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jMonkeyEngine is a 3D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "jmeClasses.h"
#include "btBulletDynamicsCommon.h"
#include "btBulletCollisionCommon.h"
#include "LinearMath/btVector3.h"
/**
* Author: Normen Hansen
*/
class jmeBulletUtil{
public:
static void convert(JNIEnv* env, jobject in, btVector3* out);
static void convert(JNIEnv* env, const btVector3* in, jobject out);
static void convert(JNIEnv* env, jobject in, btMatrix3x3* out);
static void convert(JNIEnv* env, jobject in, btQuaternion* out);
static void convert(JNIEnv* env, const btMatrix3x3* in, jobject out);
static void convertQuat(JNIEnv* env, jobject in, btMatrix3x3* out);
static void convertQuat(JNIEnv* env, const btMatrix3x3* in, jobject out);
static void convert(JNIEnv* env, jobject in, btTransform* out);
static void addResult(JNIEnv* env, jobject resultlist, btVector3* hitnormal, btVector3* m_hitPointWorld,const btScalar m_hitFraction,const btCollisionObject* hitobject);
static void addSweepResult(JNIEnv* env, jobject resultlist, btVector3* hitnormal, btVector3* m_hitPointWorld, const btScalar m_hitFraction, const btCollisionObject* hitobject);
private:
jmeBulletUtil(){};
~jmeBulletUtil(){};
};
class jmeUserPointer {
public:
jobject javaCollisionObject;
jint group;
jint groups;
void *space;
};
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