com.jme3.input.android.AndroidJoyInput Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-android Show documentation
Show all versions of jme3-android Show documentation
jMonkeyEngine is a 3D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input.android;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.os.Vibrator;
import com.jme3.input.InputManager;
import com.jme3.input.JoyInput;
import com.jme3.input.Joystick;
import com.jme3.input.RawInputListener;
import com.jme3.input.event.InputEvent;
import com.jme3.input.event.JoyAxisEvent;
import com.jme3.input.event.JoyButtonEvent;
import com.jme3.system.AppSettings;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Main class that manages various joystick devices. Joysticks can be many forms
* including a simulated joystick to communicate the device orientation as well
* as physical gamepads.
* This class manages all the joysticks and feeds the inputs from each back
* to jME's InputManager.
*
* This handler also supports the joystick.rumble(rumbleAmount) method. In this
* case, when joystick.rumble(rumbleAmount) is called, the Android device will vibrate
* if the device has a built-in vibrate motor.
*
* Because Android does not allow for the user to define the intensity of the
* vibration, the rumble amount (ie strength) is converted into vibration pulses
* The stronger the strength amount, the shorter the delay between pulses. If
* amount is 1, then the vibration stays on the whole time. If amount is 0.5,
* the vibration will a pulse of equal parts vibration and delay.
* To turn off vibration, set rumble amount to 0.
*
* MainActivity needs the following line to enable Joysticks on Android platforms
* joystickEventsEnabled = true;
* This is done to allow for battery conservation when sensor data or gamepads
* are not required by the application.
*
* {@code
* To use the joystick rumble feature, the following line needs to be
* added to the Android Manifest File
*
* }
* @author iwgeric
*/
public class AndroidJoyInput implements JoyInput {
private static final Logger logger = Logger.getLogger(AndroidJoyInput.class.getName());
public static boolean disableSensors = false;
protected AndroidInputHandler inputHandler;
protected List joystickList = new ArrayList<>();
// private boolean dontSendHistory = false;
// Internal
private boolean initialized = false;
private RawInputListener listener = null;
private ConcurrentLinkedQueue eventQueue = new ConcurrentLinkedQueue<>();
private AndroidSensorJoyInput sensorJoyInput;
private Vibrator vibrator = null;
private boolean vibratorActive = false;
private long maxRumbleTime = 250; // 250ms
public AndroidJoyInput(AndroidInputHandler inputHandler) {
this.inputHandler = inputHandler;
sensorJoyInput = new AndroidSensorJoyInput(this);
}
public void setView(GLSurfaceView view) {
if (view == null) {
vibrator = null;
} else {
// Get instance of Vibrator from current Context
vibrator = (Vibrator) view.getContext().getSystemService(Context.VIBRATOR_SERVICE);
if (vibrator == null) {
logger.log(Level.FINE, "Vibrator Service not found.");
}
}
if (sensorJoyInput != null) {
sensorJoyInput.setView(view);
}
}
public void loadSettings(AppSettings settings) {
}
public void addEvent(InputEvent event) {
eventQueue.add(event);
}
/**
* Pauses the joystick device listeners to save battery life if they are not needed.
* Used to pause when the activity pauses
*/
public void pauseJoysticks() {
if (sensorJoyInput != null) {
sensorJoyInput.pauseSensors();
}
if (vibrator != null && vibratorActive) {
vibrator.cancel();
}
}
/**
* Resumes the joystick device listeners.
* Used to resume when the activity comes to the top of the stack
*/
public void resumeJoysticks() {
if (sensorJoyInput != null) {
sensorJoyInput.resumeSensors();
}
}
@Override
public void initialize() {
initialized = true;
}
@Override
public boolean isInitialized() {
return initialized;
}
@Override
public void destroy() {
initialized = false;
if (sensorJoyInput != null) {
sensorJoyInput.destroy();
}
setView(null);
}
@Override
public void setInputListener(RawInputListener listener) {
this.listener = listener;
}
@Override
public long getInputTimeNanos() {
return System.nanoTime();
}
@Override
public void setJoyRumble(int joyId, float amount) {
// convert amount to pulses since Android doesn't allow intensity
if (vibrator != null) {
final long rumbleOnDur = (long)(amount * maxRumbleTime); // ms to pulse vibration on
final long rumbleOffDur = maxRumbleTime - rumbleOnDur; // ms to delay between pulses
final long[] rumblePattern = {
0, // start immediately
rumbleOnDur, // time to leave vibration on
rumbleOffDur // time to delay between vibrations
};
final int rumbleRepeatFrom = 0; // index into rumble pattern to repeat from
// logger.log(Level.FINE, "Rumble amount: {0}, rumbleOnDur: {1}, rumbleOffDur: {2}",
// new Object[]{amount, rumbleOnDur, rumbleOffDur});
if (rumbleOnDur > 0) {
vibrator.vibrate(rumblePattern, rumbleRepeatFrom);
vibratorActive = true;
} else {
vibrator.cancel();
vibratorActive = false;
}
}
}
@Override
public Joystick[] loadJoysticks(InputManager inputManager) {
if (logger.isLoggable(Level.INFO)) {
logger.log(Level.INFO, "loading joysticks for {0}", this.getClass().getName());
}
if (!disableSensors) {
joystickList.add(sensorJoyInput.loadJoystick(joystickList.size(), inputManager));
}
return joystickList.toArray( new Joystick[joystickList.size()] );
}
@Override
public void update() {
if (sensorJoyInput != null) {
sensorJoyInput.update();
}
if (listener != null) {
InputEvent inputEvent;
while ((inputEvent = eventQueue.poll()) != null) {
if (inputEvent instanceof JoyAxisEvent) {
listener.onJoyAxisEvent((JoyAxisEvent)inputEvent);
} else if (inputEvent instanceof JoyButtonEvent) {
listener.onJoyButtonEvent((JoyButtonEvent)inputEvent);
}
}
}
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy