org.jfree.ui.BevelArrowIcon Maven / Gradle / Ivy
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/* ========================================================================
* JCommon : a free general purpose class library for the Java(tm) platform
* ========================================================================
*
* (C) Copyright 2000-2005, by Object Refinery Limited and Contributors.
*
* Project Info: http://www.jfree.org/jcommon/index.html
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* [Java is a trademark or registered trademark of Sun Microsystems, Inc.
* in the United States and other countries.]
*
* -------------------
* BevelArrowIcon.java
* -------------------
* (C) Copyright 2000-2004, by Nobuo Tamemasa and Contributors.
*
* Original Author: Nobuo Tamemasa;
* Contributor(s): David Gilbert (for Object Refinery Limited);
*
* $Id: BevelArrowIcon.java,v 1.5 2007/11/02 17:50:36 taqua Exp $
*
* Changes (from 26-Oct-2001)
* --------------------------
* 26-Oct-2001 : Changed package to com.jrefinery.ui.*;
* 13-Oct-2002 : Fixed errors reported by Checkstyle (DG);
*
*/
package org.jfree.ui;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import javax.swing.Icon;
import javax.swing.UIManager;
/**
* An arrow icon that can point up or down (usually used to indicate the sort direction in a table).
*
* This class (and also SortButtonRenderer) is based on original code by Nobuo Tamemasa (version
* 1.0, 26-Feb-1999) posted on www.codeguru.com.
*
* @author Nobuo Tamemasa
*/
public class BevelArrowIcon implements Icon {
/** Constant indicating that the arrow is pointing up. */
public static final int UP = 0;
/** Constant indicating that the arrow is pointing down. */
public static final int DOWN = 1;
/** The default arrow size. */
private static final int DEFAULT_SIZE = 11;
/** Edge color 1. */
private Color edge1;
/** Edge color 2. */
private Color edge2;
/** The fill color for the arrow icon. */
private Color fill;
/** The size of the icon. */
private int size;
/** The direction that the arrow is pointing (UP or DOWN). */
private int direction;
/**
* Standard constructor - builds an icon with the specified attributes.
*
* @param direction .
* @param isRaisedView .
* @param isPressedView .
*/
public BevelArrowIcon(final int direction,
final boolean isRaisedView,
final boolean isPressedView) {
if (isRaisedView) {
if (isPressedView) {
init(UIManager.getColor("controlLtHighlight"),
UIManager.getColor("controlDkShadow"),
UIManager.getColor("controlShadow"),
DEFAULT_SIZE, direction);
}
else {
init(UIManager.getColor("controlHighlight"),
UIManager.getColor("controlShadow"),
UIManager.getColor("control"),
DEFAULT_SIZE, direction);
}
}
else {
if (isPressedView) {
init(UIManager.getColor("controlDkShadow"),
UIManager.getColor("controlLtHighlight"),
UIManager.getColor("controlShadow"),
DEFAULT_SIZE, direction);
}
else {
init(UIManager.getColor("controlShadow"),
UIManager.getColor("controlHighlight"),
UIManager.getColor("control"),
DEFAULT_SIZE, direction);
}
}
}
/**
* Standard constructor - builds an icon with the specified attributes.
*
* @param edge1 the color of edge1.
* @param edge2 the color of edge2.
* @param fill the fill color.
* @param size the size of the arrow icon.
* @param direction the direction that the arrow points.
*/
public BevelArrowIcon(final Color edge1,
final Color edge2,
final Color fill,
final int size,
final int direction) {
init(edge1, edge2, fill, size, direction);
}
/**
* Paints the icon at the specified position. Supports the Icon interface.
*
* @param c .
* @param g .
* @param x .
* @param y .
*/
public void paintIcon(final Component c,
final Graphics g,
final int x,
final int y) {
switch (this.direction) {
case DOWN: drawDownArrow(g, x, y); break;
case UP: drawUpArrow(g, x, y); break;
}
}
/**
* Returns the width of the icon. Supports the Icon interface.
*
* @return the icon width.
*/
public int getIconWidth() {
return this.size;
}
/**
* Returns the height of the icon. Supports the Icon interface.
* @return the icon height.
*/
public int getIconHeight() {
return this.size;
}
/**
* Initialises the attributes of the arrow icon.
*
* @param edge1 the color of edge1.
* @param edge2 the color of edge2.
* @param fill the fill color.
* @param size the size of the arrow icon.
* @param direction the direction that the arrow points.
*/
private void init(final Color edge1,
final Color edge2,
final Color fill,
final int size,
final int direction) {
this.edge1 = edge1;
this.edge2 = edge2;
this.fill = fill;
this.size = size;
this.direction = direction;
}
/**
* Draws the arrow pointing down.
*
* @param g the graphics device.
* @param xo ??
* @param yo ??
*/
private void drawDownArrow(final Graphics g, final int xo, final int yo) {
g.setColor(this.edge1);
g.drawLine(xo, yo, xo + this.size - 1, yo);
g.drawLine(xo, yo + 1, xo + this.size - 3, yo + 1);
g.setColor(this.edge2);
g.drawLine(xo + this.size - 2, yo + 1, xo + this.size - 1, yo + 1);
int x = xo + 1;
int y = yo + 2;
int dx = this.size - 6;
while (y + 1 < yo + this.size) {
g.setColor(this.edge1);
g.drawLine(x, y, x + 1, y);
g.drawLine(x, y + 1, x + 1, y + 1);
if (0 < dx) {
g.setColor(this.fill);
g.drawLine(x + 2, y, x + 1 + dx, y);
g.drawLine(x + 2, y + 1, x + 1 + dx, y + 1);
}
g.setColor(this.edge2);
g.drawLine(x + dx + 2, y, x + dx + 3, y);
g.drawLine(x + dx + 2, y + 1, x + dx + 3, y + 1);
x += 1;
y += 2;
dx -= 2;
}
g.setColor(this.edge1);
g.drawLine(
xo + (this.size / 2), yo + this.size - 1, xo + (this.size / 2), yo + this.size - 1
);
}
/**
* Draws the arrow pointing up.
*
* @param g the graphics device.
* @param xo ??
* @param yo ??
*/
private void drawUpArrow(final Graphics g, final int xo, final int yo) {
g.setColor(this.edge1);
int x = xo + (this.size / 2);
g.drawLine(x, yo, x, yo);
x--;
int y = yo + 1;
int dx = 0;
while (y + 3 < yo + this.size) {
g.setColor(this.edge1);
g.drawLine(x, y, x + 1, y);
g.drawLine(x, y + 1, x + 1, y + 1);
if (0 < dx) {
g.setColor(this.fill);
g.drawLine(x + 2, y, x + 1 + dx, y);
g.drawLine(x + 2, y + 1, x + 1 + dx, y + 1);
}
g.setColor(this.edge2);
g.drawLine(x + dx + 2, y, x + dx + 3, y);
g.drawLine(x + dx + 2, y + 1, x + dx + 3, y + 1);
x -= 1;
y += 2;
dx += 2;
}
g.setColor(this.edge1);
g.drawLine(xo, yo + this.size - 3, xo + 1, yo + this.size - 3);
g.setColor(this.edge2);
g.drawLine(xo + 2, yo + this.size - 2, xo + this.size - 1, yo + this.size - 2);
g.drawLine(xo, yo + this.size - 1, xo + this.size, yo + this.size - 1);
}
}