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/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package com.jme3.bullet.control;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.scene.control.Control;
/**
* An interface for a scene-graph control that links a physics object to a
* Spatial.
*
* This interface is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public interface PhysicsControl extends Control {
/**
* If enabled, add this control's physics object to the specified physics
* space. In not enabled, alter where the object would be added. The object
* is removed from any other space it's currently in.
*
* @param space where to add, or null to simply remove
*/
public void setPhysicsSpace(PhysicsSpace space);
/**
* Access the physics space to which the object is (or would be) added.
*
* @return the pre-existing space, or null for none
*/
public PhysicsSpace getPhysicsSpace();
/**
* Enable or disable this control.
*
* The physics object is removed from its physics space when the control is
* disabled. When the control is enabled again, the physics object is moved
* to the current location of the spatial and then added to the physics
* space.
*
* @param state true→enable the control, false→disable it
*/
public void setEnabled(boolean state);
/**
* Test whether this control is enabled.
*
* @return true if enabled, otherwise false
*/
public boolean isEnabled();
}