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/*
 * Copyright (c) 2010, 2017, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
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package javafx.scene.input;

import com.sun.javafx.scene.input.InputEventUtils;
import com.sun.javafx.scene.input.TouchPointHelper;
import java.io.IOException;
import java.io.Serializable;
import javafx.beans.NamedArg;
import javafx.event.EventTarget;
import javafx.geometry.Point3D;
import javafx.scene.Node;
import javafx.scene.Scene;

/**
 * Touch point represents a single point of a multi-touch action, typically
 * one finger touching a screen. It is contained in {@link TouchEvent}.
 * 

* The touch point has its coordinates, state (see {@link State}) and ID. The * ID is sequential number of this touch point unique in scope of a single * multi-touch gesture. *

* Each touch point is by default delivered to a single node during its whole * trajectory - to the node on which it was pressed. There is a grabbing API * to modify this behavior. The above means that when touch point is pressed, * it is automatically grabbed by the top-most node on the press coordinates. * Any time during the gesture {@code grab()} and {@code ungrab()} methods * can be used to alter the event delivery target. When grabbed by a different * node, it will next time be targeted to it; when ungrabbed, it will be * always targeted to the top-most node on the current location. * * @since JavaFX 2.2 */ public final class TouchPoint implements Serializable{ static { // This is used by classes in different packages to get access to // private and package private methods. TouchPointHelper.setTouchPointAccessor(new TouchPointHelper.TouchPointAccessor() { @Override public void reset(TouchPoint touchPoint) { touchPoint.reset(); } }); } private transient EventTarget target; private transient Object source; /** * Creates new instance of TouchPoint. * @param id ID of the new touch point * @param state state of the new touch point * @param x The x with respect to the scene. * @param y The y with respect to the scene. * @param screenX The x coordinate relative to screen. * @param screenY The y coordinate relative to screen. * @param target Node or other event target. * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates and target * @since JavaFX 8.0 */ public TouchPoint(@NamedArg("id") int id, @NamedArg("state") State state, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY, @NamedArg("target") EventTarget target, @NamedArg("pickResult") PickResult pickResult) { this.target = target; this.id = id; this.state = state; this.x = x; this.y = y; this.sceneX = x; this.sceneY = y; this.screenX = screenX; this.screenY = screenY; this.pickResult = pickResult != null ? pickResult : new PickResult(target, x, y); final Point3D p = InputEventUtils.recomputeCoordinates(this.pickResult, null); this.x = p.getX(); this.y = p.getY(); this.z = p.getZ(); } /** * Recomputes this touch point (coordinates, relevancy) for the given event * source object. * @param oldSource Source object of the current values * @param newSource Source object to compute values for */ void recomputeToSource(Object oldSource, Object newSource) { final Point3D newCoordinates = InputEventUtils.recomputeCoordinates( pickResult, newSource); x = newCoordinates.getX(); y = newCoordinates.getY(); z = newCoordinates.getZ(); source = newSource; } /** * Distinguishes between touch points targeted to the given node or some * of its children from touch points targeted somewhere else. This allows * for testing all touch points carried by one touch event on their * relevance for a given node. * @param target Node or other event target to be tested * @return true if this touch point is targeted to the given target or * some of its children */ public boolean belongsTo(EventTarget target) { if (this.target instanceof Node) { Node n = (Node) this.target; if (target instanceof Scene) { return n.getScene() == target; } while (n != null) { if (n == target) { return true; } n = n.getParent(); } } return target == this.target; } void reset() { final Point3D p = InputEventUtils.recomputeCoordinates(pickResult, null); x = p.getX(); y = p.getY(); z = p.getZ(); } private EventTarget grabbed = null; /** * Gets event target which has grabbed this touch point. * @return The current grabbed target, null if the touch point is ungrabbed */ public EventTarget getGrabbed() { return grabbed; } /** * Grabs this touch point by current event source. Next event containing * this touch point will be targeted to the same node whose event handler * called this method. */ public void grab() { if (source instanceof EventTarget) { grabbed = (EventTarget) source; } else { throw new IllegalStateException("Cannot grab touch point, " + "source is not an instance of EventTarget: " + source); } } /** * Grabs this touch point by the given target. Next event containing this * touch point will be targeted to it. * @param target Target by which to grab the touch point */ public void grab(EventTarget target) { grabbed = target; } /** * Ungrabs this touch point from its target. Since the next event this * touch point will be delivered to the top-most node picked on its * respective location until it is grabbed again or released. */ public void ungrab() { grabbed = null; } private int id; /** * Gets identifier of this touch point. The number is sequential and unique * in scope of one multi touch gesture. The first pressed touch point has id * {@code 1}, each subsequently pressed touch points gets the next ordinal * number until all touch points are released and the counter is reset. * * @return the identifier of this touch point. */ public final int getId() { return id; } private State state; /** * Gets state of this touch point * @return state of this touch point */ public final State getState() { return state; } private transient double x; /** * Gets the horizontal position of the touch point relative to the * origin of the TouchEvent's source. * * @return the horizontal position of the touch point relative to the * origin of the TouchEvent's source. */ public final double getX() { return x; } private transient double y; /** * Gets the vertical position of the touch point relative to the * origin of the TouchEvent's source. * * @return the vertical position of the touch point relative to the * origin of the TouchEvent's source. */ public final double getY() { return y; } /** * Depth z position of the event relative to the * origin of the MouseEvent's node. */ private transient double z; /** * Depth position of the event relative to the * origin of the MouseEvent's source. * * @return depth position of the event relative to the * origin of the MouseEvent's source. * @since JavaFX 8.0 */ public final double getZ() { return z; } private double screenX; /** * Gets the absolute horizontal position of the touch point. * @return the absolute horizontal position of the touch point */ public final double getScreenX() { return screenX; } private double screenY; /** * Gets the absolute vertical position of the touch point. * @return the absolute vertical position of the touch point */ public final double getScreenY() { return screenY; } private double sceneX; /** * Gets the horizontal position of the touch point relative to the * origin of the {@code Scene} that contains the TouchEvent's source. * If the node is not in a {@code Scene}, then the value is relative to * the boundsInParent of the root-most parent of the TouchEvent's node. * Note that in 3D scene, this represents the flat coordinates after * applying the projection transformations. * * @return the horizontal position of the touch point relative to the * origin of the {@code Scene} that contains the TouchEvent's source */ public final double getSceneX() { return sceneX; } private double sceneY; /** * Gets the vertical position of the touch point relative to the * origin of the {@code Scene} that contains the TouchEvent's source. * If the node is not in a {@code Scene}, then the value is relative to * the boundsInParent of the root-most parent of the TouchEvent's node. * Note that in 3D scene, this represents the flat coordinates after * applying the projection transformations. * * @return the vertical position of the touch point relative to the * origin of the {@code Scene} that contains the TouchEvent's source */ public final double getSceneY() { return sceneY; } /** * Information about the pick if the picked {@code Node} is a * {@code Shape3D} node and its pickOnBounds is false. */ private PickResult pickResult; /** * Returns information about the pick. * * @return new PickResult object that contains information about the pick * @since JavaFX 8.0 */ public final PickResult getPickResult() { return pickResult; } /** * Gets event target on which the touch event carrying this touch point * is fired. * @return Event target for this touch point */ public EventTarget getTarget() { return target; } /** * Returns a string representation of this {@code TouchPoint} object. * @return a string representation of this {@code TouchPoint} object. */ @Override public String toString() { final StringBuilder sb = new StringBuilder("TouchPoint ["); sb.append("state = ").append(getState()); sb.append(", id = ").append(getId()); sb.append(", target = ").append(getTarget()); sb.append(", x = ").append(getX()).append(", y = ").append(getY()) .append(", z = ").append(getZ()); sb.append(", pickResult = ").append(getPickResult()); return sb.append("]").toString(); } private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException { in.defaultReadObject(); x = sceneX; y = sceneY; } /** * Represents current state of the touch point * * @since JavaFX 2.2 */ public enum State { /** * The touch point has just been pressed (touched for the first time) */ PRESSED, /** * The touch point has been moved */ MOVED, /** * The touch point remains pressed and still (without moving) */ STATIONARY, /** * The touch point has been released */ RELEASED } }





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