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/*
 * Copyright (c) 2009-2018 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 */
package com.jme3.bullet.control;

import com.jme3.bullet.PhysicsSpace;
import com.jme3.scene.control.Control;

/**
 * An interface for a scene-graph control that links a physics object to a
 * Spatial.
 * 

* This interface is shared between JBullet and Native Bullet. * * @author normenhansen */ public interface PhysicsControl extends Control { /** * If enabled, add this control's physics object to the specified physics * space. In not enabled, alter where the object would be added. The object * is removed from any other space it's currently in. * * @param space where to add, or null to simply remove */ public void setPhysicsSpace(PhysicsSpace space); /** * Access the physics space to which the object is (or would be) added. * * @return the pre-existing space, or null for none */ public PhysicsSpace getPhysicsSpace(); /** * Enable or disable this control. *

* The physics object is removed from its physics space when the control is * disabled. When the control is enabled again, the physics object is moved * to the current location of the spatial and then added to the physics * space. * * @param state true→enable the control, false→disable it */ public void setEnabled(boolean state); /** * Test whether this control is enabled. * * @return true if enabled, otherwise false */ public boolean isEnabled(); }





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