gine.jme3-bullet-native-android.3.3.0-alpha1.source-code.com_jme3_bullet_collision_shapes_CompoundCollisionShape.h Maven / Gradle / Ivy
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jMonkeyEngine is a 3D game engine for adventurous Java developers
/* DO NOT EDIT THIS FILE - it is machine generated */
#include
/* Header for class com_jme3_bullet_collision_shapes_CompoundCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_CompoundCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_CompoundCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: createShape
* Signature: ()J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_createShape
(JNIEnv *, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: addChildShape
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_addChildShape
(JNIEnv *, jobject, jlong, jlong, jobject, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: removeChildShape
* Signature: (JJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_removeChildShape
(JNIEnv *, jobject, jlong, jlong);
#ifdef __cplusplus
}
#endif
#endif
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