gine.jme3-bullet-native-android.3.3.0-alpha1.source-code.com_jme3_bullet_joints_PhysicsJoint.h Maven / Gradle / Ivy
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jMonkeyEngine is a 3D game engine for adventurous Java developers
/* DO NOT EDIT THIS FILE - it is machine generated */
#include
/* Header for class com_jme3_bullet_joints_PhysicsJoint */
#ifndef _Included_com_jme3_bullet_joints_PhysicsJoint
#define _Included_com_jme3_bullet_joints_PhysicsJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_PhysicsJoint
* Method: getAppliedImpulse
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_PhysicsJoint_getAppliedImpulse
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_PhysicsJoint
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_PhysicsJoint_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif
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