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commonMain.EventLoop.common.kt Maven / Gradle / Ivy

package kotlinx.coroutines

import kotlinx.atomicfu.*
import kotlinx.coroutines.internal.*
import kotlin.concurrent.Volatile
import kotlin.coroutines.*
import kotlin.jvm.*

/**
 * Extended by [CoroutineDispatcher] implementations that have event loop inside and can
 * be asked to process next event from their event queue.
 *
 * It may optionally implement [Delay] interface and support time-scheduled tasks.
 * It is created or pigged back onto (see [ThreadLocalEventLoop])
 * by `runBlocking` and by [Dispatchers.Unconfined].
 *
 * @suppress **This an internal API and should not be used from general code.**
 */
internal abstract class EventLoop : CoroutineDispatcher() {
    /**
     * Counts the number of nested `runBlocking` and [Dispatchers.Unconfined] that use this event loop.
     */
    private var useCount = 0L

    /**
     * Set to true on any use by `runBlocking`, because it potentially leaks this loop to other threads, so
     * this instance must be properly shutdown. We don't need to shutdown event loop that was used solely
     * by [Dispatchers.Unconfined] -- it can be left as [ThreadLocalEventLoop] and reused next time.
     */
    private var shared = false

    /**
     * Queue used by [Dispatchers.Unconfined] tasks.
     * These tasks are thread-local for performance and take precedence over the rest of the queue.
     */
    private var unconfinedQueue: ArrayDeque>? = null

    /**
     * Processes next event in this event loop.
     *
     * The result of this function is to be interpreted like this:
     * - `<= 0` -- there are potentially more events for immediate processing;
     * - `> 0` -- a number of nanoseconds to wait for next scheduled event;
     * - [Long.MAX_VALUE] -- no more events.
     *
     * **NOTE**: Must be invoked only from the event loop's thread
     *          (no check for performance reasons, may be added in the future).
     */
    open fun processNextEvent(): Long {
        if (!processUnconfinedEvent()) return Long.MAX_VALUE
        return 0
    }

    protected open val isEmpty: Boolean get() = isUnconfinedQueueEmpty

    protected open val nextTime: Long
        get() {
            val queue = unconfinedQueue ?: return Long.MAX_VALUE
            return if (queue.isEmpty()) Long.MAX_VALUE else 0L
        }

    fun processUnconfinedEvent(): Boolean {
        val queue = unconfinedQueue ?: return false
        val task = queue.removeFirstOrNull() ?: return false
        task.run()
        return true
    }
    /**
     * Returns `true` if the invoking `runBlocking(context) { ... }` that was passed this event loop in its context
     * parameter should call [processNextEvent] for this event loop (otherwise, it will process thread-local one).
     * By default, event loop implementation is thread-local and should not processed in the context
     * (current thread's event loop should be processed instead).
     */
    open fun shouldBeProcessedFromContext(): Boolean = false

    /**
     * Dispatches task whose dispatcher returned `false` from [CoroutineDispatcher.isDispatchNeeded]
     * into the current event loop.
     */
    fun dispatchUnconfined(task: DispatchedTask<*>) {
        val queue = unconfinedQueue ?:
            ArrayDeque>().also { unconfinedQueue = it }
        queue.addLast(task)
    }

    val isActive: Boolean
        get() = useCount > 0

    val isUnconfinedLoopActive: Boolean
        get() = useCount >= delta(unconfined = true)

    // May only be used from the event loop's thread
    val isUnconfinedQueueEmpty: Boolean
        get() = unconfinedQueue?.isEmpty() ?: true

    private fun delta(unconfined: Boolean) =
        if (unconfined) (1L shl 32) else 1L

    fun incrementUseCount(unconfined: Boolean = false) {
        useCount += delta(unconfined)
        if (!unconfined) shared = true 
    }

    fun decrementUseCount(unconfined: Boolean = false) {
        useCount -= delta(unconfined)
        if (useCount > 0) return
        assert { useCount == 0L } // "Extra decrementUseCount"
        if (shared) {
            // shut it down and remove from ThreadLocalEventLoop
            shutdown()
        }
    }

    final override fun limitedParallelism(parallelism: Int, name: String?): CoroutineDispatcher {
        parallelism.checkParallelism()
        return namedOrThis(name) // Single-threaded, short-circuit
    }

    open fun shutdown() {}
}

internal object ThreadLocalEventLoop {
    private val ref = commonThreadLocal(Symbol("ThreadLocalEventLoop"))

    internal val eventLoop: EventLoop
        get() = ref.get() ?: createEventLoop().also { ref.set(it) }

    internal fun currentOrNull(): EventLoop? =
        ref.get()

    internal fun resetEventLoop() {
        ref.set(null)
    }

    internal fun setEventLoop(eventLoop: EventLoop) {
        ref.set(eventLoop)
    }
}

private val DISPOSED_TASK = Symbol("REMOVED_TASK")

// results for scheduleImpl
private const val SCHEDULE_OK = 0
private const val SCHEDULE_COMPLETED = 1
private const val SCHEDULE_DISPOSED = 2

private const val MS_TO_NS = 1_000_000L
private const val MAX_MS = Long.MAX_VALUE / MS_TO_NS

/**
 * First-line overflow protection -- limit maximal delay.
 * Delays longer than this one (~146 years) are considered to be delayed "forever".
 */
private const val MAX_DELAY_NS = Long.MAX_VALUE / 2

internal fun delayToNanos(timeMillis: Long): Long = when {
    timeMillis <= 0 -> 0L
    timeMillis >= MAX_MS -> Long.MAX_VALUE
    else -> timeMillis * MS_TO_NS
}

internal fun delayNanosToMillis(timeNanos: Long): Long =
    timeNanos / MS_TO_NS

private val CLOSED_EMPTY = Symbol("CLOSED_EMPTY")

private typealias Queue = LockFreeTaskQueueCore

internal expect abstract class EventLoopImplPlatform() : EventLoop {
    // Called to unpark this event loop's thread
    protected fun unpark()

    // Called to reschedule to DefaultExecutor when this event loop is complete
    protected fun reschedule(now: Long, delayedTask: EventLoopImplBase.DelayedTask)
}

internal abstract class EventLoopImplBase: EventLoopImplPlatform(), Delay {
    // null | CLOSED_EMPTY | task | Queue
    private val _queue = atomic(null)

    // Allocated only only once
    private val _delayed = atomic(null)

    private val _isCompleted = atomic(false)
    private var isCompleted
        get() = _isCompleted.value
        set(value) { _isCompleted.value = value }

    override val isEmpty: Boolean get() {
        if (!isUnconfinedQueueEmpty) return false
        val delayed = _delayed.value
        if (delayed != null && !delayed.isEmpty) return false
        return when (val queue = _queue.value) {
            null -> true
            is Queue<*> -> queue.isEmpty
            else -> queue === CLOSED_EMPTY
        }
    }

    override val nextTime: Long
        get() {
            if (super.nextTime == 0L) return 0L
            val queue = _queue.value
            when {
                queue === null -> {} // empty queue -- proceed
                queue is Queue<*> -> if (!queue.isEmpty) return 0 // non-empty queue
                queue === CLOSED_EMPTY -> return Long.MAX_VALUE // no more events -- closed
                else -> return 0 // non-empty queue
            }
            val nextDelayedTask = _delayed.value?.peek() ?: return Long.MAX_VALUE
            return (nextDelayedTask.nanoTime - nanoTime()).coerceAtLeast(0)
        }

    override fun shutdown() {
        // Clean up thread-local reference here -- this event loop is shutting down
        ThreadLocalEventLoop.resetEventLoop()
        // We should signal that this event loop should not accept any more tasks
        // and process queued events (that could have been added after last processNextEvent)
        isCompleted = true
        closeQueue()
        // complete processing of all queued tasks
        while (processNextEvent() <= 0) { /* spin */ }
        // reschedule the rest of delayed tasks
        rescheduleAllDelayed()
    }

    override fun scheduleResumeAfterDelay(timeMillis: Long, continuation: CancellableContinuation) {
        val timeNanos = delayToNanos(timeMillis)
        if (timeNanos < MAX_DELAY_NS) {
            val now = nanoTime()
            DelayedResumeTask(now + timeNanos, continuation).also { task ->
                /*
                 * Order is important here: first we schedule the heap and only then
                 * publish it to continuation. Otherwise, `DelayedResumeTask` would
                 * have to know how to be disposed of even when it wasn't scheduled yet.
                 */
                schedule(now, task)
                continuation.disposeOnCancellation(task)
            }
        }
    }

    protected fun scheduleInvokeOnTimeout(timeMillis: Long, block: Runnable): DisposableHandle {
        val timeNanos = delayToNanos(timeMillis)
        return if (timeNanos < MAX_DELAY_NS) {
            val now = nanoTime()
            DelayedRunnableTask(now + timeNanos, block).also { task ->
                schedule(now, task)
            }
        } else {
            NonDisposableHandle
        }
    }

    override fun processNextEvent(): Long {
        // unconfined events take priority
        if (processUnconfinedEvent()) return 0
        // queue all delayed tasks that are due to be executed
        enqueueDelayedTasks()
        // then process one event from queue
        val task = dequeue()
        if (task != null) {
            platformAutoreleasePool { task.run() }
            return 0
        }
        return nextTime
    }

    final override fun dispatch(context: CoroutineContext, block: Runnable) = enqueue(block)

    open fun enqueue(task: Runnable) {
        // are there some delayed tasks that should execute before this one? If so, move them to the queue first.
        enqueueDelayedTasks()
        if (enqueueImpl(task)) {
            // todo: we should unpark only when this delayed task became first in the queue
            unpark()
        } else {
            DefaultExecutor.enqueue(task)
        }
    }

    @Suppress("UNCHECKED_CAST")
    private fun enqueueImpl(task: Runnable): Boolean {
        _queue.loop { queue ->
            if (isCompleted) return false // fail fast if already completed, may still add, but queues will close
            when (queue) {
                null -> if (_queue.compareAndSet(null, task)) return true
                is Queue<*> -> {
                    when ((queue as Queue).addLast(task)) {
                        Queue.ADD_SUCCESS -> return true
                        Queue.ADD_CLOSED -> return false
                        Queue.ADD_FROZEN -> _queue.compareAndSet(queue, queue.next())
                    }
                }
                else -> when {
                    queue === CLOSED_EMPTY -> return false
                    else -> {
                        // update to full-blown queue to add one more
                        val newQueue = Queue(Queue.INITIAL_CAPACITY, singleConsumer = true)
                        newQueue.addLast(queue as Runnable)
                        newQueue.addLast(task)
                        if (_queue.compareAndSet(queue, newQueue)) return true
                    }
                }
            }
        }
    }

    @Suppress("UNCHECKED_CAST")
    private fun dequeue(): Runnable? {
        _queue.loop { queue ->
            when (queue) {
                null -> return null
                is Queue<*> -> {
                    val result = (queue as Queue).removeFirstOrNull()
                    if (result !== Queue.REMOVE_FROZEN) return result as Runnable?
                    _queue.compareAndSet(queue, queue.next())
                }
                else -> when {
                    queue === CLOSED_EMPTY -> return null
                    else -> if (_queue.compareAndSet(queue, null)) return queue as Runnable
                }
            }
        }
    }

    /** Move all delayed tasks that are due to the main queue. */
    private fun enqueueDelayedTasks() {
        val delayed = _delayed.value
        if (delayed != null && !delayed.isEmpty) {
            val now = nanoTime()
            while (true) {
                // make sure that moving from delayed to queue removes from delayed only after it is added to queue
                // to make sure that 'isEmpty' and `nextTime` that check both of them
                // do not transiently report that both delayed and queue are empty during move
                delayed.removeFirstIf {
                    if (it.timeToExecute(now)) {
                        enqueueImpl(it)
                    } else
                        false
                } ?: break // quit loop when nothing more to remove or enqueueImpl returns false on "isComplete"
            }
        }
    }

    private fun closeQueue() {
        assert { isCompleted }
        _queue.loop { queue ->
            when (queue) {
                null -> if (_queue.compareAndSet(null, CLOSED_EMPTY)) return
                is Queue<*> -> {
                    queue.close()
                    return
                }
                else -> when {
                    queue === CLOSED_EMPTY -> return
                    else -> {
                        // update to full-blown queue to close
                        val newQueue = Queue(Queue.INITIAL_CAPACITY, singleConsumer = true)
                        newQueue.addLast(queue as Runnable)
                        if (_queue.compareAndSet(queue, newQueue)) return
                    }
                }
            }
        }

    }

    fun schedule(now: Long, delayedTask: DelayedTask) {
        when (scheduleImpl(now, delayedTask)) {
            SCHEDULE_OK -> if (shouldUnpark(delayedTask)) unpark()
            SCHEDULE_COMPLETED -> reschedule(now, delayedTask)
            SCHEDULE_DISPOSED -> {} // do nothing -- task was already disposed
            else -> error("unexpected result")
        }
    }

    private fun shouldUnpark(task: DelayedTask): Boolean = _delayed.value?.peek() === task

    private fun scheduleImpl(now: Long, delayedTask: DelayedTask): Int {
        if (isCompleted) return SCHEDULE_COMPLETED
        val delayedQueue = _delayed.value ?: run {
            _delayed.compareAndSet(null, DelayedTaskQueue(now))
            _delayed.value!!
        }
        return delayedTask.scheduleTask(now, delayedQueue, this)
    }

    // It performs "hard" shutdown for test cleanup purposes
    protected fun resetAll() {
        _queue.value = null
        _delayed.value = null
    }

    // This is a "soft" (normal) shutdown
    private fun rescheduleAllDelayed() {
        val now = nanoTime()
        while (true) {
            /*
             * `removeFirstOrNull` below is the only operation on DelayedTask & ThreadSafeHeap that is not
             * synchronized on DelayedTask itself. All other operation are synchronized both on
             * DelayedTask & ThreadSafeHeap instances (in this order). It is still safe, because `dispose`
             * first removes DelayedTask from the heap (under synchronization) then
             * assign "_heap = DISPOSED_TASK", so there cannot be ever a race to _heap reference update.
             */
            val delayedTask = _delayed.value?.removeFirstOrNull() ?: break
            reschedule(now, delayedTask)
        }
    }

    internal abstract class DelayedTask(
        /**
         * This field can be only modified in [scheduleTask] before putting this DelayedTask
         * into heap to avoid overflow and corruption of heap data structure.
         */
        @JvmField var nanoTime: Long
    ) : Runnable, Comparable, DisposableHandle, ThreadSafeHeapNode, SynchronizedObject() {
        @Volatile
        private var _heap: Any? = null // null | ThreadSafeHeap | DISPOSED_TASK

        override var heap: ThreadSafeHeap<*>?
            get() = _heap as? ThreadSafeHeap<*>
            set(value) {
                require(_heap !== DISPOSED_TASK) // this can never happen, it is always checked before adding/removing
                _heap = value
            }

        override var index: Int = -1

        override fun compareTo(other: DelayedTask): Int {
            val dTime = nanoTime - other.nanoTime
            return when {
                dTime > 0 -> 1
                dTime < 0 -> -1
                else -> 0
            }
        }

        fun timeToExecute(now: Long): Boolean = now - nanoTime >= 0L

        fun scheduleTask(now: Long, delayed: DelayedTaskQueue, eventLoop: EventLoopImplBase): Int = synchronized(this) {
            if (_heap === DISPOSED_TASK) return SCHEDULE_DISPOSED // don't add -- was already disposed
            delayed.addLastIf(this) { firstTask ->
                if (eventLoop.isCompleted) return SCHEDULE_COMPLETED // non-local return from scheduleTask
                /**
                 * We are about to add new task and we have to make sure that [DelayedTaskQueue]
                 * invariant is maintained. The code in this lambda is additionally executed under
                 * the lock of [DelayedTaskQueue] and working with [DelayedTaskQueue.timeNow] here is thread-safe.
                 */
                if (firstTask == null) {
                    /**
                     * When adding the first delayed task we simply update queue's [DelayedTaskQueue.timeNow] to
                     * the current now time even if that means "going backwards in time". This makes the structure
                     * self-correcting in spite of wild jumps in `nanoTime()` measurements once all delayed tasks
                     * are removed from the delayed queue for execution.
                     */
                    delayed.timeNow = now
                } else {
                    /**
                     * Carefully update [DelayedTaskQueue.timeNow] so that it does not sweep past first's tasks time
                     * and only goes forward in time. We cannot let it go backwards in time or invariant can be
                     * violated for tasks that were already scheduled.
                     */
                    val firstTime = firstTask.nanoTime
                    // compute min(now, firstTime) using a wrap-safe check
                    val minTime = if (firstTime - now >= 0) now else firstTime
                    // update timeNow only when going forward in time
                    if (minTime - delayed.timeNow > 0) delayed.timeNow = minTime
                }
                /**
                 * Here [DelayedTaskQueue.timeNow] was already modified and we have to double-check that newly added
                 * task does not violate [DelayedTaskQueue] invariant because of that. Note also that this scheduleTask
                 * function can be called to reschedule from one queue to another and this might be another reason
                 * where new task's time might now violate invariant.
                 * We correct invariant violation (if any) by simply changing this task's time to now.
                 */
                if (nanoTime - delayed.timeNow < 0) nanoTime = delayed.timeNow
                true
            }
            return SCHEDULE_OK
        }

        final override fun dispose(): Unit = synchronized(this) {
            val heap = _heap
            if (heap === DISPOSED_TASK) return // already disposed
            (heap as? DelayedTaskQueue)?.remove(this) // remove if it is in heap (first)
            _heap = DISPOSED_TASK // never add again to any heap
        }

        override fun toString(): String = "Delayed[nanos=$nanoTime]"
    }

    private inner class DelayedResumeTask(
        nanoTime: Long,
        private val cont: CancellableContinuation
    ) : DelayedTask(nanoTime) {
        override fun run() { with(cont) { resumeUndispatched(Unit) } }
        override fun toString(): String = super.toString() + cont.toString()
    }

    private class DelayedRunnableTask(
        nanoTime: Long,
        private val block: Runnable
    ) : DelayedTask(nanoTime) {
        override fun run() { block.run() }
        override fun toString(): String = super.toString() + block.toString()
    }

    /**
     * Delayed task queue maintains stable time-comparision invariant despite potential wraparounds in
     * long nano time measurements by maintaining last observed [timeNow]. It protects the integrity of the
     * heap data structure in spite of potential non-monotonicity of `nanoTime()` source.
     * The invariant is that for every scheduled [DelayedTask]:
     *
     * ```
     * delayedTask.nanoTime - timeNow >= 0
     * ```
     *
     * So the comparison of scheduled tasks via [DelayedTask.compareTo] is always stable as
     * scheduled [DelayedTask.nanoTime] can be at most [Long.MAX_VALUE] apart. This invariant is maintained when
     * new tasks are added by [DelayedTask.scheduleTask] function and it cannot be violated when tasks are removed
     * (so there is nothing special to do there).
     */
    internal class DelayedTaskQueue(
        @JvmField var timeNow: Long
    ) : ThreadSafeHeap()
}

internal expect fun createEventLoop(): EventLoop

internal expect fun nanoTime(): Long

internal expect object DefaultExecutor {
    fun enqueue(task: Runnable)
}

/**
 * Used by Darwin targets to wrap a [Runnable.run] call in an Objective-C Autorelease Pool. It is a no-op on JVM, JS and
 * non-Darwin native targets.
 *
 * Coroutines on Darwin targets can call into the Objective-C world, where a callee may push a to-be-returned object to
 * the Autorelease Pool, so as to avoid a premature ARC release before it reaches the caller. This means the pool must
 * be eventually drained to avoid leaks. Since Kotlin Coroutines does not use [NSRunLoop], which provides automatic
 * pool management, it must manage the pool creation and pool drainage manually.
 */
internal expect inline fun platformAutoreleasePool(crossinline block: () -> Unit)




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