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/*
 * Copyright (c) 2009-2018 jMonkeyEngine
 * All rights reserved.
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 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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package com.jme3.bullet.debug;

import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.objects.PhysicsGhostObject;
import com.jme3.bullet.util.DebugShapeFactory;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;

/**
 * A physics-debug control used to visualize a PhysicsGhostObject.
 * 

* This class is shared between JBullet and Native Bullet. * * @author normenhansen */ public class BulletGhostObjectDebugControl extends AbstractPhysicsDebugControl { /** * ghost object to visualize (not null) */ protected final PhysicsGhostObject body; /** * temporary storage for physics location */ protected final Vector3f location = new Vector3f(); /** * temporary storage for physics rotation */ protected final Quaternion rotation = new Quaternion(); /** * shape for which geom was generated (not null) */ protected CollisionShape myShape; /** * geometry to visualize myShape (not null) */ protected Spatial geom; /** * physics scale for which geom was generated */ final private Vector3f oldScale = new Vector3f(); /** * Instantiate an enabled control to visualize the specified ghost object. * * @param debugAppState which app state (not null, alias created) * @param body which object to visualize (not null, alias created) */ public BulletGhostObjectDebugControl(BulletDebugAppState debugAppState, PhysicsGhostObject body) { super(debugAppState); this.body = body; myShape = body.getCollisionShape(); oldScale.set(myShape.getScale()); this.geom = DebugShapeFactory.getDebugShape(myShape); this.geom.setName(body.toString()); geom.setMaterial(debugAppState.DEBUG_YELLOW); } /** * Alter which spatial is controlled. Invoked when the control is added to * or removed from a spatial. Should be invoked only by a subclass or from * Spatial. Do not invoke directly from user code. * * @param spatial the spatial to control (or null) */ @Override public void setSpatial(Spatial spatial) { if (spatial != null && spatial instanceof Node) { Node node = (Node) spatial; node.attachChild(geom); } else if (spatial == null && this.spatial != null) { Node node = (Node) this.spatial; node.detachChild(geom); } super.setSpatial(spatial); } /** * Update this control. Invoked once per frame during the logical-state * update, provided the control is enabled and added to a scene. Should be * invoked only by a subclass or by AbstractControl. * * @param tpf the time interval between frames (in seconds, ≥0) */ @Override protected void controlUpdate(float tpf) { CollisionShape newShape = body.getCollisionShape(); Vector3f newScale = newShape.getScale(); if (myShape != newShape || !oldScale.equals(newScale)) { myShape = newShape; oldScale.set(newScale); Node node = (Node) spatial; node.detachChild(geom); geom = DebugShapeFactory.getDebugShape(myShape); geom.setName(body.toString()); node.attachChild(geom); } geom.setMaterial(debugAppState.DEBUG_YELLOW); body.getPhysicsLocation(location); body.getPhysicsRotation(rotation); applyPhysicsTransform(location, rotation); } /** * Render this control. Invoked once per frame, provided the * control is enabled and added to a scene. Should be invoked only by a * subclass or by AbstractControl. * * @param rm the render manager (not null) * @param vp the view port to render (not null) */ @Override protected void controlRender(RenderManager rm, ViewPort vp) { } }





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