concurrentMain.internal.OnDemandAllocatingPool.kt Maven / Gradle / Ivy
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Show all versions of kotlinx-coroutines-core
Coroutines support libraries for Kotlin
package kotlinx.coroutines.internal
import kotlinx.atomicfu.*
/**
* A thread-safe resource pool.
*
* [maxCapacity] is the maximum amount of elements.
* [create] is the function that creates a new element.
*
* This is only used in the Native implementation,
* but is part of the `concurrent` source set in order to test it on the JVM.
*/
internal class OnDemandAllocatingPool(
private val maxCapacity: Int,
private val create: (Int) -> T
) {
/**
* Number of existing elements + isClosed flag in the highest bit.
* Once the flag is set, the value is guaranteed not to change anymore.
*/
private val controlState = atomic(0)
private val elements = atomicArrayOfNulls(maxCapacity)
/**
* Returns the number of elements that need to be cleaned up due to the pool being closed.
*/
@Suppress("NOTHING_TO_INLINE")
private inline fun tryForbidNewElements(): Int {
controlState.loop {
if (it.isClosed()) return 0 // already closed
if (controlState.compareAndSet(it, it or IS_CLOSED_MASK)) return it
}
}
@Suppress("NOTHING_TO_INLINE")
private inline fun Int.isClosed(): Boolean = this and IS_CLOSED_MASK != 0
/**
* Request that a new element is created.
*
* Returns `false` if the pool is closed.
*
* Note that it will still return `true` even if an element was not created due to reaching [maxCapacity].
*
* Rethrows the exceptions thrown from [create]. In this case, this operation has no effect.
*/
fun allocate(): Boolean {
controlState.loop { ctl ->
if (ctl.isClosed()) return false
if (ctl >= maxCapacity) return true
if (controlState.compareAndSet(ctl, ctl + 1)) {
elements[ctl].value = create(ctl)
return true
}
}
}
/**
* Close the pool.
*
* This will prevent any new elements from being created.
* All the elements present in the pool will be returned.
*
* The function is thread-safe.
*
* [close] can be called multiple times, but only a single call will return a non-empty list.
* This is due to the elements being cleaned out from the pool on the first invocation to avoid memory leaks,
* and no new elements being created after.
*/
fun close(): List {
val elementsExisting = tryForbidNewElements()
return (0 until elementsExisting).map { i ->
// we wait for the element to be created, because we know that eventually it is going to be there
loop {
val element = elements[i].getAndSet(null)
if (element != null) {
return@map element
}
}
}
}
// for tests
internal fun stateRepresentation(): String {
val ctl = controlState.value
val elementsStr = (0 until (ctl and IS_CLOSED_MASK.inv())).map { elements[it].value }.toString()
val closedStr = if (ctl.isClosed()) "[closed]" else ""
return elementsStr + closedStr
}
override fun toString(): String = "OnDemandAllocatingPool(${stateRepresentation()})"
}
// KT-25023
private inline fun loop(block: () -> Unit): Nothing {
while (true) {
block()
}
}
private const val IS_CLOSED_MASK = 1 shl 31