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/*
 * Copyright (c) 2012, JFXtras
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions are met:
 *      * Redistributions of source code must retain the above copyright
 *        notice, this list of conditions and the following disclaimer.
 *      * Redistributions in binary form must reproduce the above copyright
 *        notice, this list of conditions and the following disclaimer in the
 *        documentation and/or other materials provided with the distribution.
 *      * Neither the name of the  nor the
 *        names of its contributors may be used to endorse or promote products
 *        derived from this software without specific prior written permission.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 *  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 *  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 *  DISCLAIMED. IN NO EVENT SHALL  BE LIABLE FOR ANY
 *  DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 *  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 *  ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 *  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 *  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package jfxtras.labs.scene.control.gauge;

import java.util.HashMap;
import javafx.beans.property.*;
import javafx.geometry.Point2D;
import javafx.scene.shape.Rectangle;
import javafx.util.Builder;

/**
 *
 * @author Jose Pereda Llamas 
 * Created on : 09-jul-2012, 23:04:22
 */
public class ContentBuilder implements Builder {
    private HashMap properties = new HashMap();

    /**
     * To define a matrixPanel content, please indicate:
     * 
  • type: IMAGE, bmpName: file name (and path)
  • *
  • type: TEXT, txtContent: Text string, font, font fontGap
*

and: * area, origin, color, effect (and lapse), postEffect (and pause) *

To alternate contents in the same area use order * */ public static final ContentBuilder create(){ return new ContentBuilder(); } /** * Set the matrix LED's color * @param MATRIX_COLOR Choose the matrix LED's color: *

  • MatrixColor.RED: there are three tones of RED: 85,170,255; BLUE and GREEN are filtered to 0.
  • *
  • MatrixColor.GREEN: there are three tones of GREEN: 85,170,255; RED and BLUE are filtered to 0.
  • *
  • MatrixColor.BLUE: there are three tones of BLUE: 85,170,255; RED and GREEN are filtered to 0.
  • *
  • MatrixColor.RGB: there are three tones of RED, BLUE AND GREEN: 85,170,255 for each one of them.
*/ public final ContentBuilder color(final Content.MatrixColor MATRIX_COLOR) { properties.put("color", new SimpleObjectProperty(MATRIX_COLOR)); return this; } /** * Set the content type * @param TYPE Choose the type of the content: *
  • Type.IMAGE: The content is a BMP Image
  • *
  • Type.TEXT: The content is a line of Text
*/ public final ContentBuilder type(final Content.Type TYPE) { properties.put("type", new SimpleObjectProperty(TYPE)); return this; } /** * Set the point of origin of the content * @see #area(int, int, int, int) * @see #origin(int, int) * @param ORIGIN Insert a Point2D with the (int) X and Y coordinates, relative to the area * in which the content is displayed, measured from the left-top of it, to the right-bottom. */ public final ContentBuilder origin(final Point2D ORIGIN) { properties.put("origin", new SimpleObjectProperty(ORIGIN)); return this; } /** * Set the point of origin of the content * @see #area(int, int, int, int) * @see #origin(Point2D) * @param ORIGIN_X Insert the X coordinate, relative to the area * in which the content is displayed, measured from the left of it, to the right. * @param ORIGIN_Y Insert the Y coordinate, relative to the area * in which the content is displayed, measured from the top of it, to the bottom. */ public final ContentBuilder origin(final int ORIGIN_X, final int ORIGIN_Y) { properties.put("origin", new SimpleObjectProperty(new Point2D(ORIGIN_X,ORIGIN_Y))); return this; } /** * Set the area where the content is displayed * @see #area(int, int, int, int) * @param AREA Insert a Rectangle with X,Y as the left-top coordinates, and W,H as the width and height * of the window in which the content will be displayed. *

This area should be inside the bounds of the matrixPanel and should not overlap with other areas. *

The very same area could be used to display two different contents, check order(RotationOrder). */ public final ContentBuilder area(final Rectangle AREA) { final Rectangle RECT=new Rectangle(AREA.getX(),AREA.getY(),AREA.getX()+AREA.getWidth(),AREA.getY()+AREA.getHeight()); properties.put("area", new SimpleObjectProperty(RECT)); return this; } /** * Set the area where the content is displayed * @see #area(Rectangle) * @param ORIGIN_X Insert the X left coordinate of the window in which the content is displayed. * @param ORIGIN_Y Insert the Y top coordinate of the window in which the content is displayed. * @param END_X Insert the X rigth coordinate of the window in which the content is displayed. * @param END_Y Insert the Y bottom coordinate of the window in which the content is displayed. *

This window should be inside the bounds of the matrixPanel and should not overlap with other areas. *

The very same area could be used to display two different contents, check order(RotationOrder). */ public final ContentBuilder area(final int ORIGIN_X, final int ORIGIN_Y, final int END_X, final int END_Y) { properties.put("area", new SimpleObjectProperty(new Rectangle(ORIGIN_X,ORIGIN_Y,END_X,END_Y))); return this; } /** * Set the name of the bmp image * @see #type(Content.Type Content.Type.IMAGE) * @param BMP_NAME Two options for a valid name of a BMP image, with or without ".bmp" extension: *

  • It should be already in the source (relative to matrixPanel package)
  • *
  • or a full valid path should be added to the name in case it has be loaded from an external resource
*/ public final ContentBuilder bmpName(final String BMP_NAME) { properties.put("bmpName", new SimpleStringProperty(BMP_NAME)); return this; } /** * Set the text string * @see #type(Content.Type Content.Type.TEXT) * @param TXT_CONTENT Insert the string of text to be displayed, it will be showed in one line. In case * it is too long, a SCROLL effect is recommended. */ public final ContentBuilder txtContent(final String TXT_CONTENT) { properties.put("txtContent", new SimpleStringProperty(TXT_CONTENT)); return this; } /** * Set the font for the text * @see #type(Content.Type Content.Type.TEXT) * @param FONT Select the font for the text to be displayed. Several proportional dotted fonts are available, * all of them named with the Width and Height used for each character. * Check MatrixPanel to insert missing characters to the list. */ public final ContentBuilder font(final Content.MatrixFont FONT) { properties.put("matrixFont", new SimpleObjectProperty(FONT)); return this; } /** * Set the gap between characters * @see #type(Content.Type Content.Type.TEXT) * @param FONT_GAP Select the gap between the characters: *
  • Gap.NULL: No space will be used between consecutive characters
  • *
  • Gap.SIMPLE: One LED will be used as gap between consecutive characters
  • *
  • Gap.DOUBLE: Two LEDs will be used as gap between consecutive characters
  • */ public final ContentBuilder fontGap(final Content.Gap FONT_GAP) { properties.put("fontGap", new SimpleObjectProperty(FONT_GAP)); return this; } /** * Set the align of the text * @see #type(Content.Type Content.Type.TEXT) * @see #effect(Content.Effect) * @param TXT_ALIGN Select how to align the string of text *
    • Align.LEFT: Align the text to the left of the area
    • *
    • Align.CENTER: Align the text to the center of the area
    • *
    • Align.LEFT: Align the text to the right of the area
    *

    In case of long string of text, to display the whole string select a Scroll effect * opposite to the selected align. */ public final ContentBuilder align(final Content.Align TXT_ALIGN) { properties.put("align", new SimpleObjectProperty(TXT_ALIGN)); return this; } /** * Set the effect to display animated content * @see #align(Content.Align) * @see #lapse(Integer) * @see #postEffect(Content.PostEffect) * @param EFFECT Select the Effect to display animated content *

    • Effect.NONE: The content will be displayed in its area without animation effect
    • *
    • Effect.SCROLL_RIGHT, Effect.SCROLL_LEFT, Effect.SCROLL_UP, Effect.SCROLL_DOWN: * The content will be scrolled from the outside to its final position in its area, from the right to the left, * the left to the right, the bottom to the top, or the top to the bottom, respectively. They must be coordinated * with the propor align of the content
    • *
    • Effect.BLINK, Effect.BLINK_10, Effect.BLINK_4: The content is displayed in its area * and start blinking, indefinetly, ten times and stop, four times and stop, respectively
    *

    The animation effect is repeted every lapse milliseconds. *

    To repeat the effect, choose a postEffect action. */ public final ContentBuilder effect(final Content.Effect EFFECT) { properties.put("effect", new SimpleObjectProperty(EFFECT)); return this; } /** * Set the action after the animation effect * @see #effect(Content.Effect) * @see #pause(Integer) * @param POST_EFFECT Select the action after the animation effect has finished: *

    • PostEffect.STOP: the content will remain in its position.
    • *
    • PostEffect.REPEAT: the content will be animated again.
    • *
    • PostEffect.PAUSE: the content will remain in its position for a specificied time (see pause, * then will be animated again.
    */ public final ContentBuilder postEffect(final Content.PostEffect POST_EFFECT) { properties.put("postEffect", new SimpleObjectProperty(POST_EFFECT)); return this; } /** * Set the pause time after the effect * @see #postEffect(Content.PostEffect Content.PostEffect.PAUSE) * @see #order(Content.RotationOrder) * @param PAUSE Insert the time in milliseconds that the content will be showed in its final position, before * the selected effect starts again, or the content is replaced by other in the same area (see order). */ public final ContentBuilder pause(final Integer PAUSE) { properties.put("pause", new SimpleIntegerProperty(PAUSE)); return this; } /** * Set the time lapse of the animation * @see #effect(Content.Effect) * @param TIME_LAPSE in terms of milliseconds, is the time lapse to perform the animation effect, * movement or blink of the whole content. */ public final ContentBuilder lapse(final Integer TIME_LAPSE) { properties.put("lapse", new SimpleIntegerProperty(TIME_LAPSE)); return this; } /** * Set the order in which the contents are alternatated * @see #clear(Boolean) * @param ORDER Select RotationOrder.Single for a unique content in its area. *

    In case two different contents should be displayed alternately in the very same area, select: *

    • RotationOrder.FIRST: for the first content to be displayed, with its own effect and postEffect * (other than PostEffect.STOP)
    • *
    • RotationOrder.SECOND: for the second content to be displayed, with its own effect and postEffect * (other than PostEffect.STOP)
    • *

      To erase the area before displaying the next content, select clear(true) to prevent mixing contents. */ public final ContentBuilder order(final Content.RotationOrder ORDER) { properties.put("order", new SimpleObjectProperty(ORDER)); return this; } /** * Set the option to clean the screen after the effect * @see #order(Content.RotationOrder) * @param CLEAR In case two different contents should be displayed alternately in the very same area, select * if the area should be erased before displaying the next content. */ public final ContentBuilder clear(final Boolean CLEAR) { properties.put("clear", new SimpleBooleanProperty(CLEAR)); return this; } @Override public Content build() { final Content CONTROL = new Content(); for (String key : properties.keySet()) { if ("color".equals(key)) { CONTROL.setColor(((ObjectProperty) properties.get(key)).get()); } else if ("type".equals(key)) { CONTROL.setType(((ObjectProperty) properties.get(key)).get()); } else if ("origin".equals(key)) { CONTROL.setOrigin(((ObjectProperty) properties.get(key)).get()); } else if ("area".equals(key)) { CONTROL.setArea(((ObjectProperty) properties.get(key)).get()); } else if ("bmpName".equals(key)) { CONTROL.setBmpName(((StringProperty) properties.get(key)).get()); } else if ("txtContent".equals(key)) { CONTROL.setTxtContent(((StringProperty) properties.get(key)).get()); } else if ("matrixFont".equals(key)) { CONTROL.setMatrixFont(((ObjectProperty) properties.get(key)).get()); } else if ("fontGap".equals(key)) { CONTROL.setFontGap(((ObjectProperty) properties.get(key)).get()); } else if ("align".equals(key)) { CONTROL.setTxtAlign(((ObjectProperty) properties.get(key)).get()); } else if ("effect".equals(key)) { CONTROL.setEffect(((ObjectProperty) properties.get(key)).get()); } else if ("postEffect".equals(key)) { CONTROL.setPostEffect(((ObjectProperty) properties.get(key)).get()); } else if ("pause".equals(key)) { CONTROL.setPause(((IntegerProperty) properties.get(key)).get()); } else if ("lapse".equals(key)) { CONTROL.setLapse(((IntegerProperty) properties.get(key)).get()); } else if ("order".equals(key)) { CONTROL.setOrder(((ObjectProperty) properties.get(key)).get()); } else if ("clear".equals(key)) { CONTROL.setClear(((BooleanProperty) properties.get(key)).get()); } } return CONTROL; } }





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