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/*
* Copyright (c) 2007, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package com.sun.marlin;
import java.util.Arrays;
import com.sun.javafx.geom.PathConsumer2D;
import com.sun.marlin.Helpers.PolyStack;
import com.sun.marlin.TransformingPathConsumer2D.CurveBasicMonotonizer;
import com.sun.marlin.TransformingPathConsumer2D.CurveClipSplitter;
// TODO: some of the arithmetic here is too verbose and prone to hard to
// debug typos. We should consider making a small Point/Vector class that
// has methods like plus(Point), minus(Point), dot(Point), cross(Point)and such
public final class Stroker implements PathConsumer2D, MarlinConst {
private static final int MOVE_TO = 0;
private static final int DRAWING_OP_TO = 1; // ie. curve, line, or quad
private static final int CLOSE = 2;
// round join threshold = 1 subpixel
private static final float ERR_JOIN = (1.0f / MIN_SUBPIXELS);
private static final float ROUND_JOIN_THRESHOLD = ERR_JOIN * ERR_JOIN;
// kappa = (4/3) * (SQRT(2) - 1)
private static final float C = (float)(4.0d * (Math.sqrt(2.0d) - 1.0d) / 3.0d);
// SQRT(2)
private static final float SQRT_2 = (float)Math.sqrt(2.0d);
private PathConsumer2D out;
private int capStyle;
private int joinStyle;
private float lineWidth2;
private float invHalfLineWidth2Sq;
private final float[] offset0 = new float[2];
private final float[] offset1 = new float[2];
private final float[] offset2 = new float[2];
private final float[] miter = new float[2];
private float miterLimitSq;
private int prev;
// The starting point of the path, and the slope there.
private float sx0, sy0, sdx, sdy;
// the current point and the slope there.
private float cx0, cy0, cdx, cdy; // c stands for current
// vectors that when added to (sx0,sy0) and (cx0,cy0) respectively yield the
// first and last points on the left parallel path. Since this path is
// parallel, it's slope at any point is parallel to the slope of the
// original path (thought they may have different directions), so these
// could be computed from sdx,sdy and cdx,cdy (and vice versa), but that
// would be error prone and hard to read, so we keep these anyway.
private float smx, smy, cmx, cmy;
private final PolyStack reverse;
private final float[] lp = new float[8];
private final float[] rp = new float[8];
// per-thread renderer context
final RendererContext rdrCtx;
// dirty curve
final Curve curve;
// Bounds of the drawing region, at pixel precision.
private float[] clipRect;
// the outcode of the current point
private int cOutCode = 0;
// the outcode of the starting point
private int sOutCode = 0;
// flag indicating if the path is opened (clipped)
private boolean opened = false;
// flag indicating if the starting point's cap is done
private boolean capStart = false;
// flag indicating to monotonize curves
private boolean monotonize;
private boolean subdivide = DO_CLIP_SUBDIVIDER;
private final CurveClipSplitter curveSplitter;
/**
* Constructs a Stroker.
* @param rdrCtx per-thread renderer context
*/
Stroker(final RendererContext rdrCtx) {
this.rdrCtx = rdrCtx;
this.reverse = (rdrCtx.stats != null) ?
new PolyStack(rdrCtx,
rdrCtx.stats.stat_str_polystack_types,
rdrCtx.stats.stat_str_polystack_curves,
rdrCtx.stats.hist_str_polystack_curves,
rdrCtx.stats.stat_array_str_polystack_curves,
rdrCtx.stats.stat_array_str_polystack_types)
: new PolyStack(rdrCtx);
this.curve = rdrCtx.curve;
this.curveSplitter = rdrCtx.curveClipSplitter;
}
/**
* Inits the Stroker.
*
* @param pc2d an output PathConsumer2D.
* @param lineWidth the desired line width in pixels
* @param capStyle the desired end cap style, one of
* CAP_BUTT, CAP_ROUND or
* CAP_SQUARE.
* @param joinStyle the desired line join style, one of
* JOIN_MITER, JOIN_ROUND or
* JOIN_BEVEL.
* @param miterLimit the desired miter limit
* @param subdivideCurves true to indicate to subdivide curves, false if dasher does
* @return this instance
*/
public Stroker init(final PathConsumer2D pc2d,
final float lineWidth,
final int capStyle,
final int joinStyle,
final float miterLimit,
final boolean subdivideCurves)
{
this.out = pc2d;
this.lineWidth2 = lineWidth / 2.0f;
this.invHalfLineWidth2Sq = 1.0f / (2.0f * lineWidth2 * lineWidth2);
this.monotonize = subdivideCurves;
this.capStyle = capStyle;
this.joinStyle = joinStyle;
final float limit = miterLimit * lineWidth2;
this.miterLimitSq = limit * limit;
this.prev = CLOSE;
rdrCtx.stroking = 1;
if (rdrCtx.doClip) {
// Adjust the clipping rectangle with the stroker margin (miter limit, width)
float margin = lineWidth2;
if (capStyle == CAP_SQUARE) {
margin *= SQRT_2;
}
if ((joinStyle == JOIN_MITER) && (margin < limit)) {
margin = limit;
}
// bounds as half-open intervals: minX <= x < maxX and minY <= y < maxY
// adjust clip rectangle (ymin, ymax, xmin, xmax):
final float[] _clipRect = rdrCtx.clipRect;
_clipRect[0] -= margin;
_clipRect[1] += margin;
_clipRect[2] -= margin;
_clipRect[3] += margin;
this.clipRect = _clipRect;
if (MarlinConst.DO_LOG_CLIP) {
MarlinUtils.logInfo("clipRect (stroker): "
+ Arrays.toString(rdrCtx.clipRect));
}
// initialize curve splitter here for stroker & dasher:
if (DO_CLIP_SUBDIVIDER) {
subdivide = subdivideCurves;
// adjust padded clip rectangle:
curveSplitter.init();
} else {
subdivide = false;
}
} else {
this.clipRect = null;
this.cOutCode = 0;
this.sOutCode = 0;
}
return this; // fluent API
}
public void disableClipping() {
this.clipRect = null;
this.cOutCode = 0;
this.sOutCode = 0;
}
/**
* Disposes this stroker:
* clean up before reusing this instance
*/
void dispose() {
reverse.dispose();
opened = false;
capStart = false;
if (DO_CLEAN_DIRTY) {
// Force zero-fill dirty arrays:
Arrays.fill(offset0, 0.0f);
Arrays.fill(offset1, 0.0f);
Arrays.fill(offset2, 0.0f);
Arrays.fill(miter, 0.0f);
Arrays.fill(lp, 0.0f);
Arrays.fill(rp, 0.0f);
}
}
private static void computeOffset(final float lx, final float ly,
final float w, final float[] m)
{
float len = lx*lx + ly*ly;
if (len == 0.0f) {
m[0] = 0.0f;
m[1] = 0.0f;
} else {
len = (float) Math.sqrt(len);
m[0] = (ly * w) / len;
m[1] = -(lx * w) / len;
}
}
// Returns true if the vectors (dx1, dy1) and (dx2, dy2) are
// clockwise (if dx1,dy1 needs to be rotated clockwise to close
// the smallest angle between it and dx2,dy2).
// This is equivalent to detecting whether a point q is on the right side
// of a line passing through points p1, p2 where p2 = p1+(dx1,dy1) and
// q = p2+(dx2,dy2), which is the same as saying p1, p2, q are in a
// clockwise order.
// NOTE: "clockwise" here assumes coordinates with 0,0 at the bottom left.
private static boolean isCW(final float dx1, final float dy1,
final float dx2, final float dy2)
{
return dx1 * dy2 <= dy1 * dx2;
}
private void mayDrawRoundJoin(float cx, float cy,
float omx, float omy,
float mx, float my,
boolean rev)
{
if ((omx == 0.0f && omy == 0.0f) || (mx == 0.0f && my == 0.0f)) {
return;
}
final float domx = omx - mx;
final float domy = omy - my;
final float lenSq = domx*domx + domy*domy;
if (lenSq < ROUND_JOIN_THRESHOLD) {
return;
}
if (rev) {
omx = -omx;
omy = -omy;
mx = -mx;
my = -my;
}
drawRoundJoin(cx, cy, omx, omy, mx, my, rev);
}
private void drawRoundJoin(float cx, float cy,
float omx, float omy,
float mx, float my,
boolean rev)
{
// The sign of the dot product of mx,my and omx,omy is equal to the
// the sign of the cosine of ext
// (ext is the angle between omx,omy and mx,my).
final float cosext = omx * mx + omy * my;
// If it is >=0, we know that abs(ext) is <= 90 degrees, so we only
// need 1 curve to approximate the circle section that joins omx,omy
// and mx,my.
if (cosext >= 0.0f) {
drawBezApproxForArc(cx, cy, omx, omy, mx, my, rev);
} else {
// we need to split the arc into 2 arcs spanning the same angle.
// The point we want will be one of the 2 intersections of the
// perpendicular bisector of the chord (omx,omy)->(mx,my) and the
// circle. We could find this by scaling the vector
// (omx+mx, omy+my)/2 so that it has length=lineWidth2 (and thus lies
// on the circle), but that can have numerical problems when the angle
// between omx,omy and mx,my is close to 180 degrees. So we compute a
// normal of (omx,omy)-(mx,my). This will be the direction of the
// perpendicular bisector. To get one of the intersections, we just scale
// this vector that its length is lineWidth2 (this works because the
// perpendicular bisector goes through the origin). This scaling doesn't
// have numerical problems because we know that lineWidth2 divided by
// this normal's length is at least 0.5 and at most sqrt(2)/2 (because
// we know the angle of the arc is > 90 degrees).
float nx = my - omy, ny = omx - mx;
float nlen = (float) Math.sqrt(nx*nx + ny*ny);
float scale = lineWidth2/nlen;
float mmx = nx * scale, mmy = ny * scale;
// if (isCW(omx, omy, mx, my) != isCW(mmx, mmy, mx, my)) then we've
// computed the wrong intersection so we get the other one.
// The test above is equivalent to if (rev).
if (rev) {
mmx = -mmx;
mmy = -mmy;
}
drawBezApproxForArc(cx, cy, omx, omy, mmx, mmy, rev);
drawBezApproxForArc(cx, cy, mmx, mmy, mx, my, rev);
}
}
// the input arc defined by omx,omy and mx,my must span <= 90 degrees.
private void drawBezApproxForArc(final float cx, final float cy,
final float omx, final float omy,
final float mx, final float my,
boolean rev)
{
final float cosext2 = (omx * mx + omy * my) * invHalfLineWidth2Sq;
// check round off errors producing cos(ext) > 1 and a NaN below
// cos(ext) == 1 implies colinear segments and an empty join anyway
if (cosext2 >= 0.5f) {
// just return to avoid generating a flat curve:
return;
}
// cv is the length of P1-P0 and P2-P3 divided by the radius of the arc
// (so, cv assumes the arc has radius 1). P0, P1, P2, P3 are the points that
// define the bezier curve we're computing.
// It is computed using the constraints that P1-P0 and P3-P2 are parallel
// to the arc tangents at the endpoints, and that |P1-P0|=|P3-P2|.
float cv = (float) ((4.0d / 3.0d) * Math.sqrt(0.5d - cosext2) /
(1.0d + Math.sqrt(cosext2 + 0.5d)));
// if clockwise, we need to negate cv.
if (rev) { // rev is equivalent to isCW(omx, omy, mx, my)
cv = -cv;
}
final float x1 = cx + omx;
final float y1 = cy + omy;
final float x2 = x1 - cv * omy;
final float y2 = y1 + cv * omx;
final float x4 = cx + mx;
final float y4 = cy + my;
final float x3 = x4 + cv * my;
final float y3 = y4 - cv * mx;
emitCurveTo(x1, y1, x2, y2, x3, y3, x4, y4, rev);
}
private void drawRoundCap(float cx, float cy, float mx, float my) {
final float Cmx = C * mx;
final float Cmy = C * my;
emitCurveTo(cx + mx - Cmy, cy + my + Cmx,
cx - my + Cmx, cy + mx + Cmy,
cx - my, cy + mx);
emitCurveTo(cx - my - Cmx, cy + mx - Cmy,
cx - mx - Cmy, cy - my + Cmx,
cx - mx, cy - my);
}
// Return the intersection point of the lines (x0, y0) -> (x1, y1)
// and (x0p, y0p) -> (x1p, y1p) in m[off] and m[off+1]
private static void computeMiter(final float x0, final float y0,
final float x1, final float y1,
final float x0p, final float y0p,
final float x1p, final float y1p,
final float[] m)
{
float x10 = x1 - x0;
float y10 = y1 - y0;
float x10p = x1p - x0p;
float y10p = y1p - y0p;
// if this is 0, the lines are parallel. If they go in the
// same direction, there is no intersection so m[off] and
// m[off+1] will contain infinity, so no miter will be drawn.
// If they go in the same direction that means that the start of the
// current segment and the end of the previous segment have the same
// tangent, in which case this method won't even be involved in
// miter drawing because it won't be called by drawMiter (because
// (mx == omx && my == omy) will be true, and drawMiter will return
// immediately).
float den = x10*y10p - x10p*y10;
float t = x10p*(y0-y0p) - y10p*(x0-x0p);
t /= den;
m[0] = x0 + t*x10;
m[1] = y0 + t*y10;
}
// Return the intersection point of the lines (x0, y0) -> (x1, y1)
// and (x0p, y0p) -> (x1p, y1p) in m[off] and m[off+1]
private static void safeComputeMiter(final float x0, final float y0,
final float x1, final float y1,
final float x0p, final float y0p,
final float x1p, final float y1p,
final float[] m)
{
float x10 = x1 - x0;
float y10 = y1 - y0;
float x10p = x1p - x0p;
float y10p = y1p - y0p;
// if this is 0, the lines are parallel. If they go in the
// same direction, there is no intersection so m[off] and
// m[off+1] will contain infinity, so no miter will be drawn.
// If they go in the same direction that means that the start of the
// current segment and the end of the previous segment have the same
// tangent, in which case this method won't even be involved in
// miter drawing because it won't be called by drawMiter (because
// (mx == omx && my == omy) will be true, and drawMiter will return
// immediately).
float den = x10*y10p - x10p*y10;
if (den == 0.0f) {
m[2] = (x0 + x0p) / 2.0f;
m[3] = (y0 + y0p) / 2.0f;
} else {
float t = x10p*(y0-y0p) - y10p*(x0-x0p);
t /= den;
m[2] = x0 + t*x10;
m[3] = y0 + t*y10;
}
}
private void drawMiter(final float pdx, final float pdy,
final float x0, final float y0,
final float dx, final float dy,
float omx, float omy,
float mx, float my,
boolean rev)
{
if ((mx == omx && my == omy) ||
(pdx == 0.0f && pdy == 0.0f) ||
(dx == 0.0f && dy == 0.0f))
{
return;
}
if (rev) {
omx = -omx;
omy = -omy;
mx = -mx;
my = -my;
}
computeMiter((x0 - pdx) + omx, (y0 - pdy) + omy, x0 + omx, y0 + omy,
(dx + x0) + mx, (dy + y0) + my, x0 + mx, y0 + my, miter);
final float miterX = miter[0];
final float miterY = miter[1];
float lenSq = (miterX-x0)*(miterX-x0) + (miterY-y0)*(miterY-y0);
// If the lines are parallel, lenSq will be either NaN or +inf
// (actually, I'm not sure if the latter is possible. The important
// thing is that -inf is not possible, because lenSq is a square).
// For both of those values, the comparison below will fail and
// no miter will be drawn, which is correct.
if (lenSq < miterLimitSq) {
emitLineTo(miterX, miterY, rev);
}
}
@Override
public void moveTo(final float x0, final float y0) {
_moveTo(x0, y0, cOutCode);
// update starting point:
this.sx0 = x0;
this.sy0 = y0;
this.sdx = 1.0f;
this.sdy = 0.0f;
this.opened = false;
this.capStart = false;
if (clipRect != null) {
final int outcode = Helpers.outcode(x0, y0, clipRect);
this.cOutCode = outcode;
this.sOutCode = outcode;
}
}
private void _moveTo(final float x0, final float y0,
final int outcode)
{
if (prev == MOVE_TO) {
this.cx0 = x0;
this.cy0 = y0;
} else {
if (prev == DRAWING_OP_TO) {
finish(outcode);
}
this.prev = MOVE_TO;
this.cx0 = x0;
this.cy0 = y0;
this.cdx = 1.0f;
this.cdy = 0.0f;
}
}
@Override
public void lineTo(final float x1, final float y1) {
lineTo(x1, y1, false);
}
private void lineTo(final float x1, final float y1,
final boolean force)
{
final int outcode0 = this.cOutCode;
if (!force && clipRect != null) {
final int outcode1 = Helpers.outcode(x1, y1, clipRect);
// Should clip
final int orCode = (outcode0 | outcode1);
if (orCode != 0) {
final int sideCode = outcode0 & outcode1;
// basic rejection criteria:
if (sideCode == 0) {
// overlap clip:
if (subdivide) {
// avoid reentrance
subdivide = false;
// subdivide curve => callback with subdivided parts:
boolean ret = curveSplitter.splitLine(cx0, cy0, x1, y1,
orCode, this);
// reentrance is done:
subdivide = true;
if (ret) {
return;
}
}
// already subdivided so render it
} else {
this.cOutCode = outcode1;
_moveTo(x1, y1, outcode0);
opened = true;
return;
}
}
this.cOutCode = outcode1;
}
float dx = x1 - cx0;
float dy = y1 - cy0;
if (dx == 0.0f && dy == 0.0f) {
dx = 1.0f;
}
computeOffset(dx, dy, lineWidth2, offset0);
final float mx = offset0[0];
final float my = offset0[1];
drawJoin(cdx, cdy, cx0, cy0, dx, dy, cmx, cmy, mx, my, outcode0);
emitLineTo(cx0 + mx, cy0 + my);
emitLineTo( x1 + mx, y1 + my);
emitLineToRev(cx0 - mx, cy0 - my);
emitLineToRev( x1 - mx, y1 - my);
this.prev = DRAWING_OP_TO;
this.cx0 = x1;
this.cy0 = y1;
this.cdx = dx;
this.cdy = dy;
this.cmx = mx;
this.cmy = my;
}
@Override
public void closePath() {
// distinguish empty path at all vs opened path ?
if (prev != DRAWING_OP_TO && !opened) {
if (prev == CLOSE) {
return;
}
emitMoveTo(cx0, cy0 - lineWidth2);
this.sdx = 1.0f;
this.sdy = 0.0f;
this.cdx = 1.0f;
this.cdy = 0.0f;
this.smx = 0.0f;
this.smy = -lineWidth2;
this.cmx = 0.0f;
this.cmy = -lineWidth2;
finish(cOutCode);
return;
}
// basic acceptance criteria
if ((sOutCode & cOutCode) == 0) {
if (cx0 != sx0 || cy0 != sy0) {
lineTo(sx0, sy0, true);
}
drawJoin(cdx, cdy, cx0, cy0, sdx, sdy, cmx, cmy, smx, smy, sOutCode);
emitLineTo(sx0 + smx, sy0 + smy);
if (opened) {
emitLineTo(sx0 - smx, sy0 - smy);
} else {
emitMoveTo(sx0 - smx, sy0 - smy);
}
}
// Ignore caps like finish(false)
emitReverse();
this.prev = CLOSE;
this.cx0 = sx0;
this.cy0 = sy0;
this.cOutCode = sOutCode;
if (opened) {
// do not emit close
opened = false;
} else {
emitClose();
}
}
private void emitReverse() {
reverse.popAll(out);
}
@Override
public void pathDone() {
if (prev == DRAWING_OP_TO) {
finish(cOutCode);
}
out.pathDone();
// this shouldn't matter since this object won't be used
// after the call to this method.
this.prev = CLOSE;
// Dispose this instance:
dispose();
}
private void finish(final int outcode) {
// Problem: impossible to guess if the path will be closed in advance
// i.e. if caps must be drawn or not ?
// Solution: use the ClosedPathDetector before Stroker to determine
// if the path is a closed path or not
if (rdrCtx.closedPath) {
emitReverse();
} else {
if (outcode == 0) {
// current point = end's cap:
if (capStyle == CAP_ROUND) {
drawRoundCap(cx0, cy0, cmx, cmy);
} else if (capStyle == CAP_SQUARE) {
emitLineTo(cx0 - cmy + cmx, cy0 + cmx + cmy);
emitLineTo(cx0 - cmy - cmx, cy0 + cmx - cmy);
}
}
emitReverse();
if (!capStart) {
capStart = true;
if (sOutCode == 0) {
// starting point = initial cap:
if (capStyle == CAP_ROUND) {
drawRoundCap(sx0, sy0, -smx, -smy);
} else if (capStyle == CAP_SQUARE) {
emitLineTo(sx0 + smy - smx, sy0 - smx - smy);
emitLineTo(sx0 + smy + smx, sy0 - smx + smy);
}
}
}
}
emitClose();
}
private void emitMoveTo(final float x0, final float y0) {
out.moveTo(x0, y0);
}
private void emitLineTo(final float x1, final float y1) {
out.lineTo(x1, y1);
}
private void emitLineToRev(final float x1, final float y1) {
reverse.pushLine(x1, y1);
}
private void emitLineTo(final float x1, final float y1,
final boolean rev)
{
if (rev) {
emitLineToRev(x1, y1);
} else {
emitLineTo(x1, y1);
}
}
private void emitQuadTo(final float x1, final float y1,
final float x2, final float y2)
{
out.quadTo(x1, y1, x2, y2);
}
private void emitQuadToRev(final float x0, final float y0,
final float x1, final float y1)
{
reverse.pushQuad(x0, y0, x1, y1);
}
private void emitCurveTo(final float x1, final float y1,
final float x2, final float y2,
final float x3, final float y3)
{
out.curveTo(x1, y1, x2, y2, x3, y3);
}
private void emitCurveToRev(final float x0, final float y0,
final float x1, final float y1,
final float x2, final float y2)
{
reverse.pushCubic(x0, y0, x1, y1, x2, y2);
}
private void emitCurveTo(final float x0, final float y0,
final float x1, final float y1,
final float x2, final float y2,
final float x3, final float y3, final boolean rev)
{
if (rev) {
reverse.pushCubic(x0, y0, x1, y1, x2, y2);
} else {
out.curveTo(x1, y1, x2, y2, x3, y3);
}
}
private void emitClose() {
out.closePath();
}
private void drawJoin(float pdx, float pdy,
float x0, float y0,
float dx, float dy,
float omx, float omy,
float mx, float my,
final int outcode)
{
if (prev != DRAWING_OP_TO) {
emitMoveTo(x0 + mx, y0 + my);
if (!opened) {
this.sdx = dx;
this.sdy = dy;
this.smx = mx;
this.smy = my;
}
} else {
final boolean cw = isCW(pdx, pdy, dx, dy);
if (outcode == 0) {
if (joinStyle == JOIN_MITER) {
drawMiter(pdx, pdy, x0, y0, dx, dy, omx, omy, mx, my, cw);
} else if (joinStyle == JOIN_ROUND) {
mayDrawRoundJoin(x0, y0, omx, omy, mx, my, cw);
}
}
emitLineTo(x0, y0, !cw);
}
prev = DRAWING_OP_TO;
}
private static boolean within(final float x1, final float y1,
final float x2, final float y2,
final float err)
{
assert err > 0 : "";
// compare taxicab distance. ERR will always be small, so using
// true distance won't give much benefit
return (Helpers.within(x1, x2, err) && // we want to avoid calling Math.abs
Helpers.within(y1, y2, err)); // this is just as good.
}
private void getLineOffsets(final float x1, final float y1,
final float x2, final float y2,
final float[] left, final float[] right)
{
computeOffset(x2 - x1, y2 - y1, lineWidth2, offset0);
final float mx = offset0[0];
final float my = offset0[1];
left[0] = x1 + mx;
left[1] = y1 + my;
left[2] = x2 + mx;
left[3] = y2 + my;
right[0] = x1 - mx;
right[1] = y1 - my;
right[2] = x2 - mx;
right[3] = y2 - my;
}
private int computeOffsetCubic(final float[] pts, final int off,
final float[] leftOff,
final float[] rightOff)
{
// if p1=p2 or p3=p4 it means that the derivative at the endpoint
// vanishes, which creates problems with computeOffset. Usually
// this happens when this stroker object is trying to widen
// a curve with a cusp. What happens is that curveTo splits
// the input curve at the cusp, and passes it to this function.
// because of inaccuracies in the splitting, we consider points
// equal if they're very close to each other.
final float x1 = pts[off ], y1 = pts[off + 1];
final float x2 = pts[off + 2], y2 = pts[off + 3];
final float x3 = pts[off + 4], y3 = pts[off + 5];
final float x4 = pts[off + 6], y4 = pts[off + 7];
float dx4 = x4 - x3;
float dy4 = y4 - y3;
float dx1 = x2 - x1;
float dy1 = y2 - y1;
// if p1 == p2 && p3 == p4: draw line from p1->p4, unless p1 == p4,
// in which case ignore if p1 == p2
final boolean p1eqp2 = within(x1, y1, x2, y2, 6.0f * Math.ulp(y2));
final boolean p3eqp4 = within(x3, y3, x4, y4, 6.0f * Math.ulp(y4));
if (p1eqp2 && p3eqp4) {
getLineOffsets(x1, y1, x4, y4, leftOff, rightOff);
return 4;
} else if (p1eqp2) {
dx1 = x3 - x1;
dy1 = y3 - y1;
} else if (p3eqp4) {
dx4 = x4 - x2;
dy4 = y4 - y2;
}
// if p2-p1 and p4-p3 are parallel, that must mean this curve is a line
float dotsq = (dx1 * dx4 + dy1 * dy4);
dotsq *= dotsq;
float l1sq = dx1 * dx1 + dy1 * dy1, l4sq = dx4 * dx4 + dy4 * dy4;
if (Helpers.within(dotsq, l1sq * l4sq, 4.0f * Math.ulp(dotsq))) {
getLineOffsets(x1, y1, x4, y4, leftOff, rightOff);
return 4;
}
// What we're trying to do in this function is to approximate an ideal
// offset curve (call it I) of the input curve B using a bezier curve Bp.
// The constraints I use to get the equations are:
//
// 1. The computed curve Bp should go through I(0) and I(1). These are
// x1p, y1p, x4p, y4p, which are p1p and p4p. We still need to find
// 4 variables: the x and y components of p2p and p3p (i.e. x2p, y2p, x3p, y3p).
//
// 2. Bp should have slope equal in absolute value to I at the endpoints. So,
// (by the way, the operator || in the comments below means "aligned with".
// It is defined on vectors, so when we say I'(0) || Bp'(0) we mean that
// vectors I'(0) and Bp'(0) are aligned, which is the same as saying
// that the tangent lines of I and Bp at 0 are parallel. Mathematically
// this means (I'(t) || Bp'(t)) <==> (I'(t) = c * Bp'(t)) where c is some
// nonzero constant.)
// I'(0) || Bp'(0) and I'(1) || Bp'(1). Obviously, I'(0) || B'(0) and
// I'(1) || B'(1); therefore, Bp'(0) || B'(0) and Bp'(1) || B'(1).
// We know that Bp'(0) || (p2p-p1p) and Bp'(1) || (p4p-p3p) and the same
// is true for any bezier curve; therefore, we get the equations
// (1) p2p = c1 * (p2-p1) + p1p
// (2) p3p = c2 * (p4-p3) + p4p
// We know p1p, p4p, p2, p1, p3, and p4; therefore, this reduces the number
// of unknowns from 4 to 2 (i.e. just c1 and c2).
// To eliminate these 2 unknowns we use the following constraint:
//
// 3. Bp(0.5) == I(0.5). Bp(0.5)=(x,y) and I(0.5)=(xi,yi), and I should note
// that I(0.5) is *the only* reason for computing dxm,dym. This gives us
// (3) Bp(0.5) = (p1p + 3 * (p2p + p3p) + p4p)/8, which is equivalent to
// (4) p2p + p3p = (Bp(0.5)*8 - p1p - p4p) / 3
// We can substitute (1) and (2) from above into (4) and we get:
// (5) c1*(p2-p1) + c2*(p4-p3) = (Bp(0.5)*8 - p1p - p4p)/3 - p1p - p4p
// which is equivalent to
// (6) c1*(p2-p1) + c2*(p4-p3) = (4/3) * (Bp(0.5) * 2 - p1p - p4p)
//
// The right side of this is a 2D vector, and we know I(0.5), which gives us
// Bp(0.5), which gives us the value of the right side.
// The left side is just a matrix vector multiplication in disguise. It is
//
// [x2-x1, x4-x3][c1]
// [y2-y1, y4-y3][c2]
// which, is equal to
// [dx1, dx4][c1]
// [dy1, dy4][c2]
// At this point we are left with a simple linear system and we solve it by
// getting the inverse of the matrix above. Then we use [c1,c2] to compute
// p2p and p3p.
float x = (x1 + 3.0f * (x2 + x3) + x4) / 8.0f;
float y = (y1 + 3.0f * (y2 + y3) + y4) / 8.0f;
// (dxm,dym) is some tangent of B at t=0.5. This means it's equal to
// c*B'(0.5) for some constant c.
float dxm = x3 + x4 - x1 - x2, dym = y3 + y4 - y1 - y2;
// this computes the offsets at t=0, 0.5, 1, using the property that
// for any bezier curve the vectors p2-p1 and p4-p3 are parallel to
// the (dx/dt, dy/dt) vectors at the endpoints.
computeOffset(dx1, dy1, lineWidth2, offset0);
computeOffset(dxm, dym, lineWidth2, offset1);
computeOffset(dx4, dy4, lineWidth2, offset2);
float x1p = x1 + offset0[0]; // start
float y1p = y1 + offset0[1]; // point
float xi = x + offset1[0]; // interpolation
float yi = y + offset1[1]; // point
float x4p = x4 + offset2[0]; // end
float y4p = y4 + offset2[1]; // point
float invdet43 = 4.0f / (3.0f * (dx1 * dy4 - dy1 * dx4));
float two_pi_m_p1_m_p4x = 2.0f * xi - x1p - x4p;
float two_pi_m_p1_m_p4y = 2.0f * yi - y1p - y4p;
float c1 = invdet43 * (dy4 * two_pi_m_p1_m_p4x - dx4 * two_pi_m_p1_m_p4y);
float c2 = invdet43 * (dx1 * two_pi_m_p1_m_p4y - dy1 * two_pi_m_p1_m_p4x);
float x2p, y2p, x3p, y3p;
x2p = x1p + c1*dx1;
y2p = y1p + c1*dy1;
x3p = x4p + c2*dx4;
y3p = y4p + c2*dy4;
leftOff[0] = x1p; leftOff[1] = y1p;
leftOff[2] = x2p; leftOff[3] = y2p;
leftOff[4] = x3p; leftOff[5] = y3p;
leftOff[6] = x4p; leftOff[7] = y4p;
x1p = x1 - offset0[0]; y1p = y1 - offset0[1];
xi = xi - 2.0f * offset1[0]; yi = yi - 2.0f * offset1[1];
x4p = x4 - offset2[0]; y4p = y4 - offset2[1];
two_pi_m_p1_m_p4x = 2.0f * xi - x1p - x4p;
two_pi_m_p1_m_p4y = 2.0f * yi - y1p - y4p;
c1 = invdet43 * (dy4 * two_pi_m_p1_m_p4x - dx4 * two_pi_m_p1_m_p4y);
c2 = invdet43 * (dx1 * two_pi_m_p1_m_p4y - dy1 * two_pi_m_p1_m_p4x);
x2p = x1p + c1*dx1;
y2p = y1p + c1*dy1;
x3p = x4p + c2*dx4;
y3p = y4p + c2*dy4;
rightOff[0] = x1p; rightOff[1] = y1p;
rightOff[2] = x2p; rightOff[3] = y2p;
rightOff[4] = x3p; rightOff[5] = y3p;
rightOff[6] = x4p; rightOff[7] = y4p;
return 8;
}
// compute offset curves using bezier spline through t=0.5 (i.e.
// ComputedCurve(0.5) == IdealParallelCurve(0.5))
// return the kind of curve in the right and left arrays.
private int computeOffsetQuad(final float[] pts, final int off,
final float[] leftOff,
final float[] rightOff)
{
final float x1 = pts[off ], y1 = pts[off + 1];
final float x2 = pts[off + 2], y2 = pts[off + 3];
final float x3 = pts[off + 4], y3 = pts[off + 5];
final float dx3 = x3 - x2;
final float dy3 = y3 - y2;
final float dx1 = x2 - x1;
final float dy1 = y2 - y1;
// if p1=p2 or p3=p4 it means that the derivative at the endpoint
// vanishes, which creates problems with computeOffset. Usually
// this happens when this stroker object is trying to widen
// a curve with a cusp. What happens is that curveTo splits
// the input curve at the cusp, and passes it to this function.
// because of inaccuracies in the splitting, we consider points
// equal if they're very close to each other.
// if p1 == p2 && p3 == p4: draw line from p1->p4, unless p1 == p4,
// in which case ignore.
final boolean p1eqp2 = within(x1, y1, x2, y2, 6.0f * Math.ulp(y2));
final boolean p2eqp3 = within(x2, y2, x3, y3, 6.0f * Math.ulp(y3));
if (p1eqp2 || p2eqp3) {
getLineOffsets(x1, y1, x3, y3, leftOff, rightOff);
return 4;
}
// if p2-p1 and p4-p3 are parallel, that must mean this curve is a line
float dotsq = (dx1 * dx3 + dy1 * dy3);
dotsq *= dotsq;
float l1sq = dx1 * dx1 + dy1 * dy1, l3sq = dx3 * dx3 + dy3 * dy3;
if (Helpers.within(dotsq, l1sq * l3sq, 4.0f * Math.ulp(dotsq))) {
getLineOffsets(x1, y1, x3, y3, leftOff, rightOff);
return 4;
}
// this computes the offsets at t=0, 0.5, 1, using the property that
// for any bezier curve the vectors p2-p1 and p4-p3 are parallel to
// the (dx/dt, dy/dt) vectors at the endpoints.
computeOffset(dx1, dy1, lineWidth2, offset0);
computeOffset(dx3, dy3, lineWidth2, offset1);
float x1p = x1 + offset0[0]; // start
float y1p = y1 + offset0[1]; // point
float x3p = x3 + offset1[0]; // end
float y3p = y3 + offset1[1]; // point
safeComputeMiter(x1p, y1p, x1p+dx1, y1p+dy1, x3p, y3p, x3p-dx3, y3p-dy3, leftOff);
leftOff[0] = x1p; leftOff[1] = y1p;
leftOff[4] = x3p; leftOff[5] = y3p;
x1p = x1 - offset0[0]; y1p = y1 - offset0[1];
x3p = x3 - offset1[0]; y3p = y3 - offset1[1];
safeComputeMiter(x1p, y1p, x1p+dx1, y1p+dy1, x3p, y3p, x3p-dx3, y3p-dy3, rightOff);
rightOff[0] = x1p; rightOff[1] = y1p;
rightOff[4] = x3p; rightOff[5] = y3p;
return 6;
}
@Override
public void curveTo(final float x1, final float y1,
final float x2, final float y2,
final float x3, final float y3)
{
final int outcode0 = this.cOutCode;
if (clipRect != null) {
final int outcode1 = Helpers.outcode(x1, y1, clipRect);
final int outcode2 = Helpers.outcode(x2, y2, clipRect);
final int outcode3 = Helpers.outcode(x3, y3, clipRect);
// Should clip
final int orCode = (outcode0 | outcode1 | outcode2 | outcode3);
if (orCode != 0) {
final int sideCode = outcode0 & outcode1 & outcode2 & outcode3;
// basic rejection criteria:
if (sideCode == 0) {
// overlap clip:
if (subdivide) {
// avoid reentrance
subdivide = false;
// subdivide curve => callback with subdivided parts:
boolean ret = curveSplitter.splitCurve(cx0, cy0, x1, y1,
x2, y2, x3, y3,
orCode, this);
// reentrance is done:
subdivide = true;
if (ret) {
return;
}
}
// already subdivided so render it
} else {
this.cOutCode = outcode3;
_moveTo(x3, y3, outcode0);
opened = true;
return;
}
}
this.cOutCode = outcode3;
}
_curveTo(x1, y1, x2, y2, x3, y3, outcode0);
}
private void _curveTo(final float x1, final float y1,
final float x2, final float y2,
final float x3, final float y3,
final int outcode0)
{
// need these so we can update the state at the end of this method
float dxs = x1 - cx0;
float dys = y1 - cy0;
float dxf = x3 - x2;
float dyf = y3 - y2;
if ((dxs == 0.0f) && (dys == 0.0f)) {
dxs = x2 - cx0;
dys = y2 - cy0;
if ((dxs == 0.0f) && (dys == 0.0f)) {
dxs = x3 - cx0;
dys = y3 - cy0;
}
}
if ((dxf == 0.0f) && (dyf == 0.0f)) {
dxf = x3 - x1;
dyf = y3 - y1;
if ((dxf == 0.0f) && (dyf == 0.0f)) {
dxf = x3 - cx0;
dyf = y3 - cy0;
}
}
if ((dxs == 0.0f) && (dys == 0.0f)) {
// this happens if the "curve" is just a point
// fix outcode0 for lineTo() call:
if (clipRect != null) {
this.cOutCode = outcode0;
}
lineTo(cx0, cy0);
return;
}
// if these vectors are too small, normalize them, to avoid future
// precision problems.
if (Math.abs(dxs) < 0.1f && Math.abs(dys) < 0.1f) {
final float len = (float)Math.sqrt(dxs * dxs + dys * dys);
dxs /= len;
dys /= len;
}
if (Math.abs(dxf) < 0.1f && Math.abs(dyf) < 0.1f) {
final float len = (float)Math.sqrt(dxf * dxf + dyf * dyf);
dxf /= len;
dyf /= len;
}
computeOffset(dxs, dys, lineWidth2, offset0);
drawJoin(cdx, cdy, cx0, cy0, dxs, dys, cmx, cmy, offset0[0], offset0[1], outcode0);
int nSplits = 0;
final float[] mid;
final float[] l = lp;
if (monotonize) {
// monotonize curve:
final CurveBasicMonotonizer monotonizer
= rdrCtx.monotonizer.curve(cx0, cy0, x1, y1, x2, y2, x3, y3);
nSplits = monotonizer.nbSplits;
mid = monotonizer.middle;
} else {
// use left instead:
mid = l;
mid[0] = cx0; mid[1] = cy0;
mid[2] = x1; mid[3] = y1;
mid[4] = x2; mid[5] = y2;
mid[6] = x3; mid[7] = y3;
}
final float[] r = rp;
int kind = 0;
for (int i = 0, off = 0; i <= nSplits; i++, off += 6) {
kind = computeOffsetCubic(mid, off, l, r);
emitLineTo(l[0], l[1]);
switch(kind) {
case 8:
emitCurveTo(l[2], l[3], l[4], l[5], l[6], l[7]);
emitCurveToRev(r[0], r[1], r[2], r[3], r[4], r[5]);
break;
case 4:
emitLineTo(l[2], l[3]);
emitLineToRev(r[0], r[1]);
break;
default:
}
emitLineToRev(r[kind - 2], r[kind - 1]);
}
this.prev = DRAWING_OP_TO;
this.cx0 = x3;
this.cy0 = y3;
this.cdx = dxf;
this.cdy = dyf;
this.cmx = (l[kind - 2] - r[kind - 2]) / 2.0f;
this.cmy = (l[kind - 1] - r[kind - 1]) / 2.0f;
}
@Override
public void quadTo(final float x1, final float y1,
final float x2, final float y2)
{
final int outcode0 = this.cOutCode;
if (clipRect != null) {
final int outcode1 = Helpers.outcode(x1, y1, clipRect);
final int outcode2 = Helpers.outcode(x2, y2, clipRect);
// Should clip
final int orCode = (outcode0 | outcode1 | outcode2);
if (orCode != 0) {
final int sideCode = outcode0 & outcode1 & outcode2;
// basic rejection criteria:
if (sideCode == 0) {
// overlap clip:
if (subdivide) {
// avoid reentrance
subdivide = false;
// subdivide curve => call lineTo() with subdivided curves:
boolean ret = curveSplitter.splitQuad(cx0, cy0, x1, y1,
x2, y2, orCode, this);
// reentrance is done:
subdivide = true;
if (ret) {
return;
}
}
// already subdivided so render it
} else {
this.cOutCode = outcode2;
_moveTo(x2, y2, outcode0);
opened = true;
return;
}
}
this.cOutCode = outcode2;
}
_quadTo(x1, y1, x2, y2, outcode0);
}
private void _quadTo(final float x1, final float y1,
final float x2, final float y2,
final int outcode0)
{
// need these so we can update the state at the end of this method
float dxs = x1 - cx0;
float dys = y1 - cy0;
float dxf = x2 - x1;
float dyf = y2 - y1;
if (((dxs == 0.0f) && (dys == 0.0f)) || ((dxf == 0.0f) && (dyf == 0.0f))) {
dxs = dxf = x2 - cx0;
dys = dyf = y2 - cy0;
}
if ((dxs == 0.0f) && (dys == 0.0f)) {
// this happens if the "curve" is just a point
// fix outcode0 for lineTo() call:
if (clipRect != null) {
this.cOutCode = outcode0;
}
lineTo(cx0, cy0);
return;
}
// if these vectors are too small, normalize them, to avoid future
// precision problems.
if (Math.abs(dxs) < 0.1f && Math.abs(dys) < 0.1f) {
final float len = (float)Math.sqrt(dxs * dxs + dys * dys);
dxs /= len;
dys /= len;
}
if (Math.abs(dxf) < 0.1f && Math.abs(dyf) < 0.1f) {
final float len = (float)Math.sqrt(dxf * dxf + dyf * dyf);
dxf /= len;
dyf /= len;
}
computeOffset(dxs, dys, lineWidth2, offset0);
drawJoin(cdx, cdy, cx0, cy0, dxs, dys, cmx, cmy, offset0[0], offset0[1], outcode0);
int nSplits = 0;
final float[] mid;
final float[] l = lp;
if (monotonize) {
// monotonize quad:
final CurveBasicMonotonizer monotonizer
= rdrCtx.monotonizer.quad(cx0, cy0, x1, y1, x2, y2);
nSplits = monotonizer.nbSplits;
mid = monotonizer.middle;
} else {
// use left instead:
mid = l;
mid[0] = cx0; mid[1] = cy0;
mid[2] = x1; mid[3] = y1;
mid[4] = x2; mid[5] = y2;
}
final float[] r = rp;
int kind = 0;
for (int i = 0, off = 0; i <= nSplits; i++, off += 4) {
kind = computeOffsetQuad(mid, off, l, r);
emitLineTo(l[0], l[1]);
switch(kind) {
case 6:
emitQuadTo(l[2], l[3], l[4], l[5]);
emitQuadToRev(r[0], r[1], r[2], r[3]);
break;
case 4:
emitLineTo(l[2], l[3]);
emitLineToRev(r[0], r[1]);
break;
default:
}
emitLineToRev(r[kind - 2], r[kind - 1]);
}
this.prev = DRAWING_OP_TO;
this.cx0 = x2;
this.cy0 = y2;
this.cdx = dxf;
this.cdy = dyf;
this.cmx = (l[kind - 2] - r[kind - 2]) / 2.0f;
this.cmy = (l[kind - 1] - r[kind - 1]) / 2.0f;
}
}