gine.jme3-bullet-native-android.3.3.0-alpha1.source-code.com_jme3_bullet_objects_PhysicsCharacter.h Maven / Gradle / Ivy
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jMonkeyEngine is a 3D game engine for adventurous Java developers
/* DO NOT EDIT THIS FILE - it is machine generated */
#include
/* Header for class com_jme3_bullet_objects_PhysicsCharacter */
#ifndef _Included_com_jme3_bullet_objects_PhysicsCharacter
#define _Included_com_jme3_bullet_objects_PhysicsCharacter
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16 32768L
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: createGhostObject
* Signature: ()J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject
(JNIEnv *, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCharacterFlags
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: createCharacterObject
* Signature: (JJF)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject
(JNIEnv *, jobject, jlong, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: warp
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_warp
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setWalkDirection
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setWalkDirection
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setUp
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUp
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setAngularVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularVelocity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getAngularVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularVelocity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setLinearVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearVelocity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getLinearVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearVelocity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setFallSpeed
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setFallSpeed
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setJumpSpeed
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setJumpSpeed
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setGravity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getGravity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getLinearDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearDamping
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setLinearDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearDamping
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getAngularDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularDamping
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setAngularDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularDamping
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getStepHeight
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getStepHeight
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setStepHeight
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setStepHeight
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getMaxPenetrationDepth
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxPenetrationDepth
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setMaxPenetrationDepth
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxPenetrationDepth
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setMaxSlope
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxSlope
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getMaxSlope
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: onGround
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_onGround
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: jump
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getPhysicsLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCcdSweptSphereRadius
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdSweptSphereRadius
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCcdMotionThreshold
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdMotionThreshold
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdSweptSphereRadius
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSweptSphereRadius
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdSquareMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSquareMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: finalizeNativeCharacter
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_finalizeNativeCharacter
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif
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