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Experimental components for JavaFX 2
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/**
* RotateIcon.java
*
* Copyright (c) 2011-2015, JFXtras
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the organization nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jfxtras.labs.scene.control.window;
import javafx.animation.RotateTransition;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.transform.Rotate;
import javafx.util.Duration;
/**
*
* @author Michael Hoffer <[email protected]>
*/
public class RotateIcon extends WindowIcon {
public static final String DEFAULT_STYLE_CLASS = "window-rotate-icon";
public RotateIcon(final Window w) {
getStyleClass().setAll(DEFAULT_STYLE_CLASS);
setOnAction(new EventHandler() {
@Override
public void handle(ActionEvent t) {
RotateTransition rotationY = new RotateTransition();
rotationY.setAxis(Rotate.Z_AXIS);
rotationY.setDuration(Duration.seconds(1));
rotationY.setByAngle(-360);
rotationY.setNode(w);
rotationY.setCycleCount(1);
rotationY.play();
}
});
}
}