com.jme3.bullet.debug.BulletGhostObjectDebugControl Maven / Gradle / Ivy
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* Copyright (c) 2009-2018 jMonkeyEngine
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package com.jme3.bullet.debug;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.objects.PhysicsGhostObject;
import com.jme3.bullet.util.DebugShapeFactory;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
/**
* A physics-debug control used to visualize a PhysicsGhostObject.
*
* This class is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public class BulletGhostObjectDebugControl extends AbstractPhysicsDebugControl {
/**
* ghost object to visualize (not null)
*/
protected final PhysicsGhostObject body;
/**
* temporary storage for physics location
*/
protected final Vector3f location = new Vector3f();
/**
* temporary storage for physics rotation
*/
protected final Quaternion rotation = new Quaternion();
/**
* shape for which geom was generated (not null)
*/
protected CollisionShape myShape;
/**
* geometry to visualize myShape (not null)
*/
protected Spatial geom;
/**
* physics scale for which geom was generated
*/
final private Vector3f oldScale = new Vector3f();
/**
* Instantiate an enabled control to visualize the specified ghost object.
*
* @param debugAppState which app state (not null, alias created)
* @param body which object to visualize (not null, alias created)
*/
public BulletGhostObjectDebugControl(BulletDebugAppState debugAppState, PhysicsGhostObject body) {
super(debugAppState);
this.body = body;
myShape = body.getCollisionShape();
oldScale.set(myShape.getScale());
this.geom = DebugShapeFactory.getDebugShape(myShape);
this.geom.setName(body.toString());
geom.setMaterial(debugAppState.DEBUG_YELLOW);
}
/**
* Alter which spatial is controlled. Invoked when the control is added to
* or removed from a spatial. Should be invoked only by a subclass or from
* Spatial. Do not invoke directly from user code.
*
* @param spatial the spatial to control (or null)
*/
@Override
public void setSpatial(Spatial spatial) {
if (spatial != null && spatial instanceof Node) {
Node node = (Node) spatial;
node.attachChild(geom);
} else if (spatial == null && this.spatial != null) {
Node node = (Node) this.spatial;
node.detachChild(geom);
}
super.setSpatial(spatial);
}
/**
* Update this control. Invoked once per frame during the logical-state
* update, provided the control is enabled and added to a scene. Should be
* invoked only by a subclass or by AbstractControl.
*
* @param tpf the time interval between frames (in seconds, ≥0)
*/
@Override
protected void controlUpdate(float tpf) {
CollisionShape newShape = body.getCollisionShape();
Vector3f newScale = newShape.getScale();
if (myShape != newShape || !oldScale.equals(newScale)) {
myShape = newShape;
oldScale.set(newScale);
Node node = (Node) spatial;
node.detachChild(geom);
geom = DebugShapeFactory.getDebugShape(myShape);
geom.setName(body.toString());
node.attachChild(geom);
}
geom.setMaterial(debugAppState.DEBUG_YELLOW);
body.getPhysicsLocation(location);
body.getPhysicsRotation(rotation);
applyPhysicsTransform(location, rotation);
}
/**
* Render this control. Invoked once per frame, provided the
* control is enabled and added to a scene. Should be invoked only by a
* subclass or by AbstractControl.
*
* @param rm the render manager (not null)
* @param vp the view port to render (not null)
*/
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
}