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Coroutines support libraries for Kotlin
/*
* Copyright 2016-2021 JetBrains s.r.o. Use of this source code is governed by the Apache 2.0 license.
*/
package kotlinx.coroutines
import java.util.concurrent.*
import kotlin.coroutines.*
internal actual val DefaultDelay: Delay = DefaultExecutor
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN")
internal actual object DefaultExecutor : EventLoopImplBase(), Runnable {
const val THREAD_NAME = "kotlinx.coroutines.DefaultExecutor"
init {
incrementUseCount() // this event loop is never completed
}
private const val DEFAULT_KEEP_ALIVE = 1000L // in milliseconds
private val KEEP_ALIVE_NANOS = TimeUnit.MILLISECONDS.toNanos(
try {
java.lang.Long.getLong("kotlinx.coroutines.DefaultExecutor.keepAlive", DEFAULT_KEEP_ALIVE)
} catch (e: SecurityException) {
DEFAULT_KEEP_ALIVE
})
@Suppress("ObjectPropertyName")
@Volatile
private var _thread: Thread? = null
override val thread: Thread
get() = _thread ?: createThreadSync()
private const val FRESH = 0
private const val ACTIVE = 1
private const val SHUTDOWN_REQ = 2
private const val SHUTDOWN_ACK = 3
@Volatile
private var debugStatus: Int = FRESH
private val isShutdownRequested: Boolean get() {
val debugStatus = debugStatus
return debugStatus == SHUTDOWN_REQ || debugStatus == SHUTDOWN_ACK
}
/**
* All event loops are using DefaultExecutor#invokeOnTimeout to avoid livelock on
* ```
* runBlocking(eventLoop) { withTimeout { while(isActive) { ... } } }
* ```
*
* Livelock is possible only if `runBlocking` is called on internal default executed (which is used by default [delay]),
* but it's not exposed as public API.
*/
override fun invokeOnTimeout(timeMillis: Long, block: Runnable, context: CoroutineContext): DisposableHandle =
scheduleInvokeOnTimeout(timeMillis, block)
override fun run() {
ThreadLocalEventLoop.setEventLoop(this)
registerTimeLoopThread()
try {
var shutdownNanos = Long.MAX_VALUE
if (!notifyStartup()) return
while (true) {
Thread.interrupted() // just reset interruption flag
var parkNanos = processNextEvent()
if (parkNanos == Long.MAX_VALUE) {
// nothing to do, initialize shutdown timeout
val now = nanoTime()
if (shutdownNanos == Long.MAX_VALUE) shutdownNanos = now + KEEP_ALIVE_NANOS
val tillShutdown = shutdownNanos - now
if (tillShutdown <= 0) return // shut thread down
parkNanos = parkNanos.coerceAtMost(tillShutdown)
} else
shutdownNanos = Long.MAX_VALUE
if (parkNanos > 0) {
// check if shutdown was requested and bail out in this case
if (isShutdownRequested) return
parkNanos(this, parkNanos)
}
}
} finally {
_thread = null // this thread is dead
acknowledgeShutdownIfNeeded()
unregisterTimeLoopThread()
// recheck if queues are empty after _thread reference was set to null (!!!)
if (!isEmpty) thread // recreate thread if it is needed
}
}
@Synchronized
private fun createThreadSync(): Thread {
return _thread ?: Thread(this, THREAD_NAME).apply {
_thread = this
isDaemon = true
start()
}
}
// used for tests
@Synchronized
internal fun ensureStarted() {
assert { _thread == null } // ensure we are at a clean state
assert { debugStatus == FRESH || debugStatus == SHUTDOWN_ACK }
debugStatus = FRESH
createThreadSync() // create fresh thread
while (debugStatus == FRESH) (this as Object).wait()
}
@Synchronized
private fun notifyStartup(): Boolean {
if (isShutdownRequested) return false
debugStatus = ACTIVE
(this as Object).notifyAll()
return true
}
// used for tests
@Synchronized
fun shutdown(timeout: Long) {
val deadline = System.currentTimeMillis() + timeout
if (!isShutdownRequested) debugStatus = SHUTDOWN_REQ
// loop while there is anything to do immediately or deadline passes
while (debugStatus != SHUTDOWN_ACK && _thread != null) {
_thread?.let { unpark(it) } // wake up thread if present
val remaining = deadline - System.currentTimeMillis()
if (remaining <= 0) break
(this as Object).wait(timeout)
}
// restore fresh status
debugStatus = FRESH
}
@Synchronized
private fun acknowledgeShutdownIfNeeded() {
if (!isShutdownRequested) return
debugStatus = SHUTDOWN_ACK
resetAll() // clear queues
(this as Object).notifyAll()
}
internal val isThreadPresent
get() = _thread != null
}