gine.jme3-bullet-native-android.3.3.0-alpha1.source-code.com_jme3_bullet_util_NativeMeshUtil.cpp Maven / Gradle / Ivy
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jMonkeyEngine is a 3D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Author: Normen Hansen
*/
#include "com_jme3_bullet_util_NativeMeshUtil.h"
#include "jmeBulletUtil.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_util_NativeMeshUtil
* Method: createTriangleIndexVertexArray
* Signature: (Ljava/nio/ByteBuffer;Ljava/nio/ByteBuffer;IIII)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_util_NativeMeshUtil_createTriangleIndexVertexArray
(JNIEnv * env, jclass cls, jobject triangleIndexBase, jobject vertexIndexBase, jint numTriangles, jint numVertices, jint vertexStride, jint triangleIndexStride) {
jmeClasses::initJavaClasses(env);
int* triangles = (int*) env->GetDirectBufferAddress(triangleIndexBase);
float* vertices = (float*) env->GetDirectBufferAddress(vertexIndexBase);
btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
return reinterpret_cast(array);
}
#ifdef __cplusplus
}
#endif
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