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jMonkeyEngine is a 3-D game engine for adventurous Java developers
TARGET_PLATFORM := android-9
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := decodejme
LOCAL_C_INCLUDES:= \
$(LOCAL_PATH) \
$(LOCAL_PATH)/Tremor
LOCAL_CFLAGS := -std=gnu99 -DLIMIT_TO_64kHz -O0
LOCAL_LDLIBS := -lz -llog -Wl,-s
ifeq ($(TARGET_ARCH),arm)
LOCAL_CFLAGS+= -D_ARM_ASSEM_
endif
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES := \
Tremor/bitwise.c \
Tremor/codebook.c \
Tremor/dsp.c \
Tremor/floor0.c \
Tremor/floor1.c \
Tremor/floor_lookup.c \
Tremor/framing.c \
Tremor/info.c \
Tremor/mapping0.c \
Tremor/mdct.c \
Tremor/misc.c \
Tremor/res012.c \
Tremor/vorbisfile.c \
com_jme3_audio_plugins_NativeVorbisFile.c \
com_jme3_texture_plugins_AndroidNativeImageLoader.c
include $(BUILD_SHARED_LIBRARY)
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