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package javafx.scene.input;

import javafx.beans.NamedArg;
import javafx.event.EventTarget;
import javafx.event.EventType;

/**
 * Rotate event indicates that user performed rotating gesture such as
 * dragging two fingers around each other on track pad,
 * touch screen or other similar device.
 * 

* The event is delivered to the top-most * node picked on the gesture coordinates in time of the gesture start - the * whole gesture is delivered to the same node even if the coordinates change * during the gesture. *

* The event provides two values: {@code angle} is the rotation angle of this * event, {@code totalAngle} is the rotation angle of the whole gesture. Both * values are in degrees and work well when added to the node's {@code rotate} * property value (positive values for clockwise rotation). *

* As all gestures, rotation can be direct (performed directly at * the concrete coordinates as on touch screen - the center point among all * the touches is usually used as the gesture coordinates) or indirect (performed * indirectly as on track pad - the mouse cursor location is usually used * as the gesture coordinates). *

* The gesture's {@code ROTATE} events are surounded by {@code ROTATION_STARTED} * and {@code ROTATION_FINISHED} events. If rotation inertia is active on the * given platform, some {@code ROTATE} events with {@code isInertia()} returning * {@code true} can come after {@code ROTATION_FINISHED}. * * @since JavaFX 2.2 */ public final class RotateEvent extends GestureEvent { private static final long serialVersionUID = 20121107L; /** * Common supertype for all rotate event types. */ public static final EventType ANY = new EventType(GestureEvent.ANY, "ANY_ROTATE"); /** * This event occurs when user performs a rotating gesture such as * dragging two fingers around each other. */ public static final EventType ROTATE = new EventType(RotateEvent.ANY, "ROTATE"); /** * This event occurs when a rotating gesture is detected. */ public static final EventType ROTATION_STARTED = new EventType(RotateEvent.ANY, "ROTATION_STARTED"); /** * This event occurs when a rotating gesture ends. */ public static final EventType ROTATION_FINISHED = new EventType(RotateEvent.ANY, "ROTATION_FINISHED"); /** * Constructs new RotateEvent event. * @param source the source of the event. Can be null. * @param target the target of the event. Can be null. * @param eventType The type of the event. * @param x The x with respect to the scene. * @param y The y with respect to the scene. * @param screenX The x coordinate relative to screen. * @param screenY The y coordinate relative to screen. * @param shiftDown true if shift modifier was pressed. * @param controlDown true if control modifier was pressed. * @param altDown true if alt modifier was pressed. * @param metaDown true if meta modifier was pressed. * @param direct true if the event was caused by direct input device. See {@link #isDirect() } * @param inertia if represents inertia of an already finished gesture. * @param angle the rotational angle * @param totalAngle the cumulative rotational angle * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates and the target * @since JavaFX 8.0 */ public RotateEvent(@NamedArg("source") Object source, @NamedArg("target") EventTarget target, final @NamedArg("eventType") EventType eventType, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY, @NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown, @NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown, @NamedArg("direct") boolean direct, @NamedArg("inertia") boolean inertia, @NamedArg("angle") double angle, @NamedArg("totalAngle") double totalAngle, @NamedArg("pickResult") PickResult pickResult) { super(source, target, eventType, x, y, screenX, screenY, shiftDown, controlDown, altDown, metaDown, direct, inertia, pickResult); this.angle = angle; this.totalAngle = totalAngle; } /** * Constructs new RotateEvent event with null source and target * @param eventType The type of the event. * @param x The x with respect to the scene. * @param y The y with respect to the scene. * @param screenX The x coordinate relative to screen. * @param screenY The y coordinate relative to screen. * @param shiftDown true if shift modifier was pressed. * @param controlDown true if control modifier was pressed. * @param altDown true if alt modifier was pressed. * @param metaDown true if meta modifier was pressed. * @param direct true if the event was caused by direct input device. See {@link #isDirect() } * @param inertia if represents inertia of an already finished gesture. * @param angle the rotational angle * @param totalAngle the cumulative rotational angle * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates * @since JavaFX 8.0 */ public RotateEvent(final @NamedArg("eventType") EventType eventType, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY, @NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown, @NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown, @NamedArg("direct") boolean direct, @NamedArg("inertia") boolean inertia, @NamedArg("angle") double angle, @NamedArg("totalAngle") double totalAngle, @NamedArg("pickResult") PickResult pickResult) { this(null, null, eventType, x, y, screenX, screenY, shiftDown, controlDown, altDown, metaDown, direct, inertia, angle, totalAngle, pickResult); } private final double angle; /** * Gets the rotation angle of this event. * The angle is in degrees and work well when added to the node's * {@code rotate} property value (positive values for clockwise rotation). * @return The rotation angle of this event */ public double getAngle() { return angle; } private final double totalAngle; /** * Gets the cumulative rotation angle of this gesture. * The angle is in degrees and work well when added to the node's * {@code rotate} property value (positive values for clockwise rotation). * @return The cumulative rotation angle of this gesture */ public double getTotalAngle() { return totalAngle; } /** * Returns a string representation of this {@code RotateEvent} object. * @return a string representation of this {@code RotateEvent} object. */ @Override public String toString() { final StringBuilder sb = new StringBuilder("RotateEvent ["); sb.append("source = ").append(getSource()); sb.append(", target = ").append(getTarget()); sb.append(", eventType = ").append(getEventType()); sb.append(", consumed = ").append(isConsumed()); sb.append(", angle = ").append(getAngle()); sb.append(", totalAngle = ").append(getTotalAngle()); sb.append(", x = ").append(getX()).append(", y = ").append(getY()) .append(", z = ").append(getZ()); sb.append(isDirect() ? ", direct" : ", indirect"); if (isInertia()) { sb.append(", inertia"); } if (isShiftDown()) { sb.append(", shiftDown"); } if (isControlDown()) { sb.append(", controlDown"); } if (isAltDown()) { sb.append(", altDown"); } if (isMetaDown()) { sb.append(", metaDown"); } if (isShortcutDown()) { sb.append(", shortcutDown"); } sb.append(", pickResult = ").append(getPickResult()); return sb.append("]").toString(); } @Override public RotateEvent copyFor(Object newSource, EventTarget newTarget) { return (RotateEvent) super.copyFor(newSource, newTarget); } /** * Creates a copy of the given event with the given fields substituted. * @param newSource the new source of the copied event * @param newTarget the new target of the copied event * @param type the new eventType * @return the event copy with the fields substituted * @since JavaFX 8.0 */ public RotateEvent copyFor(Object newSource, EventTarget newTarget, EventType type) { RotateEvent e = copyFor(newSource, newTarget); e.eventType = type; return e; } @Override public EventType getEventType() { return (EventType) super.getEventType(); } }





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