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JMockit is a Java toolkit for automated developer testing.
It contains APIs for the creation of the objects to be tested, for mocking dependencies, and for faking external
APIs; JUnit (4 & 5) and TestNG test runners are supported.
It also contains an advanced code coverage tool.
/*
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (c) 2000-2011 INRIA, France Telecom
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
package mockit.external.asm;
import javax.annotation.*;
/**
* A label represents a position in the bytecode of a method. Labels are used for jump, goto, and switch instructions,
* and for try catch blocks. A label designates the instruction that is just after. Note however that there can
* be other elements between a label and the instruction it designates (such as other labels, stack map frames, line
* numbers, etc.).
*/
public final class Label
{
/**
* Constants for the current status of a label.
*/
interface Status
{
/**
* Indicates if this label is only used for debug attributes. Such a label is not the start of a basic block, the
* target of a jump instruction, or an exception handler. It can be safely ignored in control flow graph analysis
* algorithms (for optimization purposes).
*/
int DEBUG = 1;
/**
* Indicates if the position of this label is known.
*/
int RESOLVED = 2;
/**
* Indicates if this basic block has been pushed in the basic block stack. See {@link MethodWriter#visitMaxStack}.
*/
int PUSHED = 8;
/**
* Indicates if this label is the target of a jump instruction, or the start of an exception handler.
*/
int TARGET = 16;
/**
* Indicates if a stack map frame must be stored for this label.
*/
int STORE = 32;
/**
* Indicates if this label corresponds to a reachable basic block.
*/
int REACHABLE = 64;
}
/**
* Field used to associate user information to a label.
*/
@Nullable public Object info;
/**
* Flags that indicate the {@link Status} of this label.
*/
int status;
/**
* The line number corresponding to this label, if known.
*/
@Nonnegative public int line;
/**
* The position of this label in the code, if known.
*/
@Nonnegative public int position;
/**
* Number of forward references to this label, times two.
*/
@Nonnegative private int referenceCount;
/**
* Information about forward references. Each forward reference is described by two consecutive integers in this
* array: the first one is the position of the first byte of the bytecode instruction that contains the forward
* reference, while the second is the position of the first byte of the forward reference itself. In fact the sign of
* the first integer indicates if this reference uses 2 or 4 bytes, and its absolute value gives the position of the
* bytecode instruction. This array is also used as a bit set to store the subroutines to which a basic block
* belongs. This information is needed in {@link MethodWriter#visitMaxStack}, after all forward references have been
* resolved. Hence the same array can be used for both purposes without problems.
*/
private int[] srcAndRefPositions;
// Fields for the control flow and data flow graph analysis algorithms (used to compute the maximum stack size or the
// stack map frames). A control flow graph contains one node per "basic block", and one edge per "jump" from one
// basic block to another. Each node (i.e., each basic block) is represented by the Label object that corresponds to
// the first instruction of this basic block. Each node also stores the list of its successors in the graph, as a
// linked list of Edge objects.
//
// The control flow analysis algorithms used to compute the maximum stack size or the stack map frames are similar
// and use two steps. The first step, during the visit of each instruction, builds information about the state of
// the local variables and the operand stack at the end of each basic block, called the "output frame",
// relatively to the frame state at the beginning of the basic block, which is called the "input frame", and
// which is unknown during this step. The second step, in {@link MethodWriter#visitMaxStack}, is a fix point
// algorithm that computes information about the input frame of each basic block, from the input state of the first
// basic block (known from the method signature), and by the using the previously computed relative output frames.
//
// The algorithm used to compute the maximum stack size only computes the relative output and absolute input stack
// heights, while the algorithm used to compute stack map frames computes relative output frames and absolute input
// frames.
/**
* Start of the output stack relatively to the input stack. The exact semantics of this field depends on the
* algorithm that is used.
*
* When only the maximum stack size is computed, this field is the number of elements in the input stack.
*
* When the stack map frames are completely computed, this field is the offset of the first output stack element
* relatively to the top of the input stack. This offset is always negative or null. A null offset means that the
* output stack must be appended to the input stack. A -n offset means that the first n output stack elements must
* replace the top n input stack elements, and that the other elements must be appended to the input stack.
*/
@Nonnegative int inputStackTop;
/**
* Maximum height reached by the output stack, relatively to the top of the input stack. This maximum is always
* positive or null.
*/
@Nonnegative int outputStackMax;
/**
* Information about the input and output stack map frames of this basic block.
* This field is only used when {@link ClassWriter#computeFrames} option is used.
*/
Frame frame;
/**
* The successor of this label, in the order they are visited. This linked list does not include labels used for
* debug info only. If {@link ClassWriter#computeFrames} option is used then, in addition, it does not contain
* successive labels that denote the same bytecode position (in this case only the first label appears in this list).
*/
@Nullable Label successor;
/**
* The successors of this node in the control flow graph. These successors are stored in a linked list of
* {@link Edge Edge} objects, linked to each other by their {@link Edge#next} field.
*/
Edge successors;
/**
* The next basic block in the basic block stack. This stack is used in the main loop of the fix point algorithm used
* in the second step of the control flow analysis algorithms.
*
* @see MethodWriter#visitMaxStack
*/
@Nullable Label next;
public boolean isDebug() { return (status & Status.DEBUG) != 0; }
boolean isResolved() { return (status & Status.RESOLVED) != 0; }
boolean isPushed() { return (status & Status.PUSHED) != 0; }
boolean isTarget() { return (status & Status.TARGET) != 0; }
boolean isStoringFrame() { return (status & Status.STORE) != 0; }
boolean isReachable() { return (status & Status.REACHABLE) != 0; }
void markAsDebug() { status |= Status.DEBUG; }
private void markAsResolved() { status |= Status.RESOLVED; }
void markAsPushed() { status |= Status.PUSHED; }
void markAsTarget() { status |= Status.TARGET; }
void markAsStoringFrame() { status |= Status.STORE; }
void markAsReachable() { status |= Status.REACHABLE; }
void markAsTarget(@Nonnull Label target) { status |= target.status & Status.TARGET; }
// ------------------------------------------------------------------------
// Methods to compute offsets and to manage forward references
// ------------------------------------------------------------------------
/**
* Puts a reference to this label in the bytecode of a method. If the position of the label is known, the offset is
* computed and written directly. Otherwise, a null offset is written and a new forward reference is declared for
* this label.
*
* @param out the bytecode of the method.
* @param source the position of first byte of the bytecode instruction that contains this label.
* @param wideOffset true if the reference must be stored in 4 bytes, or false if it must be stored
* with 2 bytes.
* @throws IllegalArgumentException if this label has not been created by the given code writer.
*/
void put(@Nonnull ByteVector out, @Nonnegative int source, boolean wideOffset) {
if (!isResolved()) {
if (wideOffset) {
addReference(-1 - source, out.length);
out.putInt(-1);
}
else {
addReference(source, out.length);
out.putShort(-1);
}
}
else {
int reference = position - source;
if (wideOffset) {
out.putInt(reference);
}
else {
out.putShort(reference);
}
}
}
/**
* Adds a forward reference to this label. This method must be called only for a true forward reference, i.e. only if
* this label is not resolved yet. For backward references, the offset of the reference can be, and must be, computed
* and stored directly.
*
* @param sourcePosition the position of the referencing instruction. This position will be used to compute the
* offset of this forward reference.
* @param referencePosition the position where the offset for this forward reference must be stored.
*/
private void addReference(@Nonnegative int sourcePosition, @Nonnegative int referencePosition) {
if (srcAndRefPositions == null) {
srcAndRefPositions = new int[6];
}
if (referenceCount >= srcAndRefPositions.length) {
int[] a = new int[srcAndRefPositions.length + 6];
System.arraycopy(srcAndRefPositions, 0, a, 0, srcAndRefPositions.length);
srcAndRefPositions = a;
}
srcAndRefPositions[referenceCount++] = sourcePosition;
srcAndRefPositions[referenceCount++] = referencePosition;
}
/**
* Resolves all forward references to this label. This method must be called when this label is added to the bytecode
* of the method, i.e. when its position becomes known. This method fills in the blanks that where left in the
* bytecode by each forward reference previously added to this label.
*
* @param methodBytecode bytecode of the method containing this label
*/
void resolve(@Nonnull ByteVector methodBytecode) {
markAsResolved();
byte[] data = methodBytecode.data;
int position = methodBytecode.length;
this.position = position;
int[] srcAndRefPos = srcAndRefPositions;
for (int i = 0, refCount = referenceCount; i < refCount; ) {
int source = srcAndRefPos[i++];
int reference = srcAndRefPos[i++];
int offset;
if (source >= 0) {
offset = position - source;
}
else {
offset = position + source + 1;
data[reference++] = (byte) (offset >>> 24);
data[reference++] = (byte) (offset >>> 16);
}
data[reference++] = (byte) (offset >>> 8);
data[reference] = (byte) offset;
}
}
/**
* Returns the first label of the series to which this label belongs. For an isolated label or for the first label in
* a series of successive labels, this method returns the label itself. For other labels it returns the first label
* of the series.
*
* @return the first label of the series to which this label belongs.
*/
@Nonnull
Label getFirst() {
return frame == null ? this : frame.owner;
}
// ------------------------------------------------------------------------
// Overridden Object methods
// ------------------------------------------------------------------------
@Override
public String toString() {
return "L" + System.identityHashCode(this);
}
}
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