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jMonkeyEngine is a 3D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "jmeMotionState.h"
#include "jmeBulletUtil.h"
/**
* Author: Normen Hansen
*/
jmeMotionState::jmeMotionState() {
trans = new btTransform();
trans -> setIdentity();
worldTransform = *trans;
dirty = true;
}
void jmeMotionState::getWorldTransform(btTransform& worldTrans) const {
worldTrans = worldTransform;
}
void jmeMotionState::setWorldTransform(const btTransform& worldTrans) {
worldTransform = worldTrans;
dirty = true;
}
void jmeMotionState::setKinematicTransform(const btTransform& worldTrans) {
worldTransform = worldTrans;
dirty = true;
}
void jmeMotionState::setKinematicLocation(JNIEnv* env, jobject location) {
jmeBulletUtil::convert(env, location, &worldTransform.getOrigin());
dirty = true;
}
void jmeMotionState::setKinematicRotation(JNIEnv* env, jobject rotation) {
jmeBulletUtil::convert(env, rotation, &worldTransform.getBasis());
dirty = true;
}
void jmeMotionState::setKinematicRotationQuat(JNIEnv* env, jobject rotation) {
jmeBulletUtil::convertQuat(env, rotation, &worldTransform.getBasis());
dirty = true;
}
bool jmeMotionState::applyTransform(JNIEnv* env, jobject location, jobject rotation) {
if (dirty) {
// fprintf(stdout, "Apply world translation\n");
// fflush(stdout);
jmeBulletUtil::convert(env, &worldTransform.getOrigin(), location);
jmeBulletUtil::convertQuat(env, &worldTransform.getBasis(), rotation);
dirty = false;
return true;
}
return false;
}
jmeMotionState::~jmeMotionState() {
free(trans);
}
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