javafx.scene.input.RotateEvent Maven / Gradle / Ivy
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package javafx.scene.input;
import javafx.beans.NamedArg;
import javafx.event.EventTarget;
import javafx.event.EventType;
/**
* Rotate event indicates that user performed rotating gesture such as
* dragging two fingers around each other on track pad,
* touch screen or other similar device.
*
* The event is delivered to the top-most
* node picked on the gesture coordinates in time of the gesture start - the
* whole gesture is delivered to the same node even if the coordinates change
* during the gesture.
*
* The event provides two values: {@code angle} is the rotation angle of this
* event, {@code totalAngle} is the rotation angle of the whole gesture. Both
* values are in degrees and work well when added to the node's {@code rotate}
* property value (positive values for clockwise rotation).
*
* As all gestures, rotation can be direct (performed directly at
* the concrete coordinates as on touch screen - the center point among all
* the touches is usually used as the gesture coordinates) or indirect (performed
* indirectly as on track pad - the mouse cursor location is usually used
* as the gesture coordinates).
*
* The gesture's {@code ROTATE} events are surounded by {@code ROTATION_STARTED}
* and {@code ROTATION_FINISHED} events. If rotation inertia is active on the
* given platform, some {@code ROTATE} events with {@code isInertia()} returning
* {@code true} can come after {@code ROTATION_FINISHED}.
*
* @since JavaFX 2.2
*/
public final class RotateEvent extends GestureEvent {
private static final long serialVersionUID = 20121107L;
/**
* Common supertype for all rotate event types.
*/
public static final EventType ANY =
new EventType(GestureEvent.ANY, "ANY_ROTATE");
/**
* This event occurs when user performs a rotating gesture such as
* dragging two fingers around each other.
*/
public static final EventType ROTATE =
new EventType(RotateEvent.ANY, "ROTATE");
/**
* This event occurs when a rotating gesture is detected.
*/
public static final EventType ROTATION_STARTED =
new EventType(RotateEvent.ANY, "ROTATION_STARTED");
/**
* This event occurs when a rotating gesture ends.
*/
public static final EventType ROTATION_FINISHED =
new EventType(RotateEvent.ANY, "ROTATION_FINISHED");
/**
* Constructs new RotateEvent event.
* @param source the source of the event. Can be null.
* @param target the target of the event. Can be null.
* @param eventType The type of the event.
* @param x The x with respect to the scene.
* @param y The y with respect to the scene.
* @param screenX The x coordinate relative to screen.
* @param screenY The y coordinate relative to screen.
* @param shiftDown true if shift modifier was pressed.
* @param controlDown true if control modifier was pressed.
* @param altDown true if alt modifier was pressed.
* @param metaDown true if meta modifier was pressed.
* @param direct true if the event was caused by direct input device. See {@link #isDirect() }
* @param inertia if represents inertia of an already finished gesture.
* @param angle the rotational angle
* @param totalAngle the cumulative rotational angle
* @param pickResult pick result. Can be null, in this case a 2D pick result
* without any further values is constructed
* based on the scene coordinates and the target
* @since JavaFX 8.0
*/
public RotateEvent(@NamedArg("source") Object source, @NamedArg("target") EventTarget target,
final @NamedArg("eventType") EventType eventType,
@NamedArg("x") double x, @NamedArg("y") double y,
@NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY,
@NamedArg("shiftDown") boolean shiftDown,
@NamedArg("controlDown") boolean controlDown,
@NamedArg("altDown") boolean altDown,
@NamedArg("metaDown") boolean metaDown,
@NamedArg("direct") boolean direct,
@NamedArg("inertia") boolean inertia, @NamedArg("angle") double angle, @NamedArg("totalAngle") double totalAngle,
@NamedArg("pickResult") PickResult pickResult) {
super(source, target, eventType, x, y, screenX, screenY,
shiftDown, controlDown, altDown, metaDown, direct, inertia,
pickResult);
this.angle = angle;
this.totalAngle = totalAngle;
}
/**
* Constructs new RotateEvent event with null source and target
* @param eventType The type of the event.
* @param x The x with respect to the scene.
* @param y The y with respect to the scene.
* @param screenX The x coordinate relative to screen.
* @param screenY The y coordinate relative to screen.
* @param shiftDown true if shift modifier was pressed.
* @param controlDown true if control modifier was pressed.
* @param altDown true if alt modifier was pressed.
* @param metaDown true if meta modifier was pressed.
* @param direct true if the event was caused by direct input device. See {@link #isDirect() }
* @param inertia if represents inertia of an already finished gesture.
* @param angle the rotational angle
* @param totalAngle the cumulative rotational angle
* @param pickResult pick result. Can be null, in this case a 2D pick result
* without any further values is constructed
* based on the scene coordinates
* @since JavaFX 8.0
*/
public RotateEvent(final @NamedArg("eventType") EventType eventType,
@NamedArg("x") double x, @NamedArg("y") double y,
@NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY,
@NamedArg("shiftDown") boolean shiftDown,
@NamedArg("controlDown") boolean controlDown,
@NamedArg("altDown") boolean altDown,
@NamedArg("metaDown") boolean metaDown,
@NamedArg("direct") boolean direct,
@NamedArg("inertia") boolean inertia, @NamedArg("angle") double angle, @NamedArg("totalAngle") double totalAngle,
@NamedArg("pickResult") PickResult pickResult) {
this(null, null, eventType, x, y, screenX, screenY, shiftDown, controlDown,
altDown, metaDown, direct, inertia, angle, totalAngle, pickResult);
}
private final double angle;
/**
* Gets the rotation angle of this event.
* The angle is in degrees and work well when added to the node's
* {@code rotate} property value (positive values for clockwise rotation).
* @return The rotation angle of this event
*/
public double getAngle() {
return angle;
}
private final double totalAngle;
/**
* Gets the cumulative rotation angle of this gesture.
* The angle is in degrees and work well when added to the node's
* {@code rotate} property value (positive values for clockwise rotation).
* @return The cumulative rotation angle of this gesture
*/
public double getTotalAngle() {
return totalAngle;
}
/**
* Returns a string representation of this {@code RotateEvent} object.
* @return a string representation of this {@code RotateEvent} object.
*/
@Override public String toString() {
final StringBuilder sb = new StringBuilder("RotateEvent [");
sb.append("source = ").append(getSource());
sb.append(", target = ").append(getTarget());
sb.append(", eventType = ").append(getEventType());
sb.append(", consumed = ").append(isConsumed());
sb.append(", angle = ").append(getAngle());
sb.append(", totalAngle = ").append(getTotalAngle());
sb.append(", x = ").append(getX()).append(", y = ").append(getY())
.append(", z = ").append(getZ());
sb.append(isDirect() ? ", direct" : ", indirect");
if (isInertia()) {
sb.append(", inertia");
}
if (isShiftDown()) {
sb.append(", shiftDown");
}
if (isControlDown()) {
sb.append(", controlDown");
}
if (isAltDown()) {
sb.append(", altDown");
}
if (isMetaDown()) {
sb.append(", metaDown");
}
if (isShortcutDown()) {
sb.append(", shortcutDown");
}
sb.append(", pickResult = ").append(getPickResult());
return sb.append("]").toString();
}
@Override
public RotateEvent copyFor(Object newSource, EventTarget newTarget) {
return (RotateEvent) super.copyFor(newSource, newTarget);
}
/**
* Creates a copy of the given event with the given fields substituted.
* @param newSource the new source of the copied event
* @param newTarget the new target of the copied event
* @param type the new eventType
* @return the event copy with the fields substituted
* @since JavaFX 8.0
*/
public RotateEvent copyFor(Object newSource, EventTarget newTarget, EventType type) {
RotateEvent e = copyFor(newSource, newTarget);
e.eventType = type;
return e;
}
@Override
public EventType getEventType() {
return (EventType) super.getEventType();
}
}