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/*
 * Copyright (c) 2012, JFXtras
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions are met:
 *      * Redistributions of source code must retain the above copyright
 *        notice, this list of conditions and the following disclaimer.
 *      * Redistributions in binary form must reproduce the above copyright
 *        notice, this list of conditions and the following disclaimer in the
 *        documentation and/or other materials provided with the distribution.
 *      * Neither the name of the  nor the
 *        names of its contributors may be used to endorse or promote products
 *        derived from this software without specific prior written permission.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 *  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 *  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 *  DISCLAIMED. IN NO EVENT SHALL  BE LIABLE FOR ANY
 *  DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 *  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 *  ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 *  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 *  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package jfxtras.labs.scene.control.window;

import javafx.animation.RotateTransition;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.transform.Rotate;
import javafx.util.Duration;

/**
 *
 * @author Michael Hoffer 
 */
public class RotateIcon extends WindowIcon {

    public static final String DEFAULT_STYLE_CLASS = "window-rotate-icon";

    public RotateIcon(final Window w) {

        getStyleClass().setAll(DEFAULT_STYLE_CLASS);

        setOnAction(new EventHandler() {
            @Override
            public void handle(ActionEvent t) {

                RotateTransition rotationY = new RotateTransition();
                rotationY.setAxis(Rotate.Z_AXIS);
                rotationY.setDuration(Duration.seconds(1));
                rotationY.setByAngle(-360);
                rotationY.setNode(w);
                rotationY.setCycleCount(1);
                rotationY.play();
            }
        });
    }
}




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