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/*
* Copyright (c) 2013, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.glass.ui.monocle.x11;
import com.sun.glass.events.MouseEvent;
import com.sun.glass.ui.monocle.NativePlatform;
import com.sun.glass.ui.monocle.NativePlatformFactory;
import com.sun.glass.ui.monocle.RunnableProcessor;
import com.sun.glass.ui.monocle.input.InputDevice;
import com.sun.glass.ui.monocle.input.InputDeviceRegistry;
import com.sun.glass.ui.monocle.input.MouseInput;
import com.sun.glass.ui.monocle.input.MouseState;
class X11InputDeviceRegistry extends InputDeviceRegistry {
private MouseState state;
X11InputDeviceRegistry() {
InputDevice device = new InputDevice() {
@Override
public boolean isTouch() {
return false;
}
@Override
public boolean isMultiTouch() {
return false;
}
@Override
public boolean isRelative() {
return true;
}
@Override
public boolean is5Way() {
return false;
}
@Override
public boolean isFullKeyboard() {
return false;
}
};
Thread x11InputThread = new Thread(() -> {
NativePlatform platform =
NativePlatformFactory.getNativePlatform();
X11Screen screen = (X11Screen) platform.getScreen();
long display = screen.getDisplay();
long window = screen.getNativeHandle();
RunnableProcessor runnableProcessor =
platform.getRunnableProcessor();
runnableProcessor.invokeLater(() -> {
devices.add(device);
});
state = new MouseState();
X.XEvent event = new X.XEvent();
while (true) {
X.XNextEvent(display, event.p);
if (X.XEvent.getWindow(event.p) != window) {
continue;
}
processXEvent(event, runnableProcessor);
}
});
x11InputThread.setName("X11 Input");
x11InputThread.setDaemon(true);
x11InputThread.start();
}
private void processXEvent(X.XEvent event,
RunnableProcessor runnableProcessor) {
switch (X.XEvent.getType(event.p)) {
case X.ButtonPress: {
X.XButtonEvent buttonEvent = new X.XButtonEvent(event);
int button = X.XButtonEvent.getButton(buttonEvent.p);
runnableProcessor.invokeLater(new ButtonPressProcessor(button));
break;
}
case X.ButtonRelease: {
X.XButtonEvent buttonEvent = new X.XButtonEvent(event);
int button = X.XButtonEvent.getButton(buttonEvent.p);
runnableProcessor.invokeLater(
new ButtonReleaseProcessor(button));
break;
}
case X.MotionNotify: {
X.XMotionEvent motionEvent = new X.XMotionEvent(event);
int x = X.XMotionEvent.getX(motionEvent.p);
int y = X.XMotionEvent.getY(motionEvent.p);
runnableProcessor.invokeLater(new MotionProcessor(x, y));
break;
}
}
}
private class ButtonPressProcessor implements Runnable {
private int button;
ButtonPressProcessor(int button) {
this.button = button;
}
@Override
public void run() {
MouseInput.getInstance().getState(state);
int glassButton = buttonToGlassButton(button);
if (glassButton != MouseEvent.BUTTON_NONE) {
state.pressButton(glassButton);
}
MouseInput.getInstance().setState(state, false);
}
}
private class ButtonReleaseProcessor implements Runnable {
private int button;
ButtonReleaseProcessor(int button) {
this.button = button;
}
@Override
public void run() {
MouseInput.getInstance().getState(state);
int glassButton = buttonToGlassButton(button);
if (glassButton != MouseEvent.BUTTON_NONE) {
state.releaseButton(glassButton);
}
MouseInput.getInstance().setState(state, false);
}
}
private class MotionProcessor implements Runnable {
private int x;
private int y;
MotionProcessor(int x, int y) {
this.x = x;
this.y = y;
}
@Override
public void run() {
MouseInput.getInstance().getState(state);
state.setX(x);
state.setY(y);
MouseInput.getInstance().setState(state, false);
}
}
private static int buttonToGlassButton(int button) {
switch (button) {
case X.Button1: return MouseEvent.BUTTON_LEFT;
case X.Button2: return MouseEvent.BUTTON_OTHER;
case X.Button3: return MouseEvent.BUTTON_RIGHT;
default: return MouseEvent.BUTTON_NONE;
}
}
}
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