com.jme3.scene.plugins.blender.textures.blending.TextureBlenderDDS Maven / Gradle / Ivy
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package com.jme3.scene.plugins.blender.textures.blending;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.textures.TexturePixel;
import com.jme3.scene.plugins.blender.textures.io.PixelIOFactory;
import com.jme3.scene.plugins.blender.textures.io.PixelInputOutput;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.image.ColorSpace;
import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import jme3tools.converters.RGB565;
/**
*
* The class that is responsible for blending the following texture types:
*
*
* - DXT1
* - DXT1A
* - DXT3
* - DXT5
*
* @author Marcin Roguski (Kaelthas)
*/
public class TextureBlenderDDS extends TextureBlenderAWT {
public TextureBlenderDDS(int flag, boolean negateTexture, int blendType, float[] materialColor, float[] color, float blendFactor) {
super(flag, negateTexture, blendType, materialColor, color, blendFactor);
}
@Override
public Image blend(Image image, Image baseImage, BlenderContext blenderContext) {
this.prepareImagesForBlending(image, baseImage);
Format format = image.getFormat();
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
if (depth == 0) {
depth = 1;
}
ArrayList dataArray = new ArrayList(depth);
PixelInputOutput basePixelIO = null;
float[][] compressedMaterialColor = null;
TexturePixel[] baseTextureColors = null;
if (baseImage != null) {
basePixelIO = PixelIOFactory.getPixelIO(baseImage.getFormat());
compressedMaterialColor = new float[2][4];
baseTextureColors = new TexturePixel[] { new TexturePixel(), new TexturePixel() };
}
float[] resultPixel = new float[4];
float[] pixelColor = new float[4];
TexturePixel[] colors = new TexturePixel[] { new TexturePixel(), new TexturePixel() };
int baseXTexelIndex = 0, baseYTexelIndex = 0;
float[] alphas = new float[] { 1, 1 };
for (int dataLayerIndex = 0; dataLayerIndex < depth; ++dataLayerIndex) {
ByteBuffer data = image.getData(dataLayerIndex);
data.rewind();
ByteBuffer newData = BufferUtils.createByteBuffer(data.remaining());
while (data.hasRemaining()) {
if (format == Format.DXT3) {
long alpha = data.getLong();
// get alpha for first and last pixel that is compressed in the texel
byte alpha0 = (byte) (alpha << 4 & 0xFF);
byte alpha1 = (byte) (alpha >> 60 & 0xFF);
alphas[0] = alpha0 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
alphas[1] = alpha1 >= 0 ? alpha1 / 255.0f : 1.0f - ~alpha1 / 255.0f;
newData.putLong(alpha);
} else if (format == Format.DXT5) {
byte alpha0 = data.get();
byte alpha1 = data.get();
alphas[0] = alpha0 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
alphas[1] = alpha1 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
newData.put(alpha0);
newData.put(alpha1);
// only read the next 6 bytes (these are alpha indexes)
newData.putInt(data.getInt());
newData.putShort(data.getShort());
}
int col0 = RGB565.RGB565_to_ARGB8(data.getShort());
int col1 = RGB565.RGB565_to_ARGB8(data.getShort());
colors[0].fromARGB8(col0);
colors[1].fromARGB8(col1);
// compressing 16 pixels from the base texture as if they belonged to a texel
if (baseImage != null) {
// reading pixels (first and last of the 16 colors array)
basePixelIO.read(baseImage, dataLayerIndex, baseTextureColors[0], baseXTexelIndex << 2, baseYTexelIndex << 2);// first pixel
basePixelIO.read(baseImage, dataLayerIndex, baseTextureColors[1], baseXTexelIndex << 2 + 4, baseYTexelIndex << 2 + 4);// last pixel
baseTextureColors[0].toRGBA(compressedMaterialColor[0]);
baseTextureColors[1].toRGBA(compressedMaterialColor[1]);
}
// blending colors
for (int i = 0; i < colors.length; ++i) {
if (negateTexture) {
colors[i].negate();
}
colors[i].toRGBA(pixelColor);
pixelColor[3] = alphas[i];
this.blendPixel(resultPixel, compressedMaterialColor != null ? compressedMaterialColor[i] : materialColor, pixelColor, blenderContext);
colors[i].fromARGB(1, resultPixel[0], resultPixel[1], resultPixel[2]);
int argb8 = colors[i].toARGB8();
short rgb565 = RGB565.ARGB8_to_RGB565(argb8);
newData.putShort(rgb565);
}
// just copy the remaining 4 bytes of the current texel
newData.putInt(data.getInt());
++baseXTexelIndex;
if (baseXTexelIndex > image.getWidth() >> 2) {
baseXTexelIndex = 0;
++baseYTexelIndex;
}
}
dataArray.add(newData);
}
Image result = dataArray.size() > 1 ? new Image(format, width, height, depth, dataArray, ColorSpace.Linear) : new Image(format, width, height, dataArray.get(0), ColorSpace.Linear);
if (image.getMipMapSizes() != null) {
result.setMipMapSizes(image.getMipMapSizes().clone());
}
return result;
}
}
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