com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionMaintainVolume Maven / Gradle / Ivy
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package com.jme3.scene.plugins.blender.constraints.definitions;
import com.jme3.animation.Bone;
import com.jme3.math.Transform;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
import com.jme3.scene.plugins.blender.file.Structure;
/**
* This class represents 'Maintain volume' constraint type in blender.
*
* @author Marcin Roguski (Kaelthas)
*/
public class ConstraintDefinitionMaintainVolume extends ConstraintDefinition {
private static final int FLAG_MASK_X = 0;
private static final int FLAG_MASK_Y = 1;
private static final int FLAG_MASK_Z = 2;
private float volume;
public ConstraintDefinitionMaintainVolume(Structure constraintData, Long ownerOMA, BlenderContext blenderContext) {
super(constraintData, ownerOMA, blenderContext);
volume = (float) Math.sqrt(((Number) constraintData.getFieldValue("volume")).floatValue());
trackToBeChanged = volume != 1 && (flag & (FLAG_MASK_X | FLAG_MASK_Y | FLAG_MASK_Z)) != 0;
}
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (trackToBeChanged && influence > 0) {
// the maintain volume constraint is applied directly to object's scale, so no need to do it again
// but in case of bones we need to make computations
if (this.getOwner() instanceof Bone) {
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
switch (flag) {
case FLAG_MASK_X:
ownerTransform.getScale().multLocal(1, volume, volume);
break;
case FLAG_MASK_Y:
ownerTransform.getScale().multLocal(volume, 1, volume);
break;
case FLAG_MASK_Z:
ownerTransform.getScale().multLocal(volume, volume, 1);
break;
default:
throw new IllegalStateException("Unknown flag value: " + flag);
}
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
}
}
@Override
public String getConstraintTypeName() {
return "Maintain volume";
}
@Override
public boolean isTargetRequired() {
return false;
}
}
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