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package javafx.scene.input;

import com.sun.javafx.scene.input.InputEventUtils;
import com.sun.javafx.tk.Toolkit;
import java.io.IOException;
import javafx.event.Event;
import javafx.event.EventTarget;
import javafx.event.EventType;
import javafx.geometry.Point3D;

/**
 * An event indicating gesture input. Gestures are typically caused by
 * direct (touch screen) or indirect (track pad) touch events.
 *
 * 

* Delivery of gestures is dependent on the capabilities of the underlying * platform and connected input devices. For instance on a PC with mouse * and keyboard there is no way of producing a rotating gesture. *

* @since JavaFX 2.2 */ public class GestureEvent extends InputEvent { private static final long serialVersionUID = 20121107L; /** * Common supertype for all gestures. */ public static final EventType ANY = new EventType(InputEvent.ANY, "GESTURE"); /** * Creates a new instance of {@code GestureEvent}. * @param eventType Type of the event * @deprecated Do not use this constructor. Constructs empty event. */ @Deprecated(since="8") protected GestureEvent(final EventType eventType) { this(eventType, 0, 0, 0, 0, false, false, false, false, false, false, null); } /** * Creates a new instance of {@code GestureEvent}. * @param source Event source * @param target Event target * @param eventType Type of the event * @deprecated Do not use this constructor. Constructs empty event. */ @Deprecated(since="8") protected GestureEvent(Object source, EventTarget target, final EventType eventType) { super(source, target, eventType); x = y = screenX = screenY = sceneX = sceneY = 0; shiftDown = controlDown = altDown = metaDown = direct = inertia = false; } /** * Constructs new GestureEvent event. * @param source the source of the event. Can be null. * @param target the target of the event. Can be null. * @param eventType The type of the event. * @param x The x with respect to the scene. * @param y The y with respect to the scene. * @param screenX The x coordinate relative to screen. * @param screenY The y coordinate relative to screen. * @param shiftDown true if shift modifier was pressed. * @param controlDown true if control modifier was pressed. * @param altDown true if alt modifier was pressed. * @param metaDown true if meta modifier was pressed. * @param direct true if the event was caused by direct input device. See {@link #isDirect() } * @param inertia if represents inertia of an already finished gesture. * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates and the target * @since JavaFX 8.0 */ protected GestureEvent(Object source, EventTarget target, final EventType eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, PickResult pickResult) { super(source, target, eventType); this.x = x; this.y = y; this.screenX = screenX; this.screenY = screenY; this.sceneX = x; this.sceneY = y; this.shiftDown = shiftDown; this.controlDown = controlDown; this.altDown = altDown; this.metaDown = metaDown; this.direct = direct; this.inertia = inertia; this.pickResult = pickResult != null ? pickResult : new PickResult(target, x, y); final Point3D p = InputEventUtils.recomputeCoordinates(this.pickResult, null); this.x = p.getX(); this.y = p.getY(); this.z = p.getZ(); } /** * Constructs new GestureEvent event with empty source and target * @param eventType The type of the event. * @param x The x with respect to the scene. * @param y The y with respect to the scene. * @param screenX The x coordinate relative to screen. * @param screenY The y coordinate relative to screen. * @param shiftDown true if shift modifier was pressed. * @param controlDown true if control modifier was pressed. * @param altDown true if alt modifier was pressed. * @param metaDown true if meta modifier was pressed. * @param direct true if the event was caused by direct input device. See {@link #isDirect() } * @param inertia if represents inertia of an already finished gesture. * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates * @since JavaFX 8.0 */ protected GestureEvent(final EventType eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, PickResult pickResult) { this(null, null, eventType, x, y, screenX, screenY, shiftDown, controlDown, altDown, metaDown, direct, inertia, pickResult); } /** * Fills the given event by this event's coordinates recomputed to the given * source object. * @param newEvent Event whose coordinates are to be filled * @param newSource Source object to compute coordinates for */ private void recomputeCoordinatesToSource(GestureEvent newEvent, Object newSource) { final Point3D newCoordinates = InputEventUtils.recomputeCoordinates( pickResult, newSource); newEvent.x = newCoordinates.getX(); newEvent.y = newCoordinates.getY(); newEvent.z = newCoordinates.getZ(); } /** * {@inheritDoc} */ @Override public GestureEvent copyFor(Object newSource, EventTarget newTarget) { GestureEvent e = (GestureEvent) super.copyFor(newSource, newTarget); recomputeCoordinatesToSource(e, newSource); return e; } private transient double x; /** * Gets the horizontal position of the event relative to the * origin of the event's source. * * @return the horizontal position of the event relative to the * origin of the event's source. * * @see #isDirect() */ public final double getX() { return x; } private transient double y; /** * Gets the vertical position of the event relative to the * origin of the event's source. * * @return the vertical position of the event relative to the * origin of the event's source. * * @see #isDirect() */ public final double getY() { return y; } /** * Depth z position of the event relative to the * origin of the MouseEvent's node. */ private transient double z; /** * Depth position of the event relative to the * origin of the MouseEvent's source. * * @return depth position of the event relative to the * origin of the MouseEvent's source. * @since JavaFX 8.0 */ public final double getZ() { return z; } private final double screenX; /** * Gets the absolute horizontal position of the event. * @return the absolute horizontal position of the event * * @see #isDirect() */ public final double getScreenX() { return screenX; } private final double screenY; /** * Gets the absolute vertical position of the event. * @return the absolute vertical position of the event * * @see #isDirect() */ public final double getScreenY() { return screenY; } private final double sceneX; /** * Gets the horizontal position of the event relative to the * origin of the {@code Scene} that contains the event's source. * If the node is not in a {@code Scene}, then the value is relative to * the boundsInParent of the root-most parent of the event's node. * Note that in 3D scene, this represents the flat coordinates after * applying the projection transformations. * * @return the horizontal position of the event relative to the * origin of the {@code Scene} that contains the event's source * * @see #isDirect() */ public final double getSceneX() { return sceneX; } private final double sceneY; /** * Gets the vertical position of the event relative to the * origin of the {@code Scene} that contains the event's source. * If the node is not in a {@code Scene}, then the value is relative to * the boundsInParent of the root-most parent of the event's node. * Note that in 3D scene, this represents the flat coordinates after * applying the projection transformations. * * @return the vertical position of the event relative to the * origin of the {@code Scene} that contains the event's source * * @see #isDirect() */ public final double getSceneY() { return sceneY; } private final boolean shiftDown; /** * Indicates whether or not the Shift modifier is down on this event. * @return true if the Shift modifier is down on this event */ public final boolean isShiftDown() { return shiftDown; } private final boolean controlDown; /** * Indicates whether or not the Control modifier is down on this event. * @return true if the Control modifier is down on this event */ public final boolean isControlDown() { return controlDown; } private final boolean altDown; /** * Indicates whether or not the Alt modifier is down on this event. * @return true if the Alt modifier is down on this event */ public final boolean isAltDown() { return altDown; } private final boolean metaDown; /** * Indicates whether or not the Meta modifier is down on this event. * @return true if the Meta modifier is down on this event */ public final boolean isMetaDown() { return metaDown; } private final boolean direct; /** * Indicates whether this gesture is caused by a direct or indirect input * device. With direct input device the gestures are performed directly at * the concrete coordinates, a typical example would be a touch screen. * With indirect device the gestures are performed indirectly and usually * mouse cursor position is used as the gesture coordinates, a typical * example would be a track pad. * @return true if this event is caused by a direct input device */ public final boolean isDirect() { return direct; } private final boolean inertia; /** * Indicates if this event represents an inertia of an already finished * gesture. * @return true if this is an inertia event */ public boolean isInertia() { return inertia; } /** * Information about the pick if the picked {@code Node} is a * {@code Shape3D} node and its pickOnBounds is false. */ private PickResult pickResult; /** * Returns information about the pick. * * @return new PickResult object that contains information about the pick * @since JavaFX 8.0 */ public final PickResult getPickResult() { return pickResult; } /** * Indicates whether or not the host platform common shortcut modifier is * down on this event. This common shortcut modifier is a modifier key which * is used commonly in shortcuts on the host platform. It is for example * {@code control} on Windows and {@code meta} (command key) on Mac. * * @return {@code true} if the shortcut modifier is down, {@code false} * otherwise */ public final boolean isShortcutDown() { switch (Toolkit.getToolkit().getPlatformShortcutKey()) { case SHIFT: return shiftDown; case CONTROL: return controlDown; case ALT: return altDown; case META: return metaDown; default: return false; } } /** * Returns a string representation of this {@code GestureEvent} object. * @return a string representation of this {@code GestureEvent} object. */ @Override public String toString() { final StringBuilder sb = new StringBuilder("GestureEvent ["); sb.append("source = ").append(getSource()); sb.append(", target = ").append(getTarget()); sb.append(", eventType = ").append(getEventType()); sb.append(", consumed = ").append(isConsumed()); sb.append(", x = ").append(getX()).append(", y = ").append(getY()) .append(", z = ").append(getZ()); sb.append(isDirect() ? ", direct" : ", indirect"); if (isInertia()) { sb.append(", inertia"); } if (isShiftDown()) { sb.append(", shiftDown"); } if (isControlDown()) { sb.append(", controlDown"); } if (isAltDown()) { sb.append(", altDown"); } if (isMetaDown()) { sb.append(", metaDown"); } if (isShortcutDown()) { sb.append(", shortcutDown"); } sb.append(", pickResult = ").append(getPickResult()); return sb.append("]").toString(); } private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException { in.defaultReadObject(); x = sceneX; y = sceneY; } @Override public EventType getEventType() { return (EventType) super.getEventType(); } }




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