gine.jme3-bullet-native-android.3.3.0-alpha1.source-code.com_jme3_bullet_joints_SixDofSpringJoint.h Maven / Gradle / Ivy
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jMonkeyEngine is a 3D game engine for adventurous Java developers
/* DO NOT EDIT THIS FILE - it is machine generated */
#include
/* Header for class com_jme3_bullet_joints_SixDofSpringJoint */
#ifndef _Included_com_jme3_bullet_joints_SixDofSpringJoint
#define _Included_com_jme3_bullet_joints_SixDofSpringJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: enableSpring
* Signature: (JIZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_enableSpring
(JNIEnv *, jobject, jlong, jint, jboolean);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setStiffness
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setStiffness
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setDamping
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setDamping
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setEquilibriumPoint
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setEquilibriumPoint__J
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setEquilibriumPoint
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setEquilibriumPoint__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Z)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject, jboolean);
#ifdef __cplusplus
}
#endif
#endif
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