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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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package com.jme3.scene.plugins.blender.textures;
import com.jme3.asset.AssetManager;
import com.jme3.asset.TextureKey;
import com.jme3.scene.plugins.blender.file.BlenderInputStream;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.plugins.AWTLoader;
import com.jme3.texture.plugins.HDRLoader;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* An image loader class. It uses three loaders (AWTLoader, TGALoader and DDSLoader) in an attempt to load the image from the given
* input stream.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ImageLoader extends AWTLoader {
private static final Logger LOGGER = Logger.getLogger(ImageLoader.class.getName());
private static final Logger hdrLogger = Logger.getLogger(HDRLoader.class.getName()); // Used to silence HDR Errors
/**
* List of Blender-Supported Texture Extensions (we have to guess them, so
* the AssetLoader can find them. Not good, but better than nothing.
* Source: https://docs.blender.org/manual/en/dev/data_system/files/media/image_formats.html
*/
private static final String[] extensions = new String[]
{ /* Windows Bitmap */".bmp",
/* Iris */ ".sgi", ".rgb", ".bw",
/* PNG */ ".png",
/* JPEG */ ".jpg", ".jpeg",
/* JPEG 2000 */ ".jp2", ".j2c",
/* Targa */".tga",
/* Cineon & DPX */".cin", ".dpx",
/* OpenEXR */ ".exr",
/* Radiance HDR */ ".hdr",
/* TIFF */ ".tif", ".tiff",
/* DDS (Direct X) */ ".dds" };
/**
* This method loads a image which is packed into the blender file.
* It makes use of all the registered AssetLoaders
*
* @param inputStream
* blender input stream
* @param startPosition
* position in the stream where the image data starts
* @param flipY
* if the image should be flipped (does not work with DirectX image)
* @return loaded image or null if it could not be loaded
* @deprecated This method has only been left in for API compability.
* Use loadTexture instead
*/
public Image loadImage(AssetManager assetManager, BlenderInputStream inputStream, int startPosition, boolean flipY) {
Texture tex = loadTexture(assetManager, inputStream, startPosition, flipY);
if (tex == null) {
return null;
} else {
return tex.getImage();
}
}
/**
* This method loads a texture which is packed into the blender file.
* It makes use of all the registered AssetLoaders
*
* @param inputStream
* blender input stream
* @param startPosition
* position in the stream where the image data starts
* @param flipY
* if the image should be flipped (does not work with DirectX image)
* @return loaded texture or null if it could not be loaded
*/
public Texture loadTexture(AssetManager assetManager, BlenderInputStream inputStream, int startPosition, boolean flipY) {
inputStream.setPosition(startPosition);
TextureKey tKey;
Texture result = null;
hdrLogger.setLevel(Level.SEVERE); // When we bruteforce try HDR on a non hdr file, it prints unreadable chars
for (String ext: extensions) {
tKey = new TextureKey("dummy" + ext, flipY);
try {
result = assetManager.loadAssetFromStream(tKey, inputStream);
} catch (Exception e) {
continue;
}
if (result != null) {
break; // Could locate a possible asset
}
}
if (result == null) {
LOGGER.warning("Texture could not be loaded by any of the available loaders!\n"
+ "Since the file has been packed into the blender file, there is no"
+ "way for us to tell you which texture it was.");
}
return result;
}
}
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