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 * Copyright (c) 2022, JFXcore. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  JFXcore designates this
 * particular file as subject to the "Classpath" exception as provided
 * in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 */

package javafx.scene.command;

import com.sun.javafx.scene.command.CommandHelper;
import javafx.beans.property.ReadOnlyBooleanProperty;
import javafx.scene.Node;
import javafx.util.Incubating;

/**
 * Represents an operation that can be invoked in various ways, such as by clicking a button,
 * pressing a key, or typing a shortcut.
 * 

* See the {@link javafx.scene.command Commanding} documentation for additional information. * * @see RelayCommand * @see TaskCommand * @see ServiceCommand * @since JFXcore 18 */ @Incubating public abstract class Command { static { CommandHelper.setAccessor(new CommandHelper.Accessor() { @Override public void attach(Command command, Node node) { command.onAttached(node); } @Override public void detach(Command command, Node node) { command.onDetached(node); } }); } /** * Gets a property that indicates whether the command is currently executable. * * @return the {@code executable} property */ public abstract ReadOnlyBooleanProperty executableProperty(); /** * Indicates whether the command is currently executable. * * @return {@code true} if the command is executable, {@code false} otherwise */ public boolean isExecutable() { return executableProperty().get(); } /** * Executes the command. * * @param parameter the parameter that is passed to the command, or {@code null} * @throws IllegalStateException if the command is not executable */ public abstract void execute(Object parameter); /** * Occurs when the command is attached to a {@link Node} by binding it to one of the {@code Node}'s events. *

* When the command is bound to multiple events of a single {@code Node}, this method is only invoked once. * Note that this method will be invoked once for each {@code Node} to which this command is attached. *

* Derived classes can override this method to implement logic that the command uses to configure the * controls to which it is attached. For example, a command implementation could set a control's * {@link javafx.scene.control.Labeled#textProperty()} to a user-defined value. * Implementing the {@code onAttached} and {@code onDetached} methods is an alternative to using a * {@link CommandHandler}. The major difference is that {@code CommandHandler} only applies to specific * nodes on which the {@code CommandHandler} is set, while overriding {@code onAttached} and * {@code onDetached} applies to all nodes to which this command is attached. * * @param node the node to which this command is attached */ protected void onAttached(Node node) {} /** * Occurs when the command is detached from a {@link Node}. *

* This happens when the command is removed from its associated {@link EventBinding}, or if the * {@code EventBinding} is removed from the {@code Node}. * When the command is bound to multiple events of a single {@code Node}, the command is only detached * after the last binding is removed. Note that this method will be invoked once for each {@code Node} * from which this command is detached. *

* Derived classes can override this method to roll back changes that were established * by the {@link #onAttached onAttached} method. * * @param node the node to which this command was attached */ protected void onDetached(Node node) {} }





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