
     * Creates a view of the current dispatcher that limits the parallelism to the given [value][parallelism].
     * The resulting view uses the original dispatcher for execution but with the guarantee that
     * no more than [parallelism] coroutines are executed at the same time.
     *
     * This method does not impose restrictions on the number of views or the total sum of parallelism values,
     * each view controls its own parallelism independently with the guarantee that the effective parallelism
     * of all views cannot exceed the actual parallelism of the original dispatcher.
     *
     * The resulting dispatcher does not guarantee that the coroutines will always be dispatched on the same
     * subset of threads, it only guarantees that at most [parallelism] coroutines are executed at the same time,
     * and reuses threads from the original dispatchers.
     * It does not constitute a resource -- it is a _view_ of the underlying dispatcher that can be thrown away
     * and is not required to be closed.
     *
     * ### Example of usage
     * ```
     * // Background dispatcher for the application
     * val dispatcher = newFixedThreadPoolContext(4, "App Background")
     * // At most 2 threads will be processing images as it is really slow and CPU-intensive
     * val imageProcessingDispatcher = dispatcher.limitedParallelism(2, "Image processor")
     * // At most 3 threads will be processing JSON to avoid image processing starvation
     * val jsonProcessingDispatcher = dispatcher.limitedParallelism(3, "Json processor")
     * // At most 1 thread will be doing IO
     * val fileWriterDispatcher = dispatcher.limitedParallelism(1, "File writer")
     * ```
     * Note how in this example the application has an executor with 4 threads, but the total sum of all limits
     * is 6. Still, at most 4 coroutines can be executed simultaneously as each view limits only its own parallelism,
     * and at most 4 threads can exist in the system.
     *
     * Note that this example was structured in such a way that it illustrates the parallelism guarantees.
     * In practice, it is usually better to use `Dispatchers.IO` or [Dispatchers.Default] instead of creating a
     * `backgroundDispatcher`.
     *
     * ### `limitedParallelism(1)` pattern
     *
     * One of the common patterns is confining the execution of specific tasks to a sequential execution in background
     * with `limitedParallelism(1)` invocation.
     * For that purpose, the implementation guarantees that tasks are executed sequentially and that a happens-before relation
     * is established between them:
     *
     * ```
     * val confined = Dispatchers.Default.limitedParallelism(1, "incrementDispatcher")
     * var counter = 0
     *
     * // Invoked from arbitrary coroutines
     * launch(confined) {
     *     // This increment is sequential and race-free
     *     ++counter
     * }
     * ```
     * Note that there is no guarantee that the underlying system thread will always be the same.
     *
     * ### Dispatchers.IO
     *
     * `Dispatcher.IO` is considered _elastic_ for the purposes of limited parallelism -- the sum of
     * views is not restricted by the capacity of `Dispatchers.IO`.
     * It means that it is safe to replace `newFixedThreadPoolContext(nThreads)` with
     * `Dispatchers.IO.limitedParallelism(nThreads)` w.r.t. available number of threads.
     * See `Dispatchers.IO` documentation for more details.
     *
     * ### Restrictions and implementation details
     *
     * The default implementation of `limitedParallelism` does not support direct dispatchers,
     * such as executing the given runnable in place during [dispatch] calls.
     * Any dispatcher that may return `false` from [isDispatchNeeded] is considered direct.
     * For direct dispatchers, it is recommended to override this method
     * and provide a domain-specific implementation or to throw an [UnsupportedOperationException].
     *
     * Implementations of this method are allowed to return `this` if the current dispatcher already satisfies the parallelism requirement.
     * For example, `Dispatchers.Main.limitedParallelism(1)` returns `Dispatchers.Main`, because the main dispatcher is already single-threaded.
     *
     * @param name optional name for the resulting dispatcher string representation if a new dispatcher was created.
     *        Implementations are free to ignore this parameter.
     * @throws IllegalArgumentException if the given [parallelism] is non-positive
     * @throws UnsupportedOperationException if the current dispatcher does not support limited parallelism views
     */
    public open fun limitedParallelism(parallelism: Int, name: String? = null): CoroutineDispatcher {
        parallelism.checkParallelism()
        return LimitedDispatcher(this, parallelism, name)
    }

    // Was experimental since 1.6.0, deprecated since 1.8.x
    @Deprecated("Deprecated for good. Override 'limitedParallelism(parallelism: Int, name: String?)' instead",
        level = DeprecationLevel.HIDDEN,
        replaceWith = ReplaceWith("limitedParallelism(parallelism, null)")
    )
    public open fun limitedParallelism(parallelism: Int): CoroutineDispatcher = limitedParallelism(parallelism, null)

    /**
     * Requests execution of a runnable [block].
     * The dispatcher guarantees that [block] will eventually execute, typically by dispatching it to a thread pool,
     * using a dedicated thread, or just executing the block in place.
     * The [context] parameter represents the context of the coroutine that is being dispatched,
     * or [EmptyCoroutineContext] if a non-coroutine-specific [Runnable] is dispatched instead.
     * Implementations may use [context] for additional context-specific information,
     * such as priority, whether the dispatched coroutine can be invoked in place,
     * coroutine name, and additional diagnostic elements.
     *
     * This method should guarantee that the given [block] will be eventually invoked,
     * otherwise the system may reach a deadlock state and never leave it.
     * The cancellation mechanism is transparent for [CoroutineDispatcher] and is managed by [block] internals.
     *
     * This method should generally be exception-safe. An exception thrown from this method
     * may leave the coroutines that use this dispatcher in an inconsistent and hard-to-debug state.
     *
     * This method must not immediately call [block]. Doing so may result in `StackOverflowError`
     * when `dispatch` is invoked repeatedly, for example when [yield] is called in a loop.
     * In order to execute a block in place, it is required to return `false` from [isDispatchNeeded]
     * and delegate the `dispatch` implementation to `Dispatchers.Unconfined.dispatch` in such cases.
     * To support this, the coroutines machinery ensures in-place execution and forms an event-loop to
     * avoid unbound recursion.
     *
     * @see isDispatchNeeded
     * @see Dispatchers.Unconfined
     */
    public abstract fun dispatch(context: CoroutineContext, block: Runnable)

    /**
     * Dispatches execution of a runnable `block` onto another thread in the given `context`
     * with a hint for the dispatcher that the current dispatch is triggered by a [yield] call, so that the execution of this
     * continuation may be delayed in favor of already dispatched coroutines.
     *
     * Though the `yield` marker may be passed as a part of [context], this
     * is a separate method for performance reasons.
     *
     * Implementation note: this entry-point is used for `Dispatchers.IO` and [Dispatchers.Default]
     * unerlying implementations, see overrides for this method.
     *
     * @suppress **This an internal API and should not be used from general code.**
     */
    @InternalCoroutinesApi
    public open fun dispatchYield(context: CoroutineContext, block: Runnable): Unit = safeDispatch(context, block)

    /**
     * Returns a continuation that wraps the provided [continuation], thus intercepting all resumptions.
     *
     * This method should generally be exception-safe. An exception thrown from this method
     * may leave the coroutines that use this dispatcher in the inconsistent and hard to debug state.
     */
    public final override fun  interceptContinuation(continuation: Continuation): Continuation =
        DispatchedContinuation(this, continuation)

    public final override fun releaseInterceptedContinuation(continuation: Continuation<*>) {
        /*
         * Unconditional cast is safe here: we return only DispatchedContinuation from `interceptContinuation`,
         * any ClassCastException can only indicate compiler bug
         */
        val dispatched = continuation as DispatchedContinuation<*>
        dispatched.release()
    }

    /**
     * @suppress **Error**: Operator '+' on two CoroutineDispatcher objects is meaningless.
     * CoroutineDispatcher is a coroutine context element and `+` is a set-sum operator for coroutine contexts.
     * The dispatcher to the right of `+` just replaces the dispatcher to the left.
     */
    @Suppress("DeprecatedCallableAddReplaceWith")
    @Deprecated(
        message = "Operator '+' on two CoroutineDispatcher objects is meaningless. " +
            "CoroutineDispatcher is a coroutine context element and `+` is a set-sum operator for coroutine contexts. " +
            "The dispatcher to the right of `+` just replaces the dispatcher to the left.",
        level = DeprecationLevel.ERROR
    )
    public operator fun plus(other: CoroutineDispatcher): CoroutineDispatcher = other

    /** @suppress for nicer debugging */
    override fun toString(): String = "$classSimpleName@$hexAddress"
}




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