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JMockit is a Java toolkit for automated developer testing. It contains APIs for the creation of the objects to be tested, for mocking dependencies, and for faking external APIs; JUnit (4 & 5) and TestNG test runners are supported. It also contains an advanced code coverage tool.

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/*
 * ASM: a very small and fast Java bytecode manipulation framework
 * Copyright (c) 2000-2011 INRIA, France Telecom
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the copyright holders nor the names of its
 *    contributors may be used to endorse or promote products derived from
 *    this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */
package mockit.external.asm;

/**
 * A label represents a position in the bytecode of a method. Labels are used for jump, goto, and switch instructions,
 * and for try catch blocks. A label designates the instruction that is just after. Note however that there can
 * be other elements between a label and the instruction it designates (such as other labels, stack map frames, line
 * numbers, etc.).
 *
 * @author Eric Bruneton
 */
public final class Label
{
   /**
    * Constants for the current status of a label.
    */
   interface Status
   {
      /**
       * Indicates if this label is only used for debug attributes. Such a label is not the start of a basic block, the
       * target of a jump instruction, or an exception handler. It can be safely ignored in control flow graph analysis
       * algorithms (for optimization purposes).
       */
      int DEBUG = 1;

      /**
       * Indicates if the position of this label is known.
       */
      int RESOLVED = 2;

      /**
       * Indicates if this basic block has been pushed in the basic block stack. See {@link MethodWriter#visitMaxStack}.
       */
      int PUSHED = 8;

      /**
       * Indicates if this label is the target of a jump instruction, or the start of an exception handler.
       */
      int TARGET = 16;

      /**
       * Indicates if a stack map frame must be stored for this label.
       */
      int STORE = 32;

      /**
       * Indicates if this label corresponds to a reachable basic block.
       */
      int REACHABLE = 64;

      /**
       * Indicates if this basic block ends with a JSR instruction.
       */
      int JSR = 128;

      /**
       * Indicates if this basic block ends with a RET instruction.
       */
      int RET = 256;

      /**
       * Indicates if this basic block is the start of a subroutine.
       */
      int SUBROUTINE = 512;

      /**
       * Indicates if this subroutine basic block has been visited by a visitSubroutine(null, ...) call.
       */
      int VISITED = 1024;

      /**
       * Indicates if this subroutine basic block has been visited by a visitSubroutine(!null, ...) call.
       */
      int VISITED2 = 2048;
   }

   /**
    * Field used to associate user information to a label.
    */
   public Object info;

   /**
    * Flags that indicate the {@link Status} of this label.
    */
   int status;

   /**
    * The line number corresponding to this label, if known.
    */
   public int line;

   /**
    * The position of this label in the code, if known.
    */
   public int position;

   /**
    * Number of forward references to this label, times two.
    */
   private int referenceCount;

   /**
    * Information about forward references. Each forward reference is described by two consecutive integers in this
    * array: the first one is the position of the first byte of the bytecode instruction that contains the forward
    * reference, while the second is the position of the first byte of the forward reference itself. In fact the sign of
    * the first integer indicates if this reference uses 2 or 4 bytes, and its absolute value gives the position of the
    * bytecode instruction. This array is also used as a bit set to store the subroutines to which a basic block
    * belongs. This information is needed in {@link MethodWriter#visitMaxStack}, after all forward references have been
    * resolved. Hence the same array can be used for both purposes without problems.
    */
   private int[] srcAndRefPositions;

   // Fields for the control flow and data flow graph analysis algorithms (used to compute the maximum stack size or the
   // stack map frames). A control flow graph contains one node per "basic block", and one edge per "jump" from one
   // basic block to another. Each node (i.e., each basic block) is represented by the Label object that corresponds to
   // the first instruction of this basic block. Each node also stores the list of its successors in the graph, as a
   // linked list of Edge objects.
   //
   // The control flow analysis algorithms used to compute the maximum stack size or the stack map frames are similar
   // and use two steps. The first step, during the visit of each instruction, builds information about the state of
   // the local variables and the operand stack at the end of each basic block, called the "output frame",
   // relatively to the frame state at the beginning of the basic block, which is called the "input frame", and
   // which is unknown during this step. The second step, in {@link MethodWriter#visitMaxStack}, is a fix point
   // algorithm that computes information about the input frame of each basic block, from the input state of the first
   // basic block (known from the method signature), and by the using the previously computed relative output frames.
   //
   // The algorithm used to compute the maximum stack size only computes the relative output and absolute input stack
   // heights, while the algorithm used to compute stack map frames computes relative output frames and absolute input
   // frames.

   /**
    * Start of the output stack relatively to the input stack. The exact semantics of this field depends on the
    * algorithm that is used.
    * 

* When only the maximum stack size is computed, this field is the number of elements in the input stack. *

* When the stack map frames are completely computed, this field is the offset of the first output stack element * relatively to the top of the input stack. This offset is always negative or null. A null offset means that the * output stack must be appended to the input stack. A -n offset means that the first n output stack elements must * replace the top n input stack elements, and that the other elements must be appended to the input stack. */ int inputStackTop; /** * Maximum height reached by the output stack, relatively to the top of the input stack. This maximum is always * positive or null. */ int outputStackMax; /** * Information about the input and output stack map frames of this basic block. * This field is only used when {@link ClassWriter#computeFrames} option is used. */ Frame frame; /** * The successor of this label, in the order they are visited. This linked list does not include labels used for * debug info only. If {@link ClassWriter#computeFrames} option is used then, in addition, it does not contain * successive labels that denote the same bytecode position (in this case only the first label appears in this list). */ Label successor; /** * The successors of this node in the control flow graph. These successors are stored in a linked list of * {@link Edge Edge} objects, linked to each other by their {@link Edge#next} field. */ Edge successors; /** * The next basic block in the basic block stack. This stack is used in the main loop of the fix point algorithm used * in the second step of the control flow analysis algorithms. It is also used in {@link #visitSubroutine} to avoid * using a recursive method. * * @see MethodWriter#visitMaxStack */ Label next; public boolean isDebug() { return (status & Status.DEBUG) != 0; } boolean isResolved() { return (status & Status.RESOLVED) != 0; } boolean isPushed() { return (status & Status.PUSHED) != 0; } boolean isTarget() { return (status & Status.TARGET) != 0; } boolean isStoringFrame() { return (status & Status.STORE) != 0; } boolean isReachable() { return (status & Status.REACHABLE) != 0; } boolean isJSR() { return (status & Status.JSR) != 0; } boolean isRET() { return (status & Status.RET) != 0; } boolean isVisited() { return (status & Status.VISITED) != 0; } void markAsDebug() { status |= Status.DEBUG; } void markAsResolved() { status |= Status.RESOLVED; } void markAsPushed() { status |= Status.PUSHED; } void markAsTarget() { status |= Status.TARGET; } void markAsStoringFrame() { status |= Status.STORE; } void markAsReachable() { status |= Status.REACHABLE; } void markAsJSR() { status |= Status.JSR; } void markAsEndingWithRET() { status |= Status.RET; } void markAsVisitedSubroutine() { status |= Status.VISITED; } void markAsTarget(Label target) { status |= target.status & Status.TARGET; } boolean markAsSubroutine() { if ((status & Status.SUBROUTINE) == 0) { status |= Status.SUBROUTINE; return true; } return false; } boolean markAsVisitedSubroutine2() { if ((status & Status.VISITED2) != 0) { return true; } status |= Status.VISITED2; return false; } void markThisAndSuccessorsAsNotVisitedBySubroutine() { Label label = this; while (label != null) { label.status &= ~Status.VISITED2; label = label.successor; } } // ------------------------------------------------------------------------ // Methods to compute offsets and to manage forward references // ------------------------------------------------------------------------ /** * Puts a reference to this label in the bytecode of a method. If the position of the label is known, the offset is * computed and written directly. Otherwise, a null offset is written and a new forward reference is declared for * this label. * * @param out the bytecode of the method. * @param source the position of first byte of the bytecode instruction that contains this label. * @param wideOffset true if the reference must be stored in 4 bytes, or false if it must be stored * with 2 bytes. * @throws IllegalArgumentException if this label has not been created by the given code writer. */ void put(ByteVector out, int source, boolean wideOffset) { if (!isResolved()) { if (wideOffset) { addReference(-1 - source, out.length); out.putInt(-1); } else { addReference(source, out.length); out.putShort(-1); } } else { if (wideOffset) { out.putInt(position - source); } else { out.putShort(position - source); } } } /** * Adds a forward reference to this label. This method must be called only for a true forward reference, i.e. only if * this label is not resolved yet. For backward references, the offset of the reference can be, and must be, computed * and stored directly. * * @param sourcePosition the position of the referencing instruction. This position will be used to compute the * offset of this forward reference. * @param referencePosition the position where the offset for this forward reference must be stored. */ private void addReference(int sourcePosition, int referencePosition) { if (srcAndRefPositions == null) { srcAndRefPositions = new int[6]; } if (referenceCount >= srcAndRefPositions.length) { int[] a = new int[srcAndRefPositions.length + 6]; System.arraycopy(srcAndRefPositions, 0, a, 0, srcAndRefPositions.length); srcAndRefPositions = a; } srcAndRefPositions[referenceCount++] = sourcePosition; srcAndRefPositions[referenceCount++] = referencePosition; } /** * Resolves all forward references to this label. This method must be called when this label is added to the bytecode * of the method, i.e. when its position becomes known. This method fills in the blanks that where left in the * bytecode by each forward reference previously added to this label. * * @param methodBytecode bytecode of the method containing this label */ void resolve(ByteVector methodBytecode) { markAsResolved(); byte[] data = methodBytecode.data; int position = methodBytecode.length; this.position = position; int[] srcAndRefPos = srcAndRefPositions; for (int i = 0, refCount = referenceCount; i < refCount; ) { int source = srcAndRefPos[i++]; int reference = srcAndRefPos[i++]; int offset; if (source >= 0) { offset = position - source; } else { offset = position + source + 1; data[reference++] = (byte) (offset >>> 24); data[reference++] = (byte) (offset >>> 16); } data[reference++] = (byte) (offset >>> 8); data[reference] = (byte) offset; } } /** * Returns the first label of the series to which this label belongs. For an isolated label or for the first label in * a series of successive labels, this method returns the label itself. For other labels it returns the first label * of the series. * * @return the first label of the series to which this label belongs. */ Label getFirst() { return frame == null ? this : frame.owner; } // ------------------------------------------------------------------------ // Methods related to subroutines // ------------------------------------------------------------------------ /** * Returns true is this basic block belongs to the given subroutine. * * @param id a subroutine id. */ private boolean inSubroutine(long id) { //noinspection SimplifiableIfStatement if (isVisited()) { return (srcAndRefPositions[(int) (id >>> 32)] & (int) id) != 0; } return false; } /** * Returns true if this basic block and the given one belong to a common subroutine. * * @param block another basic block. */ private boolean inSameSubroutine(Label block) { if (!isVisited() || !block.isVisited()) { return false; } for (int i = 0; i < srcAndRefPositions.length; ++i) { if ((srcAndRefPositions[i] & block.srcAndRefPositions[i]) != 0) { return true; } } return false; } /** * Marks this basic block as belonging to the given subroutine. * * @param id a subroutine id. * @param nbSubroutines the total number of subroutines in the method. */ private void addToSubroutine(long id, int nbSubroutines) { if (!isVisited()) { markAsVisitedSubroutine(); srcAndRefPositions = new int[nbSubroutines / 32 + 1]; } srcAndRefPositions[(int) (id >>> 32)] |= (int) id; } /** * Finds the basic blocks that belong to a given subroutine, and marks these blocks as belonging to this subroutine. * This method follows the control flow graph to find all the blocks that are reachable from the current block * WITHOUT following any JSR target. * * @param JSR a JSR block that jumps to this subroutine. If this JSR is not null it is added to the successor of the * RET blocks found in the subroutine. * @param id the id of this subroutine. * @param nbSubroutines the total number of subroutines in the method. */ void visitSubroutine(Label JSR, long id, int nbSubroutines) { // User managed stack of labels, to avoid using a recursive method (recursivity can lead to stack overflow with // very large methods). Label stack = this; while (stack != null) { // Removes a label l from the stack. Label l = stack; stack = l.next; l.next = null; if (JSR != null) { if (l.markAsVisitedSubroutine2()) { continue; } // Adds JSR to the successors of l, if it is a RET block. if (l.isRET()) { if (!l.inSameSubroutine(JSR)) { Edge e = new Edge(l.inputStackTop, JSR.successors.successor); e.next = l.successors; l.successors = e; } } } else { // If the l block already belongs to subroutine 'id', continue. if (l.inSubroutine(id)) { continue; } // Marks the l block as belonging to subroutine 'id'. l.addToSubroutine(id, nbSubroutines); } // Pushes each successor of l on the stack, except JSR targets. Edge e = l.successors; while (e != null) { // If the l block is a JSR block, then 'l.successors.next' leads to the JSR target // (see {@link #visitJumpInsn}) and must therefore not be followed. if (!l.isJSR() || e != l.successors.next) { // Pushes e.successor on the stack if it not already added. if (e.successor.next == null) { e.successor.next = stack; stack = e.successor; } } e = e.next; } } } // ------------------------------------------------------------------------ // Overridden Object methods // ------------------------------------------------------------------------ /** * Returns a string representation of this label. */ @Override public String toString() { return "L" + System.identityHashCode(this); } }





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